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Got_TeamChange: only do mobj kill/PST_REBORN stuff in GS_LEVEL.
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@ -3764,7 +3764,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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//Safety first!
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// (not respawning spectators here...)
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if (!players[playernum].spectator)
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if (!players[playernum].spectator && gamestate == GS_LEVEL)
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{
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if (players[playernum].mo)
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{
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