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Rotate sprite correctly in reverse gravity
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parent
f1a2a0a20d
commit
0642e2206e
2 changed files with 4 additions and 2 deletions
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@ -5206,7 +5206,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
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if (spriterotangle != 0
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&& !(splat && !(thing->renderflags & RF_NOSPLATROLLANGLE)))
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{
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rollangle = R_GetRollAngle(spriterotangle);
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rollangle = R_GetRollAngle(vflip
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? InvAngle(spriterotangle) : spriterotangle);
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rotsprite = Patch_GetRotatedSprite(sprframe, (thing->frame & FF_FRAMEMASK), rot, flip, false, sprinfo, rollangle);
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if (rotsprite != NULL)
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@ -1581,7 +1581,8 @@ static void R_ProjectSprite(mobj_t *thing)
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if (spriterotangle
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&& !(splat && !(thing->renderflags & RF_NOSPLATROLLANGLE)))
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{
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rollangle = R_GetRollAngle(spriterotangle);
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rollangle = R_GetRollAngle(vflip
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? InvAngle(spriterotangle) : spriterotangle);
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rotsprite = Patch_GetRotatedSprite(sprframe, (thing->frame & FF_FRAMEMASK), rot, flip, false, sprinfo, rollangle);
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if (rotsprite != NULL)
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