mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-27 12:31:54 +00:00
First steps at reimplementing functionality
- Re-add demo save HUD - Re-add skip for drawing 3D scene required since Twodee - Re-add Lua-controlled HUD disabling - Cleanup for 0 instead of NULL in pointer field of patch drawer macros - Cleanup for more extra tabs than the browser session of someone with ADHD
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parent
ae7830b9ab
commit
06c4a898e2
1 changed files with 76 additions and 68 deletions
120
src/y_inter.c
120
src/y_inter.c
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@ -561,34 +561,6 @@ skiptallydrawer:
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va(M_GetText("Next race will be %s Speed!"), kartspeed_cons_t[1+speedscramble].strvalue));
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va(M_GetText("Next race will be %s Speed!"), kartspeed_cons_t[1+speedscramble].strvalue));
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}
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}
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}
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}
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if ((modeattacking == ATTACKING_NONE) && (demo.recording || demo.savemode == DSM_SAVED) && !demo.playback)
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{
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switch (demo.savemode)
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{
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case DSM_NOTSAVING:
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{
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INT32 buttonx = BASEVIDWIDTH;
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INT32 buttony = 2;
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K_drawButtonAnim(buttonx - 76, buttony, V_SNAPTOTOP|V_SNAPTORIGHT, kp_button_b[1], replayprompttic);
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V_DrawRightAlignedThinString(buttonx - 55, buttony, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|V_6WIDTHSPACE|hilicol, "or");
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K_drawButtonAnim(buttonx - 55, buttony, V_SNAPTOTOP|V_SNAPTORIGHT, kp_button_x[1], replayprompttic);
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V_DrawRightAlignedThinString(buttonx - 2, buttony, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|V_6WIDTHSPACE|hilicol, "Save replay");
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break;
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}
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case DSM_SAVED:
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V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|V_6WIDTHSPACE|hilicol, "Replay saved!");
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break;
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case DSM_TITLEENTRY:
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ST_DrawDemoTitleEntry();
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break;
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default: // Don't render any text here
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break;
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}
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}
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}
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}
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M_DrawMenuForeground();
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M_DrawMenuForeground();
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@ -601,8 +573,24 @@ skiptallydrawer:
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//player icon 1 (55,79) 2 (55,93) 5 (183,79)
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//player icon 1 (55,79) 2 (55,93) 5 (183,79)
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// Patches
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// If we early return, skip drawing the 3D scene (software buffer) so it doesn't clobber the frame for the wipe
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g_wipeskiprender = true;
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if (intertype == int_none || rendermode == render_none)
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return;
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g_wipeskiprender = false;
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UINT8 i = 0;
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fixed_t x, y, xoffset = 0;
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INT32 hilicol = highlightflags;
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INT32 whiteplayer = MAXPLAYERS;
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if (!r_splitscreen)
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whiteplayer = demo.playback ? displayplayers[0] : consoleplayer;
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// Patches
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patch_t *gthro = W_CachePatchName("R_GTHRO", PU_PATCH); // GOT THROUGH ROUND
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patch_t *gthro = W_CachePatchName("R_GTHRO", PU_PATCH); // GOT THROUGH ROUND
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patch_t *resbar = W_CachePatchName("R_RESBAR", PU_PATCH); // Results bars for players
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patch_t *resbar = W_CachePatchName("R_RESBAR", PU_PATCH); // Results bars for players
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@ -651,13 +639,9 @@ skiptallydrawer:
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fixed_t chkloop = SHORT(rbgchk->width)*FRACUNIT;
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fixed_t chkloop = SHORT(rbgchk->width)*FRACUNIT;
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UINT8 *color = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_YELLOW, GTC_CACHE); // I don't even know how necessary this is anymore but I don't want the game yelling at me
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UINT8 *color = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_YELLOW, GTC_CACHE); // I don't even know how necessary this is anymore but I don't want the game yelling at me
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UINT8 *greymap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GREY, GTC_CACHE);
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K_RainbowColormap(color, SKINCOLOR_INTERMISSION);
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K_RainbowColormap(color, SKINCOLOR_INTERMISSION);
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if (intertype == int_none || rendermode == render_none)
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return;
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if (renderisnewtic)
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if (renderisnewtic)
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{
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{
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LUA_HUD_ClearDrawList(luahuddrawlist_intermission);
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LUA_HUD_ClearDrawList(luahuddrawlist_intermission);
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@ -665,50 +649,40 @@ skiptallydrawer:
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}
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}
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LUA_HUD_DrawList(luahuddrawlist_intermission);
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LUA_HUD_DrawList(luahuddrawlist_intermission);
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//if (!LUA_HudEnabled(hud_intermissiontally))
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if (!LUA_HudEnabled(hud_intermissiontally))
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//goto skiptallydrawer;
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goto skiptallydrawer;
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// Draw the background
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// Draw the background
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K_DrawMapThumbnail(0, 0, BASEVIDWIDTH<<FRACBITS, 0, prevmap, color);
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K_DrawMapThumbnail(0, 0, BASEVIDWIDTH<<FRACBITS, 0, prevmap, color);
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// Draw a mask over the BG to get the correct colorization
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// Draw a mask over the BG to get the correct colorization
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V_DrawMappedPatch(0, 0, V_ADD|V_TRANSLUCENT, mask, 0);
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V_DrawMappedPatch(0, 0, V_ADD|V_TRANSLUCENT, mask, NULL);
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// Draw the marquee (scroll pending)
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// Draw the marquee (scroll pending)
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//V_DrawMappedPatch(0, 154, V_SUBTRACT, rrmq, 0);
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//V_DrawMappedPatch(0, 154, V_SUBTRACT, rrmq, NULL);
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// Draw the checker pattern (scroll pending)
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// Draw the checker pattern (scroll pending)
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//V_DrawMappedPatch(0, 0, V_SUBTRACT, rbgchk, 0);
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//V_DrawMappedPatch(0, 0, V_SUBTRACT, rbgchk, NULL);
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for (x = -mqscroll; x < (BASEVIDWIDTH * FRACUNIT); x += mqloop)
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{
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{
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fixed_t x;
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V_DrawFixedPatch(x, 154<<FRACBITS, FRACUNIT, V_SUBTRACT, rrmq, NULL);
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for (x = -mqscroll; x < (BASEVIDWIDTH * FRACUNIT); x += mqloop)
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{
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V_DrawFixedPatch(x, 154<<FRACBITS, FRACUNIT, V_SUBTRACT, rrmq, NULL);
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}
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}
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}
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mqscroll += (1*renderdeltatics);
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mqscroll = (mqscroll + renderdeltatics) % mqloop;
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while (mqscroll > mqloop)
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mqscroll -= mqloop;
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V_DrawFixedPatch(chkscroll, 0, FRACUNIT, V_SUBTRACT, rbgchk, NULL);
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V_DrawFixedPatch(chkscroll, 0, FRACUNIT, V_SUBTRACT, rbgchk, NULL);
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V_DrawFixedPatch(chkscroll - chkloop, 0, FRACUNIT, V_SUBTRACT, rbgchk, NULL);
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V_DrawFixedPatch(chkscroll - chkloop, 0, FRACUNIT, V_SUBTRACT, rbgchk, NULL);
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chkscroll += (1*renderdeltatics);
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chkscroll = (chkscroll + renderdeltatics) % chkloop;
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while (chkscroll > chkloop)
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chkscroll -= chkloop;
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// Draw the header bar
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// Draw the header bar
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V_DrawMappedPatch(20, 24, 0, rtpbr, 0);
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V_DrawMappedPatch(20, 24, 0, rtpbr, NULL);
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// Draw "GOT THROUGH ROUND"
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// Draw "GOT THROUGH ROUND"
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V_DrawMappedPatch(50, 42, 0, gthro, 0);
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V_DrawMappedPatch(50, 42, 0, gthro, NULL);
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// Draw round numbers (in GP)
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// Draw round numbers
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if (roundqueue.roundnum > 0)
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if (roundqueue.roundnum > 0)
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{
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{
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char buf[9];
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char buf[9];
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@ -730,7 +704,41 @@ skiptallydrawer:
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V_DrawMappedPatch(169, 112, 0, resbar, 0);
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V_DrawMappedPatch(169, 112, 0, resbar, 0);
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V_DrawMappedPatch(169, 126, 0, resbar, 0);
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V_DrawMappedPatch(169, 126, 0, resbar, 0);
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// Draw bottom pieces
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// Draw bottom (and top) pieces
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skiptallydrawer:
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{
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if ((modeattacking == ATTACKING_NONE) && (demo.recording || demo.savemode == DSM_SAVED) && !demo.playback)
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{
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switch (demo.savemode)
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{
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case DSM_NOTSAVING:
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{
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INT32 buttonx = BASEVIDWIDTH;
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INT32 buttony = 2;
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K_drawButtonAnim(buttonx - 76, buttony, V_SNAPTOTOP|V_SNAPTORIGHT, kp_button_b[1], replayprompttic);
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V_DrawRightAlignedThinString(buttonx - 55, buttony, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|V_6WIDTHSPACE|hilicol, "or");
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K_drawButtonAnim(buttonx - 55, buttony, V_SNAPTOTOP|V_SNAPTORIGHT, kp_button_x[1], replayprompttic);
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V_DrawRightAlignedThinString(buttonx - 2, buttony, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|V_6WIDTHSPACE|hilicol, "Save replay");
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break;
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}
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case DSM_SAVED:
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V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|V_6WIDTHSPACE|hilicol, "Replay saved!");
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break;
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case DSM_TITLEENTRY:
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ST_DrawDemoTitleEntry();
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break;
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default: // Don't render any text here
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break;
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}
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}
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}
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if (!LUA_HudEnabled(hud_intermissionmessages))
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return;
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if (roundqueue.size > 0)
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if (roundqueue.size > 0)
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{
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{
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V_DrawMappedPatch(0, 167, 0, rmbg1, greymap);
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V_DrawMappedPatch(0, 167, 0, rmbg1, greymap);
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