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P_DeathThink: Don't tick K_KartPlayerHUDUpdate
This function is already called regardless of whether the player is dead or alive in p_tick.c
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1 changed files with 0 additions and 2 deletions
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@ -2691,8 +2691,6 @@ static void P_DeathThink(player_t *player)
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else
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player->karthud[khud_timeovercam] = 0;
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K_KartPlayerHUDUpdate(player);
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if (player->pflags & PF_NOCONTEST)
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{
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playerGone = true;
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