use counterdash type instead

This commit is contained in:
Ashnal 2025-09-15 20:15:49 -04:00
parent 1d008bab43
commit 075a197d19

View file

@ -10010,7 +10010,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->fastfall) // If you elected to supertransfer, you get a small dropdash boost on land if (player->fastfall) // If you elected to supertransfer, you get a small dropdash boost on land
{ {
S_StartSound(player->mo, sfx_s23c); S_StartSound(player->mo, sfx_s23c);
player->dropdashboost = 50; player->counterdash = max(player->counterdash, 35);
K_SpawnDashDustRelease(player); K_SpawnDashDustRelease(player);
} }
player->fastfall = 0; player->fastfall = 0;