mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-16 10:36:09 +00:00
Acceleration Kickstart, my little hobby project.
It's no secret that holding down a button a lot can fuck with your wrists and fingers. It's too late for me to be damageless, but I can at least create an option to reduce further harm. This accessibility feature, when enabled (kickstartaccel and kickstartaccel2/3/4 in the console) behaves with the following properties: * Hold accelerate for 1 second to lock it down. * Press again to release. * Short holds/presses do nothing (good for POSITION). * Continue holding it during the releasing press to re-lock it. * A small triangular UI element is added next to the speedometer sticker, which displays the current state of the acceleration kickstart for visual feedback. (NO SPLITS SUPPORT YET) In addition: * Add PF_ACCELDOWN and PF_BRAKEDOWN, and BT_REALACCELERATE (which ACCELDOWN tracks). Even if this feature never gets merged, BT_REALACCELERATE is required because sneakers and boosters force it on too (extending this is how I implemented it). * Fix the dehacked playerflag list being out of shape. * I replaced some existing flags during development of this branch, so their old uses have been whittled away.
This commit is contained in:
parent
5ee4680c04
commit
08d087c6b5
13 changed files with 168 additions and 128 deletions
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@ -939,6 +939,7 @@ void D_RegisterClientCommands(void)
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// g_input.c
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// g_input.c
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for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
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for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
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{
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{
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CV_RegisterVar(&cv_kickstartaccel[i]);
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CV_RegisterVar(&cv_turnaxis[i]);
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CV_RegisterVar(&cv_turnaxis[i]);
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CV_RegisterVar(&cv_moveaxis[i]);
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CV_RegisterVar(&cv_moveaxis[i]);
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CV_RegisterVar(&cv_brakeaxis[i]);
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CV_RegisterVar(&cv_brakeaxis[i]);
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@ -1627,6 +1628,8 @@ void SendWeaponPref(UINT8 n)
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buf[0] = 0;
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buf[0] = 0;
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// Player option cvars that need to be synched go HERE
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// Player option cvars that need to be synched go HERE
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if (cv_kickstartaccel[n].value)
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buf[0] |= 1;
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SendNetXCmdForPlayer(n, XD_WEAPONPREF, buf, 1);
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SendNetXCmdForPlayer(n, XD_WEAPONPREF, buf, 1);
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}
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}
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@ -1635,11 +1638,10 @@ static void Got_WeaponPref(UINT8 **cp,INT32 playernum)
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{
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{
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UINT8 prefs = READUINT8(*cp);
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UINT8 prefs = READUINT8(*cp);
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(void)prefs;
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(void)playernum;
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//players[playernum].pflags &= ~(PF_FLIPCAM);
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// Player option cvars that need to be synched go HERE
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// Player option cvars that need to be synched go HERE
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players[playernum].pflags &= ~(PF_KICKSTARTACCEL);
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if (prefs & 1)
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players[playernum].pflags |= PF_KICKSTARTACCEL;
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}
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}
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static void Got_PowerLevel(UINT8 **cp,INT32 playernum)
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static void Got_PowerLevel(UINT8 **cp,INT32 playernum)
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@ -67,48 +67,45 @@ typedef enum
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// True if button down last tic.
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// True if button down last tic.
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PF_ATTACKDOWN = 1<<7,
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PF_ATTACKDOWN = 1<<7,
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PF_SPINDOWN = 1<<8,
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PF_ACCELDOWN = 1<<8,
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PF_JUMPDOWN = 1<<9,
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PF_BRAKEDOWN = 1<<9,
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PF_WPNDOWN = 1<<10,
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PF_WPNDOWN = 1<<10, // unused
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// Unmoving states
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// Unmoving states
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PF_STASIS = 1<<11, // Player is not allowed to move
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PF_STASIS = 1<<11, // Player is not allowed to move
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PF_JUMPSTASIS = 1<<12, // and that includes jumping.
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PF_JUMPSTASIS = 1<<12, // unused
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PF_FULLSTASIS = PF_STASIS|PF_JUMPSTASIS,
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// SRB2Kart: Spectator that wants to join
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// SRB2Kart: Spectator that wants to join
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PF_WANTSTOJOIN = 1<<13,
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PF_WANTSTOJOIN = 1<<13,
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// Character action status
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// Character action status
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PF_STARTJUMP = 1<<14,
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PF_STARTJUMP = 1<<14, // unused
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PF_JUMPED = 1<<15,
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PF_JUMPED = 1<<15, // unused
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PF_NOJUMPDAMAGE = 1<<16,
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PF_NOJUMPDAMAGE = 1<<16, // unused
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PF_SPINNING = 1<<17, // unused
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PF_SPINNING = 1<<17,
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PF_STARTDASH = 1<<18, // unused
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PF_STARTDASH = 1<<18,
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PF_THOKKED = 1<<19, // unused
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PF_SHIELDABILITY = 1<<20, // unused
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PF_THOKKED = 1<<19,
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PF_GLIDING = 1<<21, // unused
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PF_SHIELDABILITY = 1<<20,
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PF_BOUNCING = 1<<22, // unused
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PF_GLIDING = 1<<21,
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PF_BOUNCING = 1<<22,
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// Sliding (usually in water) like Labyrinth/Oil Ocean
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// Sliding (usually in water) like Labyrinth/Oil Ocean
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PF_SLIDING = 1<<23,
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PF_SLIDING = 1<<23,
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// NiGHTS stuff
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// NiGHTS stuff
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PF_TRANSFERTOCLOSEST = 1<<24,
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PF_TRANSFERTOCLOSEST = 1<<24, // unused
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PF_DRILLING = 1<<25,
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PF_DRILLING = 1<<25, // unused
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// Gametype-specific stuff
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// Gametype-specific stuff
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PF_GAMETYPEOVER = 1<<26, // Race time over, or H&S out-of-game
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PF_GAMETYPEOVER = 1<<26, // Race time over
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PF_TAGIT = 1<<27, // The player is it! For Tag Mode
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PF_TAGIT = 1<<27, // unused
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/*** misc ***/
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/*** misc ***/
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PF_FORCESTRAFE = 1<<28, // Turning inputs are translated into strafing inputs
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PF_KICKSTARTACCEL = 1<<28, // Accessibility feature - is accelerate in kickstart mode?
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PF_CANCARRY = 1<<29, // Can carry another player?
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PF_CANCARRY = 1<<29, // unused
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PF_HITFINISHLINE = 1<<30, // Already hit the finish line this tic
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PF_HITFINISHLINE = 1<<30, // Already hit the finish line this tic
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// up to 1<<31 is free
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// up to 1<<31 is free, but try to hit unused stuff first
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} pflags_t;
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} pflags_t;
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typedef enum
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typedef enum
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@ -298,6 +295,9 @@ typedef enum
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#undef KSPIN_TYPE
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#undef KSPIN_TYPE
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} kartspinoutflags_t;
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} kartspinoutflags_t;
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// for k_kickstartaccel
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#define ACCEL_KICKSTART 35
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//{ SRB2kart - kartstuff
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//{ SRB2kart - kartstuff
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typedef enum
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typedef enum
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{
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{
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@ -398,6 +398,7 @@ typedef enum
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k_springcolor, // Color of spring stars
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k_springcolor, // Color of spring stars
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k_killfield, // How long have you been in the kill field, stay in too long and lose a bumper
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k_killfield, // How long have you been in the kill field, stay in too long and lose a bumper
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k_wrongway, // Display WRONG WAY on screen
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k_wrongway, // Display WRONG WAY on screen
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k_kickstartaccel, // how long you've been holding accel for, for PF_KICKSTARTACCEL
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NUMKARTSTUFF
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NUMKARTSTUFF
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} kartstufftype_t;
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} kartstufftype_t;
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@ -26,17 +26,18 @@
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// Button/action code definitions.
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// Button/action code definitions.
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typedef enum
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typedef enum
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{
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{
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BT_ACCELERATE = 1, // Accelerate
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BT_ACCELERATE = 1, // Accelerate
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BT_DRIFT = 1<<2, // Drift (direction is cmd->turning)
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BT_DRIFT = 1<<2, // Drift (direction is cmd->turning)
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BT_BRAKE = 1<<3, // Brake
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BT_BRAKE = 1<<3, // Brake
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BT_ATTACK = 1<<4, // Use Item
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BT_ATTACK = 1<<4, // Use Item
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BT_FORWARD = 1<<5, // Aim Item Forward
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BT_FORWARD = 1<<5, // Aim Item Forward
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BT_BACKWARD = 1<<6, // Aim Item Backward
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BT_BACKWARD = 1<<6, // Aim Item Backward
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BT_LOOKBACK = 1<<7, // Look Backward
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BT_LOOKBACK = 1<<7, // Look Backward
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BT_REALACCELERATE = 1<<8, // Accelerate but not influenced by boosting or kickstart
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BT_EBRAKEMASK = (BT_ACCELERATE|BT_BRAKE),
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BT_EBRAKEMASK = (BT_ACCELERATE|BT_BRAKE),
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// free: 1<<8 to 1<<12
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// free: 1<<9 to 1<<12
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// Lua garbage
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// Lua garbage
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BT_CUSTOM1 = 1<<13,
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BT_CUSTOM1 = 1<<13,
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@ -10645,17 +10645,13 @@ static const char *const PLAYERFLAG_LIST[] = {
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// True if button down last tic.
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// True if button down last tic.
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"ATTACKDOWN",
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"ATTACKDOWN",
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"SPINDOWN",
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"ACCELDOWN",
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"JUMPDOWN",
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"BRAKEDOWN",
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"WPNDOWN",
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"WPNDOWN",
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// Unmoving states
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// Unmoving states
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"STASIS", // Player is not allowed to move
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"STASIS", // Player is not allowed to move
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"JUMPSTASIS", // and that includes jumping.
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"JUMPSTASIS", // and that includes jumping.
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// (we don't include FULLSTASIS here I guess because it's just those two together...?)
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// Did you get a time-over?
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"TIMEOVER",
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// SRB2Kart: spectator that wants to join
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// SRB2Kart: spectator that wants to join
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"WANTSTOJOIN",
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"WANTSTOJOIN",
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@ -10664,10 +10660,8 @@ static const char *const PLAYERFLAG_LIST[] = {
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"STARTJUMP",
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"STARTJUMP",
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"JUMPED",
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"JUMPED",
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"NOJUMPDAMAGE",
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"NOJUMPDAMAGE",
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"SPINNING",
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"SPINNING",
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"STARTDASH",
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"STARTDASH",
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"THOKKED",
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"THOKKED",
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"SHIELDABILITY",
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"SHIELDABILITY",
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"GLIDING",
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"GLIDING",
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"DRILLING",
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"DRILLING",
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// Gametype-specific stuff
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// Gametype-specific stuff
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"GAMETYPEOVER", // Race time over, or H&S out-of-game
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"GAMETYPEOVER", // Race time over
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"TAGIT", // The player is it! For Tag Mode
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"TAGIT",
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/*** misc ***/
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/*** misc ***/
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"FORCESTRAFE", // Translate turn inputs into strafe inputs
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"FORCESTRAFE", // Accessibility feature - is accelerate in kickstart mode?
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"CANCARRY",
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"HITFINISHLINE", // Already hit the finish line this tic
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"HITFINISHLINE", // Already hit the finish line this tic
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"FINISHED",
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NULL // stop loop here.
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NULL // stop loop here.
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};
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};
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"SPRINGSTARS",
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"SPRINGSTARS",
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"SPRINGCOLOR",
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"SPRINGCOLOR",
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"KILLFIELD",
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"KILLFIELD",
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"WRONGWAY"
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"WRONGWAY",
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"KICKSTARTACCEL"
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};
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};
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static const char *const KARTHUD_LIST[] = {
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static const char *const KARTHUD_LIST[] = {
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{"BT_ATTACK",BT_ATTACK},
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{"BT_ATTACK",BT_ATTACK},
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{"BT_FORWARD",BT_FORWARD},
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{"BT_FORWARD",BT_FORWARD},
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{"BT_BACKWARD",BT_BACKWARD},
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{"BT_BACKWARD",BT_BACKWARD},
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{"BT_REALACCELERATE",BT_REALACCELERATE},
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{"BT_CUSTOM1",BT_CUSTOM1}, // Lua customizable
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{"BT_CUSTOM1",BT_CUSTOM1}, // Lua customizable
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{"BT_CUSTOM2",BT_CUSTOM2}, // Lua customizable
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{"BT_CUSTOM2",BT_CUSTOM2}, // Lua customizable
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{"BT_CUSTOM3",BT_CUSTOM3}, // Lua customizable
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{"BT_CUSTOM3",BT_CUSTOM3}, // Lua customizable
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@ -12183,8 +12179,6 @@ static fixed_t find_const(const char **rword)
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free(word);
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free(word);
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return (1<<i);
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return (1<<i);
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}
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}
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if (fastcmp(p, "FULLSTASIS"))
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return PF_FULLSTASIS;
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// Not found error
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// Not found error
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const_warning("player flag",word);
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const_warning("player flag",word);
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@ -12602,16 +12596,6 @@ static inline int lib_getenum(lua_State *L)
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lua_pushinteger(L, ((lua_Integer)1<<i));
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lua_pushinteger(L, ((lua_Integer)1<<i));
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return 1;
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return 1;
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}
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}
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if (fastcmp(p, "FULLSTASIS"))
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{
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lua_pushinteger(L, (lua_Integer)PF_FULLSTASIS);
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return 1;
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}
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else if (fastcmp(p, "USEDOWN")) // Remove case when 2.3 nears release...
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{
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lua_pushinteger(L, (lua_Integer)PF_SPINDOWN);
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return 1;
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}
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if (mathlib) return luaL_error(L, "playerflag '%s' could not be found.\n", word);
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if (mathlib) return luaL_error(L, "playerflag '%s' could not be found.\n", word);
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return 0;
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return 0;
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}
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}
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16
src/g_demo.c
16
src/g_demo.c
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@ -119,6 +119,7 @@ demoghost *ghosts = NULL;
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#define DF_MULTIPLAYER 0x80 // This demo was recorded in multiplayer mode!
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#define DF_MULTIPLAYER 0x80 // This demo was recorded in multiplayer mode!
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#define DEMO_SPECTATOR 0x40
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#define DEMO_SPECTATOR 0x40
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#define DEMO_KICKSTART 0x20
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// For demos
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// For demos
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#define ZT_FWD 0x01
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#define ZT_FWD 0x01
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@ -1983,7 +1984,12 @@ void G_BeginRecording(void)
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if (playeringame[p]) {
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if (playeringame[p]) {
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player = &players[p];
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player = &players[p];
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WRITEUINT8(demo_p, p | (player->spectator ? DEMO_SPECTATOR : 0));
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i = p;
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if (player->pflags & PF_KICKSTARTACCEL)
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i |= DEMO_KICKSTART;
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if (player->spectator)
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i |= DEMO_SPECTATOR;
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WRITEUINT8(demo_p, i);
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// Name
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// Name
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memset(name, 0, 16);
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memset(name, 0, 16);
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@ -2903,6 +2909,12 @@ void G_DoPlayDemo(char *defdemoname)
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while (p != 0xFF)
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while (p != 0xFF)
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{
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{
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players[p].pflags &= ~PF_KICKSTARTACCEL;
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if (p & DEMO_KICKSTART)
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{
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players[p].pflags |= PF_KICKSTARTACCEL;
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p &= ~DEMO_KICKSTART;
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}
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spectator = false;
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spectator = false;
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if (p & DEMO_SPECTATOR)
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if (p & DEMO_SPECTATOR)
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{
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{
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@ -3194,7 +3206,7 @@ void G_AddGhost(char *defdemoname)
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return;
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return;
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}
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}
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if (READUINT8(p) != 0)
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if ((READUINT8(p) & ~DEMO_KICKSTART) != 0)
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{
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid player slot.\n"), pdemoname);
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CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid player slot.\n"), pdemoname);
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Z_Free(pdemoname);
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Z_Free(pdemoname);
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57
src/g_game.c
57
src/g_game.c
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@ -342,10 +342,11 @@ INT16 prevmap, nextmap;
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static UINT8 *savebuffer;
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static UINT8 *savebuffer;
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void SendWeaponPref(void);
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static void kickstartaccel_OnChange(void);
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void SendWeaponPref2(void);
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static void kickstartaccel2_OnChange(void);
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void SendWeaponPref3(void);
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static void kickstartaccel3_OnChange(void);
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void SendWeaponPref4(void);
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static void kickstartaccel4_OnChange(void);
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void SendWeaponPref(UINT8 n);
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static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
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static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
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{1, "X-Axis"}, {2, "Y-Axis"}, {-1, "X-Axis-"}, {-2, "Y-Axis-"},
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{1, "X-Axis"}, {2, "Y-Axis"}, {-1, "X-Axis-"}, {-2, "Y-Axis-"},
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@ -405,6 +406,13 @@ consvar_t cv_resetspecialmusic = CVAR_INIT ("resetspecialmusic", "Yes", CV_SAVE,
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consvar_t cv_resume = CVAR_INIT ("resume", "Yes", CV_SAVE, CV_YesNo, NULL);
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consvar_t cv_resume = CVAR_INIT ("resume", "Yes", CV_SAVE, CV_YesNo, NULL);
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|
||||||
|
consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS] = {
|
||||||
|
CVAR_INIT ("kickstartaccel", "Off", CV_SAVE|CV_CALL, CV_OnOff, kickstartaccel_OnChange),
|
||||||
|
CVAR_INIT ("kickstartaccel2", "Off", CV_SAVE|CV_CALL, CV_OnOff, kickstartaccel2_OnChange),
|
||||||
|
CVAR_INIT ("kickstartaccel3", "Off", CV_SAVE|CV_CALL, CV_OnOff, kickstartaccel3_OnChange),
|
||||||
|
CVAR_INIT ("kickstartaccel4", "Off", CV_SAVE|CV_CALL, CV_OnOff, kickstartaccel4_OnChange)
|
||||||
|
};
|
||||||
|
|
||||||
consvar_t cv_turnaxis[MAXSPLITSCREENPLAYERS] = {
|
consvar_t cv_turnaxis[MAXSPLITSCREENPLAYERS] = {
|
||||||
CVAR_INIT ("joyaxis_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL),
|
CVAR_INIT ("joyaxis_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL),
|
||||||
CVAR_INIT ("joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL),
|
CVAR_INIT ("joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL),
|
||||||
|
|
@ -1003,10 +1011,15 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||||
{
|
{
|
||||||
// forward with key or button // SRB2kart - we use an accel/brake instead of forward/backward.
|
// forward with key or button // SRB2kart - we use an accel/brake instead of forward/backward.
|
||||||
axis = PlayerJoyAxis(ssplayer, AXISMOVE);
|
axis = PlayerJoyAxis(ssplayer, AXISMOVE);
|
||||||
if (PlayerInputDown(ssplayer, gc_accelerate) || (gamepadjoystickmove && axis > 0) || player->kartstuff[k_sneakertimer])
|
if (PlayerInputDown(ssplayer, gc_accelerate) || (gamepadjoystickmove && axis > 0))
|
||||||
|
{
|
||||||
|
cmd->buttons |= (BT_ACCELERATE|BT_REALACCELERATE);
|
||||||
|
forward = MAXPLMOVE; // 50
|
||||||
|
}
|
||||||
|
else if ((gamestate == GS_LEVEL) && (player->kartstuff[k_sneakertimer] || (player->kartstuff[k_kickstartaccel] >= ACCEL_KICKSTART)))
|
||||||
{
|
{
|
||||||
cmd->buttons |= BT_ACCELERATE;
|
cmd->buttons |= BT_ACCELERATE;
|
||||||
forward = MAXPLMOVE; // 50
|
forward = MAXPLMOVE;
|
||||||
}
|
}
|
||||||
else if (analogjoystickmove && axis > 0)
|
else if (analogjoystickmove && axis > 0)
|
||||||
{
|
{
|
||||||
|
|
@ -1184,6 +1197,26 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
|
||||||
return dest;
|
return dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void kickstartaccel_OnChange(void)
|
||||||
|
{
|
||||||
|
SendWeaponPref(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void kickstartaccel2_OnChange(void)
|
||||||
|
{
|
||||||
|
SendWeaponPref(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void kickstartaccel3_OnChange(void)
|
||||||
|
{
|
||||||
|
SendWeaponPref(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void kickstartaccel4_OnChange(void)
|
||||||
|
{
|
||||||
|
SendWeaponPref(3);
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// G_DoLoadLevel
|
// G_DoLoadLevel
|
||||||
//
|
//
|
||||||
|
|
@ -2108,6 +2141,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
||||||
boolean eliminated;
|
boolean eliminated;
|
||||||
UINT16 nocontrol;
|
UINT16 nocontrol;
|
||||||
INT32 khudfault;
|
INT32 khudfault;
|
||||||
|
INT32 kickstartaccel;
|
||||||
|
|
||||||
score = players[player].score;
|
score = players[player].score;
|
||||||
marescore = players[player].marescore;
|
marescore = players[player].marescore;
|
||||||
|
|
@ -2123,7 +2157,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
||||||
splitscreenindex = players[player].splitscreenindex;
|
splitscreenindex = players[player].splitscreenindex;
|
||||||
spectator = players[player].spectator;
|
spectator = players[player].spectator;
|
||||||
|
|
||||||
pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_GAMETYPEOVER|PF_FAULT));
|
pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_GAMETYPEOVER|PF_FAULT|PF_KICKSTARTACCEL));
|
||||||
playerangleturn = players[player].angleturn;
|
playerangleturn = players[player].angleturn;
|
||||||
|
|
||||||
// As long as we're not in multiplayer, carry over cheatcodes from map to map
|
// As long as we're not in multiplayer, carry over cheatcodes from map to map
|
||||||
|
|
@ -2177,6 +2211,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
||||||
spheres = 0;
|
spheres = 0;
|
||||||
eliminated = false;
|
eliminated = false;
|
||||||
wanted = 0;
|
wanted = 0;
|
||||||
|
kickstartaccel = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -2205,6 +2240,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
||||||
spheres = players[player].spheres;
|
spheres = players[player].spheres;
|
||||||
eliminated = players[player].eliminated;
|
eliminated = players[player].eliminated;
|
||||||
wanted = players[player].kartstuff[k_wanted];
|
wanted = players[player].kartstuff[k_wanted];
|
||||||
|
kickstartaccel = players[player].kartstuff[k_kickstartaccel];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!betweenmaps)
|
if (!betweenmaps)
|
||||||
|
|
@ -2278,6 +2314,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
||||||
p->kartstuff[k_lastdraft] = -1;
|
p->kartstuff[k_lastdraft] = -1;
|
||||||
p->karthud[khud_fault] = khudfault;
|
p->karthud[khud_fault] = khudfault;
|
||||||
p->powers[pw_nocontrol] = nocontrol;
|
p->powers[pw_nocontrol] = nocontrol;
|
||||||
|
players[player].kartstuff[k_kickstartaccel] = kickstartaccel;
|
||||||
|
|
||||||
memcpy(&p->respawn, &respawn, sizeof (p->respawn));
|
memcpy(&p->respawn, &respawn, sizeof (p->respawn));
|
||||||
|
|
||||||
|
|
@ -2292,9 +2329,9 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
||||||
|
|
||||||
|
|
||||||
// Don't do anything immediately
|
// Don't do anything immediately
|
||||||
p->pflags |= PF_SPINDOWN;
|
p->pflags |= PF_BRAKEDOWN;
|
||||||
p->pflags |= PF_ATTACKDOWN;
|
p->pflags |= PF_ATTACKDOWN;
|
||||||
p->pflags |= PF_JUMPDOWN;
|
p->pflags |= PF_ACCELDOWN;
|
||||||
|
|
||||||
p->playerstate = PST_LIVE;
|
p->playerstate = PST_LIVE;
|
||||||
p->panim = PA_STILL; // standing animation
|
p->panim = PA_STILL; // standing animation
|
||||||
|
|
@ -4446,7 +4483,7 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
|
||||||
memset(&players[i].respawn, 0, sizeof (players[i].respawn));
|
memset(&players[i].respawn, 0, sizeof (players[i].respawn));
|
||||||
|
|
||||||
// The latter two should clear by themselves, but just in case
|
// The latter two should clear by themselves, but just in case
|
||||||
players[i].pflags &= ~(PF_GAMETYPEOVER|PF_FULLSTASIS|PF_FAULT);
|
players[i].pflags &= ~(PF_GAMETYPEOVER|PF_STASIS|PF_FAULT);
|
||||||
|
|
||||||
// Clear cheatcodes too, just in case.
|
// Clear cheatcodes too, just in case.
|
||||||
players[i].pflags &= ~(PF_GODMODE|PF_NOCLIP|PF_INVIS);
|
players[i].pflags &= ~(PF_GODMODE|PF_NOCLIP|PF_INVIS);
|
||||||
|
|
|
||||||
|
|
@ -57,6 +57,7 @@ extern consvar_t cv_pauseifunfocused;
|
||||||
|
|
||||||
extern consvar_t cv_invertmouse;
|
extern consvar_t cv_invertmouse;
|
||||||
|
|
||||||
|
extern consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS];
|
||||||
extern consvar_t cv_turnaxis[MAXSPLITSCREENPLAYERS];
|
extern consvar_t cv_turnaxis[MAXSPLITSCREENPLAYERS];
|
||||||
extern consvar_t cv_moveaxis[MAXSPLITSCREENPLAYERS];
|
extern consvar_t cv_moveaxis[MAXSPLITSCREENPLAYERS];
|
||||||
extern consvar_t cv_brakeaxis[MAXSPLITSCREENPLAYERS];
|
extern consvar_t cv_brakeaxis[MAXSPLITSCREENPLAYERS];
|
||||||
|
|
|
||||||
38
src/k_hud.c
38
src/k_hud.c
|
|
@ -2249,6 +2249,36 @@ static void K_drawKartSpeedometer(void)
|
||||||
V_DrawScaledPatch(LAPS_X+13, LAPS_Y-25 + battleoffset, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[numbers[1]]);
|
V_DrawScaledPatch(LAPS_X+13, LAPS_Y-25 + battleoffset, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[numbers[1]]);
|
||||||
V_DrawScaledPatch(LAPS_X+19, LAPS_Y-25 + battleoffset, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[numbers[2]]);
|
V_DrawScaledPatch(LAPS_X+19, LAPS_Y-25 + battleoffset, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[numbers[2]]);
|
||||||
V_DrawScaledPatch(LAPS_X+29, LAPS_Y-25 + battleoffset, V_HUDTRANS|V_SLIDEIN|splitflags, kp_speedometerlabel[labeln]);
|
V_DrawScaledPatch(LAPS_X+29, LAPS_Y-25 + battleoffset, V_HUDTRANS|V_SLIDEIN|splitflags, kp_speedometerlabel[labeln]);
|
||||||
|
|
||||||
|
if (stplyr->pflags & PF_KICKSTARTACCEL)
|
||||||
|
{
|
||||||
|
numbers[0] = 7-(stplyr->kartstuff[k_kickstartaccel]*7)/ACCEL_KICKSTART;
|
||||||
|
numbers[1] = 7;
|
||||||
|
numbers[2] = 0;
|
||||||
|
|
||||||
|
V_DrawFill(LAPS_X+61, LAPS_Y-26, 2, 1, 31|V_SLIDEIN|splitflags);
|
||||||
|
V_DrawFill(LAPS_X+61-4, (LAPS_Y-26)+8, 10, 1, 31|V_SLIDEIN|splitflags);
|
||||||
|
|
||||||
|
while (numbers[1]--)
|
||||||
|
{
|
||||||
|
numbers[2] = (numbers[1]/2)+1;
|
||||||
|
V_DrawFill(LAPS_X+61-numbers[2], (LAPS_Y-25)+numbers[1], 2+(numbers[2]*2), 1, 31|V_SLIDEIN|splitflags);
|
||||||
|
if (numbers[0])
|
||||||
|
{
|
||||||
|
if (numbers[1] < numbers[0])
|
||||||
|
labeln = 23;
|
||||||
|
else if (numbers[1] == numbers[0])
|
||||||
|
labeln = 3;
|
||||||
|
else
|
||||||
|
labeln = 5 + (numbers[1]-numbers[0])*2;
|
||||||
|
}
|
||||||
|
else if ((leveltime % 7) == numbers[1])
|
||||||
|
labeln = 0;
|
||||||
|
else
|
||||||
|
labeln = 3;
|
||||||
|
V_DrawFill(LAPS_X+62-numbers[2], (LAPS_Y-25)+numbers[1], (numbers[2]*2), 1, labeln|V_SLIDEIN|splitflags);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void K_drawBlueSphereMeter(void)
|
static void K_drawBlueSphereMeter(void)
|
||||||
|
|
@ -3770,10 +3800,10 @@ static void K_drawInput(void)
|
||||||
V_DrawFill(x+(xoffs), y+offs, BUTTW-1, BUTTH, col);\
|
V_DrawFill(x+(xoffs), y+offs, BUTTW-1, BUTTH, col);\
|
||||||
V_DrawFixedPatch((x+1+(xoffs))<<FRACBITS, (y+offs+1)<<FRACBITS, FRACUNIT, splitflags, fontv[TINY_FONT].font[symb-HU_FONTSTART], NULL)
|
V_DrawFixedPatch((x+1+(xoffs))<<FRACBITS, (y+offs+1)<<FRACBITS, FRACUNIT, splitflags, fontv[TINY_FONT].font[symb-HU_FONTSTART], NULL)
|
||||||
|
|
||||||
drawbutt(-2*BUTTW, BT_ACCELERATE, 'A');
|
drawbutt(-2*BUTTW, BT_REALACCELERATE, 'A');
|
||||||
drawbutt( -BUTTW, BT_BRAKE, 'B');
|
drawbutt( -BUTTW, BT_BRAKE, 'B');
|
||||||
drawbutt( 0, BT_DRIFT, 'D');
|
drawbutt( 0, BT_DRIFT, 'D');
|
||||||
drawbutt( BUTTW, BT_ATTACK, 'I');
|
drawbutt( BUTTW, BT_ATTACK, 'I');
|
||||||
|
|
||||||
#undef drawbutt
|
#undef drawbutt
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1491,17 +1491,6 @@ static int lib_pDoSpring(lua_State *L)
|
||||||
// P_INTER
|
// P_INTER
|
||||||
////////////
|
////////////
|
||||||
|
|
||||||
static int lib_pRemoveShield(lua_State *L)
|
|
||||||
{
|
|
||||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
|
||||||
NOHUD
|
|
||||||
INLEVEL
|
|
||||||
if (!player)
|
|
||||||
return LUA_ErrInvalid(L, "player_t");
|
|
||||||
P_RemoveShield(player);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int lib_pDamageMobj(lua_State *L)
|
static int lib_pDamageMobj(lua_State *L)
|
||||||
{
|
{
|
||||||
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL;
|
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL;
|
||||||
|
|
@ -3803,7 +3792,6 @@ static luaL_Reg lib[] = {
|
||||||
{"P_DoSpring",lib_pDoSpring},
|
{"P_DoSpring",lib_pDoSpring},
|
||||||
|
|
||||||
// p_inter
|
// p_inter
|
||||||
{"P_RemoveShield",lib_pRemoveShield},
|
|
||||||
{"P_DamageMobj",lib_pDamageMobj},
|
{"P_DamageMobj",lib_pDamageMobj},
|
||||||
{"P_KillMobj",lib_pKillMobj},
|
{"P_KillMobj",lib_pKillMobj},
|
||||||
{"P_PlayerRingBurst",lib_pPlayerRingBurst},
|
{"P_PlayerRingBurst",lib_pPlayerRingBurst},
|
||||||
|
|
|
||||||
|
|
@ -1803,35 +1803,6 @@ static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source,
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void P_RemoveShield(player_t *player)
|
|
||||||
{
|
|
||||||
if (player->powers[pw_shield] & SH_FORCE)
|
|
||||||
{ // Multi-hit
|
|
||||||
if (player->powers[pw_shield] & SH_FORCEHP)
|
|
||||||
player->powers[pw_shield]--;
|
|
||||||
else
|
|
||||||
player->powers[pw_shield] &= SH_STACK;
|
|
||||||
}
|
|
||||||
else if (player->powers[pw_shield] & SH_NOSTACK)
|
|
||||||
{ // First layer shields
|
|
||||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ARMAGEDDON) // Give them what's coming to them!
|
|
||||||
{
|
|
||||||
player->pflags |= PF_JUMPDOWN;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
player->powers[pw_shield] &= SH_STACK;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{ // Second layer shields
|
|
||||||
if (((player->powers[pw_shield] & SH_STACK) == SH_FIREFLOWER) && !player->powers[pw_super])
|
|
||||||
{
|
|
||||||
player->mo->color = player->skincolor;
|
|
||||||
G_GhostAddColor((INT32) (player - players), GHC_NORMAL);
|
|
||||||
}
|
|
||||||
player->powers[pw_shield] = SH_NONE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Damages an object, which may or may not be a player.
|
/** Damages an object, which may or may not be a player.
|
||||||
* For melee attacks, source and inflictor are the same.
|
* For melee attacks, source and inflictor are the same.
|
||||||
*
|
*
|
||||||
|
|
|
||||||
|
|
@ -486,7 +486,6 @@ typedef struct BasicFF_s
|
||||||
void P_ForceFeed(const player_t *player, INT32 attack, INT32 fade, tic_t duration, INT32 period);
|
void P_ForceFeed(const player_t *player, INT32 attack, INT32 fade, tic_t duration, INT32 period);
|
||||||
void P_ForceConstant(const BasicFF_t *FFInfo);
|
void P_ForceConstant(const BasicFF_t *FFInfo);
|
||||||
void P_RampConstant(const BasicFF_t *FFInfo, INT32 Start, INT32 End);
|
void P_RampConstant(const BasicFF_t *FFInfo, INT32 Start, INT32 End);
|
||||||
void P_RemoveShield(player_t *player);
|
|
||||||
void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source);
|
void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source);
|
||||||
boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype);
|
boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype);
|
||||||
void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype);
|
void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype);
|
||||||
|
|
|
||||||
|
|
@ -8763,12 +8763,8 @@ void T_Pusher(pusher_t *p)
|
||||||
{
|
{
|
||||||
if (p->slider && thing->player)
|
if (p->slider && thing->player)
|
||||||
{
|
{
|
||||||
pflags_t jumped = (thing->player->pflags & (PF_JUMPED|PF_NOJUMPDAMAGE));
|
|
||||||
P_ResetPlayer (thing->player);
|
P_ResetPlayer (thing->player);
|
||||||
|
|
||||||
if (jumped)
|
|
||||||
thing->player->pflags |= jumped;
|
|
||||||
|
|
||||||
thing->player->pflags |= PF_SLIDING;
|
thing->player->pflags |= PF_SLIDING;
|
||||||
thing->angle = R_PointToAngle2 (0, 0, xspeed<<(FRACBITS-PUSH_FACTOR), yspeed<<(FRACBITS-PUSH_FACTOR));
|
thing->angle = R_PointToAngle2 (0, 0, xspeed<<(FRACBITS-PUSH_FACTOR), yspeed<<(FRACBITS-PUSH_FACTOR));
|
||||||
|
|
||||||
|
|
|
||||||
30
src/p_user.c
30
src/p_user.c
|
|
@ -4324,6 +4324,19 @@ void P_PlayerThink(player_t *player)
|
||||||
player->kartstuff[k_throwdir] = 0;
|
player->kartstuff[k_throwdir] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Accessibility - kickstart your acceleration
|
||||||
|
if (!(player->pflags & PF_KICKSTARTACCEL))
|
||||||
|
player->kartstuff[k_kickstartaccel] = 0;
|
||||||
|
else if (cmd->buttons & BT_REALACCELERATE)
|
||||||
|
{
|
||||||
|
if (!(player->pflags & PF_ACCELDOWN))
|
||||||
|
player->kartstuff[k_kickstartaccel] = 0;
|
||||||
|
else if (player->kartstuff[k_kickstartaccel] < ACCEL_KICKSTART)
|
||||||
|
player->kartstuff[k_kickstartaccel]++;
|
||||||
|
}
|
||||||
|
else if (player->kartstuff[k_kickstartaccel] < ACCEL_KICKSTART)
|
||||||
|
player->kartstuff[k_kickstartaccel] = 0;
|
||||||
|
|
||||||
#ifdef PARANOIA
|
#ifdef PARANOIA
|
||||||
if (player->playerstate == PST_REBORN)
|
if (player->playerstate == PST_REBORN)
|
||||||
I_Error("player %s is in PST_REBORN\n", sizeu1(playeri));
|
I_Error("player %s is in PST_REBORN\n", sizeu1(playeri));
|
||||||
|
|
@ -4506,10 +4519,10 @@ void P_PlayerThink(player_t *player)
|
||||||
|
|
||||||
player->mo->movefactor = FRACUNIT; // We're not going to do any more with this, so let's change it back for the next frame.
|
player->mo->movefactor = FRACUNIT; // We're not going to do any more with this, so let's change it back for the next frame.
|
||||||
|
|
||||||
// Unset statis flags after moving.
|
// Unset statis flag after moving.
|
||||||
// In other words, if you manually set stasis via code,
|
// In other words, if you manually set stasis via code,
|
||||||
// it lasts for one tic.
|
// it lasts for one tic.
|
||||||
player->pflags &= ~PF_FULLSTASIS;
|
player->pflags &= ~PF_STASIS;
|
||||||
|
|
||||||
if (player->onconveyor == 1)
|
if (player->onconveyor == 1)
|
||||||
player->onconveyor = 3;
|
player->onconveyor = 3;
|
||||||
|
|
@ -4555,11 +4568,16 @@ void P_PlayerThink(player_t *player)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// check for use
|
// check for buttons
|
||||||
if (cmd->buttons & BT_BRAKE)
|
if (cmd->buttons & BT_REALACCELERATE)
|
||||||
player->pflags |= PF_SPINDOWN;
|
player->pflags |= PF_ACCELDOWN;
|
||||||
else
|
else
|
||||||
player->pflags &= ~PF_SPINDOWN;
|
player->pflags &= ~PF_ACCELDOWN;
|
||||||
|
|
||||||
|
if (cmd->buttons & BT_BRAKE)
|
||||||
|
player->pflags |= PF_BRAKEDOWN;
|
||||||
|
else
|
||||||
|
player->pflags &= ~PF_BRAKEDOWN;
|
||||||
|
|
||||||
// Counters, time dependent power ups.
|
// Counters, time dependent power ups.
|
||||||
// Time Bonus & Ring Bonus count settings
|
// Time Bonus & Ring Bonus count settings
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue