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Don't overwrite Tutorial objectives when failing tricks
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1 changed files with 2 additions and 1 deletions
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@ -13520,7 +13520,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->tumbleHeight = 30; // Base tumble bounce height
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player->trickpanel = TRICKSTATE_NONE;
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P_SetPlayerMobjState(player->mo, S_KART_SPINOUT);
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K_AddMessageForPlayer(player, "Press <dpad> + <a> to trick!", true, false);
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if (gametype != GT_TUTORIAL)
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K_AddMessageForPlayer(player, "Press <dpad> + <a> to trick!", true, false);
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if (player->itemflags & (IF_ITEMOUT|IF_EGGMANOUT))
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{
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//K_PopPlayerShield(player); // shield is just being yeeted, don't pop
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