Merge branch 'skincolor-fix' into 'master'

Fix for skincolors past the 256th displaying incorrectly on character select.

See merge request KartKrew/RingRacers!67
This commit is contained in:
Eidolon 2025-02-13 20:49:00 +00:00
commit 09b225b579

View file

@ -1928,7 +1928,7 @@ static boolean M_DrawFollowerSprite(INT16 x, INT16 y, INT32 num, boolean charfli
static void M_DrawCharSelectSprite(UINT8 num, INT16 x, INT16 y, boolean charflip)
{
setup_player_t *p = &setup_player[num];
UINT8 color;
UINT16 color;
UINT8 *colormap;
if (p->skin < 0)