Fixes skincolors past the 256th displaying incorrectly on character select.

This commit is contained in:
FreakyMutantMan 2024-11-19 15:32:10 -08:00
parent dd45f3cd61
commit af8f7398a0

View file

@ -1928,7 +1928,7 @@ static boolean M_DrawFollowerSprite(INT16 x, INT16 y, INT32 num, boolean charfli
static void M_DrawCharSelectSprite(UINT8 num, INT16 x, INT16 y, boolean charflip)
{
setup_player_t *p = &setup_player[num];
UINT8 color;
UINT16 color;
UINT8 *colormap;
if (p->skin < 0)