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Fixes skincolors past the 256th displaying incorrectly on character select.
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1 changed files with 1 additions and 1 deletions
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@ -1928,7 +1928,7 @@ static boolean M_DrawFollowerSprite(INT16 x, INT16 y, INT32 num, boolean charfli
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static void M_DrawCharSelectSprite(UINT8 num, INT16 x, INT16 y, boolean charflip)
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{
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setup_player_t *p = &setup_player[num];
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UINT8 color;
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UINT16 color;
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UINT8 *colormap;
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if (p->skin < 0)
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