Fix sliptiding being weakened after all of the boost stacking changes, by making handling bonuses stack using the same rules

This commit is contained in:
Sally Coolatta 2020-07-29 12:15:11 -04:00
parent 0060a30bc4
commit 0ce492e103
3 changed files with 36 additions and 34 deletions

View file

@ -297,6 +297,7 @@ typedef enum
k_boostpower, // Base boost value, for offroad
k_speedboost, // Boost value smoothing for max speed
k_accelboost, // Boost value smoothing for acceleration
k_handleboost, // Boost value smoothing for handling
k_draftpower, // Drafting power (from 0 to FRACUNIT), doubles your top speed & acceleration at max
k_draftleeway, // Leniency timer before removing draft power
k_lastdraft, // Last player being drafted

View file

@ -8846,6 +8846,7 @@ static const char *const KARTSTUFF_LIST[] = {
"BOOSTPOWER",
"SPEEDBOOST",
"ACCELBOOST",
"HANDLEBOOST",
"DRAFTPOWER",
"DRAFTLEEWAY",
"LASTDRAFT",

View file

@ -2065,7 +2065,7 @@ fixed_t K_GetSpindashChargeSpeed(player_t *player)
// Light weights have stronger boost stacking -- aka, better metabolism than heavies XD
#define METABOLISM
// sets k_boostpower, k_speedboost, and k_accelboost to whatever we need it to be
// sets k_boostpower, k_speedboost, k_accelboost, and k_handleboost to whatever we need it to be
static void K_GetKartBoostPower(player_t *player)
{
#ifdef METABOLISM
@ -2074,7 +2074,7 @@ static void K_GetKartBoostPower(player_t *player)
#endif // METABOLISM
fixed_t boostpower = FRACUNIT;
fixed_t speedboost = 0, accelboost = 0;
fixed_t speedboost = 0, accelboost = 0, handleboost = 0;
UINT8 numboosts = 0;
if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow] == 1) // Slow down after you've been bumped
@ -2092,18 +2092,20 @@ static void K_GetKartBoostPower(player_t *player)
#ifdef METABOLISM
#define ADDBOOST(s,a) { \
#define ADDBOOST(s,a,h) { \
numboosts++; \
speedboost += FixedDiv(s, FRACUNIT + (metabolism * (numboosts-1))); \
accelboost += FixedDiv(a, FRACUNIT + (metabolism * (numboosts-1))); \
handleboost += FixedDiv(h, FRACUNIT + (metabolism * (numboosts-1))); \
}
#else
#define ADDBOOST(s,a) { \
#define ADDBOOST(s,a,h) { \
numboosts++; \
speedboost += s / numboosts; \
accelboost += a / numboosts; \
handleboost += h / numboosts; \
}
#endif // METABOLISM
@ -2113,18 +2115,24 @@ static void K_GetKartBoostPower(player_t *player)
UINT8 i;
for (i = 0; i < player->kartstuff[k_numsneakers]; i++)
{
ADDBOOST(FRACUNIT/2, 8*FRACUNIT); // + 50% top speed, + 800% acceleration
ADDBOOST(FRACUNIT/2, 8*FRACUNIT, FRACUNIT/4); // + 50% top speed, + 800% acceleration, +25% handling
}
}
if (player->kartstuff[k_invincibilitytimer]) // Invincibility
{
ADDBOOST(3*FRACUNIT/8, 3*FRACUNIT); // + 37.5% top speed, + 300% acceleration
ADDBOOST(3*FRACUNIT/8, 3*FRACUNIT, FRACUNIT/4); // + 37.5% top speed, + 300% acceleration, +25% handling
}
if (player->kartstuff[k_growshrinktimer] > 0) // Grow
{
ADDBOOST(0, 0, FRACUNIT/4); // + 0% top speed, + 0% acceleration, +25% handling
}
if (player->kartstuff[k_flamedash]) // Flame Shield dash
{
ADDBOOST(K_FlameShieldDashVar(player->kartstuff[k_flamedash]), 3*FRACUNIT); // + infinite top speed, + 300% acceleration
fixed_t dash = K_FlameShieldDashVar(player->kartstuff[k_flamedash]);
ADDBOOST(dash, 3*FRACUNIT, FixedDiv(dash, FRACUNIT/2) / 4); // + infinite top speed, + 300% acceleration, + infinite handling
}
if (player->kartstuff[k_spindashboost]) // Spindash boost
@ -2134,28 +2142,29 @@ static void K_GetKartBoostPower(player_t *player)
// character & charge dependent
ADDBOOST(
FixedMul(MAXCHARGESPEED, player->kartstuff[k_spindashspeed]), // + 0 to K_GetSpindashChargeSpeed()% top speed
(4*FRACUNIT) + (36*player->kartstuff[k_spindashspeed]) // + 400% to 4000% acceleration
(4*FRACUNIT) + (36*player->kartstuff[k_spindashspeed]), // + 400% to 4000% acceleration
0 // + 0% handling
);
}
if (player->kartstuff[k_startboost]) // Startup Boost
{
ADDBOOST(FRACUNIT/2, 4*FRACUNIT); // + 50% top speed, + 400% acceleration
ADDBOOST(FRACUNIT/2, 4*FRACUNIT, 0); // + 50% top speed, + 400% acceleration, +0% handling
}
if (player->kartstuff[k_driftboost]) // Drift Boost
{
ADDBOOST(FRACUNIT/4, 4*FRACUNIT); // + 25% top speed, + 400% acceleration
ADDBOOST(FRACUNIT/4, 4*FRACUNIT, 0); // + 25% top speed, + 400% acceleration, +0% handling
}
if (player->kartstuff[k_ringboost]) // Ring Boost
{
ADDBOOST(FRACUNIT/5, 4*FRACUNIT); // + 20% top speed, + 400% acceleration
ADDBOOST(FRACUNIT/5, 4*FRACUNIT, 0); // + 20% top speed, + 400% acceleration, +0% handling
}
if (player->kartstuff[k_eggmanexplode]) // Ready-to-explode
{
ADDBOOST(3*FRACUNIT/20, FRACUNIT); // + 15% top speed, + 100% acceleration
ADDBOOST(3*FRACUNIT/20, FRACUNIT, 0); // + 15% top speed, + 100% acceleration, +0% handling
}
if (player->kartstuff[k_draftpower] > 0) // Drafting
@ -2178,6 +2187,8 @@ static void K_GetKartBoostPower(player_t *player)
}
player->kartstuff[k_accelboost] = accelboost;
player->kartstuff[k_handleboost] = handleboost;
player->kartstuff[k_numboosts] = numboosts;
}
@ -6416,7 +6427,7 @@ static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
if (player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER))
{
countersteer = 3*countersteer/2;
countersteer = FixedMul(countersteer, 3*FRACUNIT/2);
}
return basedrift + (FixedMul(driftadjust * FRACUNIT, countersteer) / FRACUNIT);
@ -6427,6 +6438,7 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
fixed_t p_maxspeed;
fixed_t p_speed;
fixed_t weightadjust;
fixed_t turnfixed = turnvalue * FRACUNIT;
if ((player->mo == NULL || P_MobjWasRemoved(player->mo)))
{
@ -6457,16 +6469,13 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
if (K_PlayerUsesBotMovement(player))
{
turnvalue = 5*turnvalue/4; // Base increase to turning
turnvalue = FixedMul(
turnvalue * FRACUNIT,
K_BotRubberband(player)
) / FRACUNIT;
turnfixed = FixedMul(turnfixed, 5*FRACUNIT/4); // Base increase to turning
turnfixed = FixedMul(turnfixed, K_BotRubberband(player));
}
if (player->kartstuff[k_drift] != 0 && P_IsObjectOnGround(player->mo))
{
fixed_t countersteer = FixedDiv(turnvalue*FRACUNIT, KART_FULLTURN*FRACUNIT);
fixed_t countersteer = FixedDiv(turnfixed, KART_FULLTURN*FRACUNIT);
// If we're drifting we have a completely different turning value
@ -6475,32 +6484,23 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
countersteer = FRACUNIT;
}
turnvalue = K_GetKartDriftValue(player, countersteer);
return turnvalue;
return K_GetKartDriftValue(player, countersteer);
}
if (player->kartstuff[k_sneakertimer] || player->kartstuff[k_invincibilitytimer] || player->kartstuff[k_growshrinktimer] > 0)
if (player->kartstuff[k_handleboost] > 0)
{
turnvalue = 5*turnvalue/4;
}
if (player->kartstuff[k_flamedash] > 0)
{
fixed_t multiplier = K_FlameShieldDashVar(player->kartstuff[k_flamedash]);
multiplier = FRACUNIT + (FixedDiv(multiplier, FRACUNIT/2) / 4);
turnvalue = FixedMul(turnvalue * FRACUNIT, multiplier) / FRACUNIT;
turnfixed = FixedMul(turnfixed, FRACUNIT + player->kartstuff[k_handleboost]);
}
if (player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER))
{
turnvalue = 3*turnvalue/2;
turnfixed = FixedMul(turnfixed, 3*FRACUNIT/2);
}
// Weight has a small effect on turning
turnvalue = FixedMul(turnvalue * FRACUNIT, weightadjust) / FRACUNIT;
turnfixed = FixedMul(turnfixed, weightadjust);
return turnvalue;
return (turnfixed / FRACUNIT);
}
INT32 K_GetKartDriftSparkValue(player_t *player)