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Use guard break sound for Special UFO destruction
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@ -951,6 +951,7 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
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ACS_RunCatcherScript(source);
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S_StopSound(ufo);
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S_StartSound(ufo, sfx_gbrk);
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S_StartSound(ufo, sfx_clawk2);
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P_StartQuake(20, 64 * ufo->scale, 0, NULL);
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