Expose P_LevelIsFrozen to Lua

This commit is contained in:
JugadorXEI 2025-08-08 02:29:13 +02:00
parent 34e4f88636
commit 0ec35334b5

View file

@ -1513,6 +1513,13 @@ static int lib_pPlayerZMovement(lua_State *L)
// P_TICK
////////////
static int lib_pLevelIsFrozen(lua_State *L)
{
INLEVEL
lua_pushboolean(L, P_LevelIsFrozen());
return 1;
}
static int lib_pSetFreezeLevel(lua_State *L)
{
boolean value = luaL_checkboolean(L, 1);
@ -4467,6 +4474,7 @@ static luaL_Reg lib[] = {
{"P_PlayerZMovement",lib_pPlayerZMovement},
// p_tick
{"P_LevelIsFrozen",lib_pLevelIsFrozen},
{"P_SetFreezeLevel",lib_pSetFreezeLevel},
{"P_MobjIsFrozen",lib_pMobjIsFrozen},