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Foolish
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@ -8275,7 +8275,7 @@ void A_JawzChase(mobj_t *actor)
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&& (G_RaceGametype() // Instantly go after in Race
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|| (G_BattleGametype() && bestdist < RING_DIST>>FRACBITS))) // Wait until you're in distance in Battle
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{
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CONS_Printf("ang: %d, dist: %d, wtarg: %d\n", bestang, bestdist, wtarg);
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//CONS_Printf("ang: %d, dist: %d, wtarg: %d\n", bestang, bestdist, wtarg);
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P_SetTarget(&actor->tracer, players[wtarg].mo);
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}
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