Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into srb2-tidy

# Conflicts:
#	src/p_mobj.c
This commit is contained in:
toaster 2024-01-27 17:04:00 +00:00
commit 106553f89d
33 changed files with 778 additions and 644 deletions

View file

@ -876,8 +876,10 @@ consvar_t cv_debugrank = PlayerCheat("debugrank", "Off").description("Show GP ra
});
consvar_t cv_debugrender_contrast = PlayerCheat("debugrender_contrast", "0.0").floating_point().min_max(-FRACUNIT, FRACUNIT).description("Change level lighting");
consvar_t cv_debugrender_freezebsp = PlayerCheat("debugrender_freezebsp", "Off").on_off().description("Freeze level culling so you can observe how much of the level is being rendered");
consvar_t cv_debugrender_portal = PlayerCheat("debugrender_portal", "Off").on_off().description("Highlight visual portals in red");
consvar_t cv_debugrender_spriteclip = PlayerCheat("debugrender_spriteclip", "Off").on_off().description("Let sprites draw through walls");
consvar_t cv_debugrender_visplanes = PlayerCheat("debugrender_visplanes", "Off").on_off().description("Highlight the number of visplanes");
consvar_t cv_devmode_screen = PlayerCheat("devmode_screen", "1").min_max(1, 4).description("Choose which splitscreen player devmode applies to");
consvar_t cv_drawpickups = PlayerCheat("drawpickups", "Yes").yes_no().description("Hide rings, spheres, item capsules, prison capsules (visual only)");
consvar_t cv_drawinput = PlayerCheat("drawinput", "No").yes_no().description("Draw turn inputs outside of Record Attack (turn solver debugging)");

View file

@ -209,6 +209,7 @@ CV_PossibleValue_t kartdebugitem_cons_t[] =
{POWERUP_BUMPER, "Bumper"},
{POWERUP_BADGE, "Badge"},
{POWERUP_SUPERFLICKY, "SuperFlicky"},
{POWERUP_POINTS, "Points"},
{0}
};

View file

@ -207,6 +207,7 @@ typedef enum
POWERUP_BUMPER,
POWERUP_BADGE,
POWERUP_SUPERFLICKY,
POWERUP_POINTS,
ENDOFPOWERUPS,
LASTPOWERUP = ENDOFPOWERUPS - 1,
NUMPOWERUPS = ENDOFPOWERUPS - FIRSTPOWERUP,

View file

@ -2259,19 +2259,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_POWERCLASH", // Invinc/Grow no damage collide VFX
"S_GUARDBREAK", // Guard break
"S_PLAYERARROW", // Above player arrow
"S_PLAYERARROW_BOX",
"S_PLAYERARROW_ITEM",
"S_PLAYERARROW_NUMBER",
"S_PLAYERARROW_X",
"S_PLAYERARROW_WANTED1",
"S_PLAYERARROW_WANTED2",
"S_PLAYERARROW_WANTED3",
"S_PLAYERARROW_WANTED4",
"S_PLAYERARROW_WANTED5",
"S_PLAYERARROW_WANTED6",
"S_PLAYERARROW_WANTED7",
"S_PLAYERBOMB1", // Player bomb overlay
"S_PLAYERBOMB2",
"S_PLAYERBOMB3",
@ -3615,9 +3602,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_POWERCLASH", // Invinc/Grow no damage clash VFX
"MT_GUARDBREAK", // Guard break
"MT_PLAYERARROW",
"MT_PLAYERWANTED",
"MT_KARMAHITBOX",
"MT_KARMAWHEEL",
@ -5057,6 +5041,7 @@ struct int_const_s const INT_CONST[] = {
{"POWERUP_BUMPER",POWERUP_BUMPER},
{"POWERUP_BADGE",POWERUP_BADGE},
{"POWERUP_SUPERFLICKY",POWERUP_SUPERFLICKY},
{"POWERUP_POINTS",POWERUP_POINTS},
{"ENDOFPOWERUPS",ENDOFPOWERUPS},
{"LASTPOWERUP",LASTPOWERUP},
{"NUMPOWERUPS",NUMPOWERUPS},

View file

@ -472,14 +472,12 @@ char sprnames[NUMSPRITES + 1][5] =
"PWCL", // Invinc/grow clash VFX
"GBRK", // Guard break
"ARRO", // player arrows
"ITEM",
"ITMO",
"ITMI",
"ITMN",
"PWRB",
"RBOW", // power-up aura
"WANT",
"PBOM", // player bomb
@ -2744,20 +2742,6 @@ state_t states[NUMSTATES] =
{SPR_PWCL, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE, 10, {NULL}, 9, 1, S_NULL}, // S_POWERCLASH
{SPR_GBRK, FF_ADD|FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE, 24, {NULL}, 5, 4, S_NULL}, // S_GUARDBREAK
// Above player arrow
{SPR_ARRO, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_PLAYERARROW
{SPR_ARRO, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_PLAYERARROW_BOX
{SPR_NULL, FF_FULLBRIGHT, -1, {NULL}, 0, 11, S_NULL}, // S_PLAYERARROW_ITEM
{SPR_ITMN, FF_FULLBRIGHT, 2, {NULL}, 0, 11, S_NULL}, // S_PLAYERARROW_NUMBER
{SPR_ITMN, FF_FULLBRIGHT|11, 2, {NULL}, 0, 11, S_NULL}, // S_PLAYERARROW_X
{SPR_WANT, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_PLAYERARROW_WANTED2}, // S_PLAYERARROW_WANTED1
{SPR_WANT, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_PLAYERARROW_WANTED3}, // S_PLAYERARROW_WANTED2
{SPR_WANT, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_PLAYERARROW_WANTED4}, // S_PLAYERARROW_WANTED3
{SPR_WANT, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_PLAYERARROW_WANTED5}, // S_PLAYERARROW_WANTED4
{SPR_WANT, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_PLAYERARROW_WANTED6}, // S_PLAYERARROW_WANTED5
{SPR_WANT, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_PLAYERARROW_WANTED7}, // S_PLAYERARROW_WANTED6
{SPR_WANT, FF_FULLBRIGHT|6, 3, {NULL}, 0, 0, S_PLAYERARROW_WANTED1}, // S_PLAYERARROW_WANTED7
{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB2}, // S_PLAYERBOMB1
{SPR_SPBM, 1, 1, {NULL}, 0, 0, S_PLAYERBOMB3}, // S_PLAYERBOMB2
{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB4}, // S_PLAYERBOMB3
@ -16422,60 +16406,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_PLAYERARROW
-1, // doomednum
S_PLAYERARROW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
36*FRACUNIT, // radius
37*FRACUNIT, // height
-2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_PLAYERWANTED
-1, // doomednum
S_PLAYERARROW_WANTED1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
36*FRACUNIT, // radius
37*FRACUNIT, // height
-2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_KARMAHITBOX
-1, // doomednum
S_PLAYERBOMB1, // spawnstate

View file

@ -1011,14 +1011,12 @@ typedef enum sprite
SPR_PWCL, // Invinc/grow clash VFX
SPR_GBRK, // Guard break
SPR_ARRO, // player arrows
SPR_ITEM,
SPR_ITMO,
SPR_ITMI,
SPR_ITMN,
SPR_PWRB,
SPR_RBOW, // power-up aura
SPR_WANT,
SPR_PBOM, // player bomb
@ -3250,19 +3248,6 @@ typedef enum state
S_POWERCLASH, // Grow/Invinc clash VFX
S_GUARDBREAK,
S_PLAYERARROW, // Above player arrow
S_PLAYERARROW_BOX,
S_PLAYERARROW_ITEM,
S_PLAYERARROW_NUMBER,
S_PLAYERARROW_X,
S_PLAYERARROW_WANTED1,
S_PLAYERARROW_WANTED2,
S_PLAYERARROW_WANTED3,
S_PLAYERARROW_WANTED4,
S_PLAYERARROW_WANTED5,
S_PLAYERARROW_WANTED6,
S_PLAYERARROW_WANTED7,
S_PLAYERBOMB1, // Karma player overlays
S_PLAYERBOMB2,
S_PLAYERBOMB3,
@ -4633,9 +4618,6 @@ typedef enum mobj_type
MT_POWERCLASH, // Grow/Invinc clash VFX
MT_GUARDBREAK,
MT_PLAYERARROW,
MT_PLAYERWANTED,
MT_KARMAHITBOX,
MT_KARMAWHEEL,

View file

@ -173,14 +173,9 @@ void K_CheckBumpers(void)
}
else if (eliminated >= numingame - 1)
{
if (kingofthehill != -1)
{
// If every other player is eliminated, the
// last player standing wins by default.
players[kingofthehill].roundscore = 100;
}
P_DoAllPlayersExit(0, false);
// If every other player is eliminated, the
// last player standing wins by default.
K_EndBattleRound(kingofthehill != -1 ? &players[kingofthehill] : NULL);
return;
}
@ -209,15 +204,11 @@ void K_CheckEmeralds(player_t *player)
return;
}
if (player->exiting)
if (!K_EndBattleRound(player))
{
return;
}
player->roundscore = 100; // lmao
P_DoAllPlayersExit(0, false);
// TODO: this would be better if the timing lived in
// Tally code. But I didn't do it that, so this just
// shittily approximates syncing up with Tally.
@ -969,3 +960,27 @@ boolean K_BattleOvertimeKiller(mobj_t *mobj)
return true;
}
boolean K_EndBattleRound(player_t *victor)
{
if (victor)
{
if (victor->exiting)
{
// In Battle, players always exit altogether.
// So it can be assumed that if this player is
// exiting, the round has already ended.
return false;
}
if (gametyperules & GTR_POINTLIMIT)
{
// Lock the winner in before the round ends.
victor->roundscore = 100;
}
}
P_DoAllPlayersExit(0, false);
return true;
}

View file

@ -53,6 +53,7 @@ void K_BattleInit(boolean singleplayercontext);
UINT8 K_Bumpers(player_t *player);
INT32 K_BumpersToHealth(UINT8 bumpers);
boolean K_BattleOvertimeKiller(mobj_t *mobj);
boolean K_EndBattleRound(player_t *victor);
#ifdef __cplusplus
} // extern "C"

View file

@ -60,7 +60,7 @@ struct Camera : camera_t
struct EndCam : endcam_t
{
tic_t Time() const { return leveltime - begin; }
bool Freezing() const { return Time() <= swirlDuration; }
bool Freezing() const { return active && Time() <= swirlDuration; }
void GC()
{

View file

@ -130,36 +130,36 @@ static patch_t *kp_wantedsplit;
static patch_t *kp_wantedreticle;
static patch_t *kp_minimapdot;
static patch_t *kp_itembg[4];
static patch_t *kp_itembg[6];
static patch_t *kp_ringbg[4];
static patch_t *kp_itemtimer[2];
static patch_t *kp_itemmulsticker[2];
static patch_t *kp_itemx;
static patch_t *kp_sadface[2];
static patch_t *kp_sneaker[2];
static patch_t *kp_rocketsneaker[2];
static patch_t *kp_invincibility[13];
static patch_t *kp_banana[2];
static patch_t *kp_eggman[2];
static patch_t *kp_orbinaut[5];
static patch_t *kp_jawz[2];
static patch_t *kp_mine[2];
static patch_t *kp_landmine[2];
static patch_t *kp_ballhog[2];
static patch_t *kp_selfpropelledbomb[2];
static patch_t *kp_grow[2];
static patch_t *kp_shrink[2];
static patch_t *kp_lightningshield[2];
static patch_t *kp_bubbleshield[2];
static patch_t *kp_flameshield[2];
static patch_t *kp_hyudoro[2];
static patch_t *kp_pogospring[2];
static patch_t *kp_superring[2];
static patch_t *kp_kitchensink[2];
static patch_t *kp_droptarget[2];
static patch_t *kp_gardentop[2];
static patch_t *kp_gachabom[2];
static patch_t *kp_sadface[3];
static patch_t *kp_sneaker[3];
static patch_t *kp_rocketsneaker[3];
static patch_t *kp_invincibility[19];
static patch_t *kp_banana[3];
static patch_t *kp_eggman[3];
static patch_t *kp_orbinaut[6];
static patch_t *kp_jawz[3];
static patch_t *kp_mine[3];
static patch_t *kp_landmine[3];
static patch_t *kp_ballhog[3];
static patch_t *kp_selfpropelledbomb[3];
static patch_t *kp_grow[3];
static patch_t *kp_shrink[3];
static patch_t *kp_lightningshield[3];
static patch_t *kp_bubbleshield[3];
static patch_t *kp_flameshield[3];
static patch_t *kp_hyudoro[3];
static patch_t *kp_pogospring[3];
static patch_t *kp_superring[3];
static patch_t *kp_kitchensink[3];
static patch_t *kp_droptarget[3];
static patch_t *kp_gardentop[3];
static patch_t *kp_gachabom[3];
static patch_t *kp_bar[2];
static patch_t *kp_doublebar[2];
static patch_t *kp_triplebar[2];
@ -613,6 +613,40 @@ void K_LoadKartHUDGraphics(void)
HU_UpdatePatch(&kp_flameshieldmeter_bg[i][1], "%s", buffer);
}
// 4P item spy
HU_UpdatePatch(&kp_itembg[4], "ISPYBG");
HU_UpdatePatch(&kp_itembg[5], "ISPYBGD");
//HU_UpdatePatch(&kp_sadface[2], "ISPYSAD");
HU_UpdatePatch(&kp_sneaker[2], "ISPYSHOE");
HU_UpdatePatch(&kp_rocketsneaker[2], "ISPYRSHE");
sprintf(buffer, "ISPYINVx");
for (i = 0; i < 6; i++)
{
buffer[7] = '1'+i;
HU_UpdatePatch(&kp_invincibility[i+13], "%s", buffer);
}
HU_UpdatePatch(&kp_banana[2], "ISPYBANA");
HU_UpdatePatch(&kp_eggman[2], "ISPYEGGM");
HU_UpdatePatch(&kp_orbinaut[5], "ISPYORBN");
HU_UpdatePatch(&kp_jawz[2], "ISPYJAWZ");
HU_UpdatePatch(&kp_mine[2], "ISPYMINE");
HU_UpdatePatch(&kp_landmine[2], "ISPYLNDM");
HU_UpdatePatch(&kp_ballhog[2], "ISPYBHOG");
HU_UpdatePatch(&kp_selfpropelledbomb[2], "ISPYSPB");
HU_UpdatePatch(&kp_grow[2], "ISPYGROW");
HU_UpdatePatch(&kp_shrink[2], "ISPYSHRK");
HU_UpdatePatch(&kp_lightningshield[2], "ISPYTHNS");
HU_UpdatePatch(&kp_bubbleshield[2], "ISPYBUBS");
HU_UpdatePatch(&kp_flameshield[2], "ISPYFLMS");
HU_UpdatePatch(&kp_hyudoro[2], "ISPYHYUD");
HU_UpdatePatch(&kp_pogospring[2], "ISPYPOGO");
HU_UpdatePatch(&kp_superring[2], "ISPYRING");
HU_UpdatePatch(&kp_kitchensink[2], "ISPYSINK");
HU_UpdatePatch(&kp_droptarget[2], "ISPYDTRG");
HU_UpdatePatch(&kp_gardentop[2], "ISPYGTOP");
HU_UpdatePatch(&kp_gachabom[2], "ISPYGBOM");
// CHECK indicators
sprintf(buffer, "K_CHECKx");
for (i = 0; i < 6; i++)
@ -1325,7 +1359,7 @@ void K_DrawLikeMapThumbnail(fixed_t x, fixed_t y, fixed_t width, UINT32 flags, p
);
}
// see also MT_PLAYERARROW mobjthinker in p_mobj.c
// see also K_DrawNameTagItemSpy
static void K_drawKartItem(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
@ -3207,6 +3241,7 @@ static void K_drawKartSpeedometer(boolean gametypeinfoshown)
static void K_drawBlueSphereMeter(boolean gametypeinfoshown)
{
const UINT8 maxBars = 4;
// see also K_DrawNameTagSphereMeter
const UINT8 segColors[] = {73, 64, 52, 54, 55, 35, 34, 33, 202, 180, 181, 182, 164, 165, 166, 153, 152};
const UINT8 sphere = std::clamp(static_cast<int>(stplyr->spheres), 0, 40);
@ -3675,28 +3710,101 @@ static void K_DrawRivalTagForPlayer(fixed_t x, fixed_t y)
V_DrawFixedPatch(x, y, FRACUNIT, V_HUDTRANS|V_SPLITSCREEN, kp_rival[blink], NULL);
}
static void K_DrawTypingDot(fixed_t x, fixed_t y, UINT8 duration, player_t *p)
static void K_DrawTypingDot(fixed_t x, fixed_t y, UINT8 duration, player_t *p, INT32 flags)
{
if (p->typing_duration > duration)
{
V_DrawFixedPatch(x, y, FRACUNIT, V_HUDTRANS|V_SPLITSCREEN, kp_typdot, NULL);
V_DrawFixedPatch(x, y, FRACUNIT, V_HUDTRANS|V_SPLITSCREEN|flags, kp_typdot, NULL);
}
}
static void K_DrawTypingNotifier(fixed_t x, fixed_t y, player_t *p)
static void K_DrawTypingNotifier(fixed_t x, fixed_t y, player_t *p, INT32 flags)
{
if (p->cmd.flags & TICCMD_TYPING)
{
V_DrawFixedPatch(x, y, FRACUNIT, V_HUDTRANS|V_SPLITSCREEN, kp_talk, NULL);
V_DrawFixedPatch(x, y, FRACUNIT, V_HUDTRANS|V_SPLITSCREEN|flags, kp_talk, NULL);
/* spacing closer with the last two looks a better most of the time */
K_DrawTypingDot(x + 3*FRACUNIT, y, 15, p);
K_DrawTypingDot(x + 6*FRACUNIT - FRACUNIT/3, y, 31, p);
K_DrawTypingDot(x + 9*FRACUNIT - FRACUNIT/3, y, 47, p);
K_DrawTypingDot(x + 3*FRACUNIT, y, 15, p, flags);
K_DrawTypingDot(x + 6*FRACUNIT - FRACUNIT/3, y, 31, p, flags);
K_DrawTypingDot(x + 9*FRACUNIT - FRACUNIT/3, y, 47, p, flags);
}
}
static void K_DrawNameTagForPlayer(fixed_t x, fixed_t y, player_t *p)
// see also K_drawKartItem
static void K_DrawNameTagItemSpy(INT32 x, INT32 y, player_t *p, INT32 flags)
{
using srb2::Draw;
bool tiny = r_splitscreen > 1;
Draw bar = Draw(x, y).flags(V_NOSCALESTART|flags);
Draw box = tiny ? bar.xy(-22 * vid.dupx, -17 * vid.dupy) : bar.xy(-40 * vid.dupx, -26 * vid.dupy);
box.colorize(p->skincolor).patch(kp_itembg[tiny ? 4 : 2]);
if (!(p->itemflags & IF_ITEMOUT) || (leveltime & 1))
{
switch (p->itemtype)
{
case KITEM_INVINCIBILITY:
box.patch(kp_invincibility[((leveltime % (6*3)) / 3) + (tiny ? 13 : 7)]);
break;
case KITEM_ORBINAUT:
box.patch(kp_orbinaut[4 + tiny]);
break;
default:
if (patch_t *ico = K_GetCachedItemPatch(p->itemtype, 1 + tiny))
{
box.patch(ico);
}
}
}
if (p->itemamount > 1)
{
(tiny ?
bar.xy(-3 * vid.dupx, -4 * vid.dupy).font(Draw::Font::kPing) :
bar.xy(-4 * vid.dupx, -2 * vid.dupy).font(Draw::Font::kThinTimer)
)
.align(Draw::Align::kRight)
.text("{}", p->itemamount);
}
}
static void K_DrawNameTagSphereMeter(INT32 x, INT32 y, INT32 width, INT32 spheres, INT32 flags)
{
using srb2::Draw;
Draw bar = Draw(x + vid.dupx, y).flags(V_NOSCALESTART).height(vid.dupy);
// see also K_drawBlueSphereMeter
const UINT8 segColors[] = {73, 64, 52, 54, 55, 35, 34, 33, 202, 180, 181, 182, 164, 165, 166, 153, 152};
spheres = std::clamp(spheres, 0, 40);
int colorIndex = (spheres * sizeof segColors) / (40 + 1);
int px = r_splitscreen > 1 ? 1 : 2;
int b = 10 * px;
int m = spheres * px;
while (m > 0)
{
if (b > m)
b = m;
Draw seg = bar.width(b);
seg.fill(segColors[std::max(colorIndex - 1, 0)]);
seg.y(vid.dupy).fill(segColors[std::max(colorIndex - 2, 0)]);
seg.y(2 * vid.dupy).height(2 * vid.dupy).fill(segColors[colorIndex]);
seg.y(4 * vid.dupy).fill(31);
bar = bar.x(b + vid.dupx);
m -= b;
}
}
static void K_DrawNameTagForPlayer(fixed_t x, fixed_t y, player_t *p, INT32 flags)
{
const INT32 clr = skincolors[p->skincolor].chatcolor;
const INT32 namelen = V_ThinStringWidth(player_names[p - players], 0);
@ -3738,16 +3846,76 @@ static void K_DrawNameTagForPlayer(fixed_t x, fixed_t y, player_t *p)
bary += (vid.height - (BASEVIDHEIGHT * vid.dupy)) / 2;
}
// see also K_CullTargetList
if ((gametyperules & GTR_ITEMARROWS) && p->itemtype != KITEM_NONE && p->itemamount != 0)
{
K_DrawNameTagItemSpy(barx, bary, p, flags);
}
if (gametyperules & GTR_SPHERES)
{
K_DrawNameTagSphereMeter(barx, bary + (4 * vid.dupy), barw, p->spheres, flags);
}
// Lat: 10/06/2020: colormap can be NULL on the frame you join a game, just arbitrarily use palette indexes 31 and 0 instead of whatever the colormap would give us instead to avoid crashes.
V_DrawFill(barx, bary, barw, (3 * vid.dupy), (colormap ? colormap[31] : 31)|V_NOSCALESTART);
V_DrawFill(barx, bary + vid.dupy, barw, vid.dupy, (colormap ? colormap[0] : 0)|V_NOSCALESTART);
V_DrawFill(barx, bary, barw, (3 * vid.dupy), (colormap ? colormap[31] : 31)|V_NOSCALESTART|flags);
V_DrawFill(barx, bary + vid.dupy, barw, vid.dupy, (colormap ? colormap[0] : 0)|V_NOSCALESTART|flags);
// END DRAWFILL DUMBNESS
// Draw the stem
V_DrawFixedPatch(x, y, FRACUNIT, 0, kp_nametagstem, colormap);
V_DrawFixedPatch(x, y, FRACUNIT, flags, kp_nametagstem, colormap);
// Draw the name itself
V_DrawThinStringAtFixed(x + (5*FRACUNIT), y - (26*FRACUNIT), clr, player_names[p - players]);
V_DrawThinStringAtFixed(x + (5*FRACUNIT), y - (26*FRACUNIT), clr|flags, player_names[p - players]);
}
playertagtype_t K_WhichPlayerTag(player_t *p)
{
UINT8 cnum = R_GetViewNumber();
if (!(demo.playback == true && camera[cnum].freecam == true) && P_IsDisplayPlayer(p) &&
p != &players[displayplayers[cnum]])
{
return PLAYERTAG_LOCAL;
}
else if (p->bot)
{
if (p->botvars.rival == true)
{
return PLAYERTAG_RIVAL;
}
}
else if (netgame || demo.playback)
{
if (K_ShowPlayerNametag(p) == true)
{
return PLAYERTAG_NAME;
}
}
return PLAYERTAG_NONE;
}
void K_DrawPlayerTag(fixed_t x, fixed_t y, player_t *p, playertagtype_t type, INT32 flags)
{
switch (type)
{
case PLAYERTAG_LOCAL:
K_DrawLocalTagForPlayer(x, y, p, G_PartyPosition(p - players));
break;
case PLAYERTAG_RIVAL:
K_DrawRivalTagForPlayer(x, y);
break;
case PLAYERTAG_NAME:
K_DrawNameTagForPlayer(x, y, p, flags);
K_DrawTypingNotifier(x, y, p, flags);
break;
default:
break;
}
}
typedef struct weakspotdraw_t
@ -3789,12 +3957,8 @@ static void K_DrawWeakSpot(weakspotdraw_t *ws)
static void K_drawKartNameTags(void)
{
const fixed_t maxdistance = 8192*mapobjectscale;
vector3_t c;
UINT8 cnum = R_GetViewNumber();
UINT8 tobesorted[MAXPLAYERS];
fixed_t sortdist[MAXPLAYERS];
UINT8 sortlen = 0;
size_t i, j;
if (stplyr == NULL || stplyr->mo == NULL || P_MobjWasRemoved(stplyr->mo))
@ -3913,141 +4077,6 @@ static void K_drawKartNameTags(void)
K_drawTargetHUD(&c, stplyr);
for (i = 0; i < MAXPLAYERS; i++)
{
player_t *ntplayer = &players[i];
fixed_t distance = maxdistance+1;
vector3_t v;
if (!playeringame[i] || ntplayer->spectator)
{
// Not in-game
continue;
}
if (ntplayer->mo == NULL || P_MobjWasRemoved(ntplayer->mo))
{
// No object
continue;
}
if (ntplayer->mo->renderflags & K_GetPlayerDontDrawFlag(stplyr))
{
// Invisible on this screen
continue;
}
if (!P_CheckSight(stplyr->mo, ntplayer->mo))
{
// Can't see
continue;
}
v.x = R_InterpolateFixed(ntplayer->mo->old_x, ntplayer->mo->x);
v.y = R_InterpolateFixed(ntplayer->mo->old_y, ntplayer->mo->y);
v.z = R_InterpolateFixed(ntplayer->mo->old_z, ntplayer->mo->z);
if (!(ntplayer->mo->eflags & MFE_VERTICALFLIP))
{
v.z += ntplayer->mo->height;
}
distance = R_PointToDist2(c.x, c.y, v.x, v.y);
if (distance > maxdistance)
{
// Too far away
continue;
}
tobesorted[sortlen] = ntplayer - players;
sortdist[sortlen] = distance;
sortlen++;
}
if (sortlen > 0)
{
UINT8 sortedplayers[MAXPLAYERS];
for (i = 0; i < sortlen; i++)
{
UINT8 pos = 0;
for (j = 0; j < sortlen; j++)
{
if (j == i)
{
continue;
}
if (sortdist[i] < sortdist[j]
|| (sortdist[i] == sortdist[j] && i > j))
{
pos++;
}
}
sortedplayers[pos] = tobesorted[i];
}
for (i = 0; i < sortlen; i++)
{
trackingResult_t result;
player_t *ntplayer = &players[sortedplayers[i]];
fixed_t headOffset = 36*ntplayer->mo->scale;
SINT8 localindicator = -1;
vector3_t v;
v.x = R_InterpolateFixed(ntplayer->mo->old_x, ntplayer->mo->x);
v.y = R_InterpolateFixed(ntplayer->mo->old_y, ntplayer->mo->y);
v.z = R_InterpolateFixed(ntplayer->mo->old_z, ntplayer->mo->z);
v.z += (ntplayer->mo->height / 2);
if (stplyr->mo->eflags & MFE_VERTICALFLIP)
{
v.z -= headOffset;
}
else
{
v.z += headOffset;
}
K_ObjectTracking(&result, &v, false);
if (result.onScreen == true)
{
if (!(demo.playback == true && camera[cnum].freecam == true) && P_IsDisplayPlayer(ntplayer) &&
ntplayer != &players[displayplayers[cnum]])
{
localindicator = G_PartyPosition(ntplayer - players);
}
if (localindicator >= 0)
{
K_DrawLocalTagForPlayer(result.x, result.y, ntplayer, localindicator);
}
else if (ntplayer->bot)
{
if (ntplayer->botvars.rival == true)
{
K_DrawRivalTagForPlayer(result.x, result.y);
}
}
else if (netgame || demo.playback)
{
if (K_ShowPlayerNametag(ntplayer) == true)
{
K_DrawNameTagForPlayer(result.x, result.y, ntplayer);
K_DrawTypingNotifier(result.x, result.y, ntplayer);
}
}
}
}
}
V_ClearClipRect();
}

View file

@ -99,6 +99,18 @@ void K_ClearPersistentMessages(void);
void K_ClearPersistentMessageForPlayer(player_t *player);
void K_TickMessages(void);
typedef enum
{
PLAYERTAG_NONE,
PLAYERTAG_LOCAL,
PLAYERTAG_RIVAL,
PLAYERTAG_NAME,
}
playertagtype_t;
playertagtype_t K_WhichPlayerTag(player_t *p);
void K_DrawPlayerTag(fixed_t x, fixed_t y, player_t *p, playertagtype_t type, INT32 flags);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -6,6 +6,7 @@
#include "core/static_vec.hpp"
#include "v_draw.hpp"
#include "g_game.h"
#include "k_battle.h"
#include "k_hud.h"
#include "k_kart.h"
@ -67,6 +68,7 @@ struct TargetTracking
trackingResult_t result;
fixed_t camDist;
bool foreground;
playertagtype_t nametag;
skincolornum_t color() const
{
@ -165,6 +167,42 @@ struct TargetTracking
return nullptr;
}
bool is_player_nametag_on_screen() const
{
const player_t* player = mobj->player;
if (nametag == PLAYERTAG_NONE)
{
return false;
}
if (player->spectator)
{
// Not in-game
return false;
}
if (mobj->renderflags & K_GetPlayerDontDrawFlag(stplyr))
{
// Invisible on this screen
return false;
}
if (camDist > 8192*mapobjectscale)
{
// Too far away
return false;
}
if (!P_CheckSight(stplyr->mo, const_cast<mobj_t*>(mobj)))
{
// Can't see
return false;
}
return true;
}
private:
Graphics graphics() const
{
@ -320,6 +358,12 @@ Visibility is_object_visible(const mobj_t* mobj)
void K_DrawTargetTracking(const TargetTracking& target)
{
if (target.nametag != PLAYERTAG_NONE)
{
K_DrawPlayerTag(target.result.x, target.result.y, target.mobj->player, target.nametag, target.foreground ? 0 : V_60TRANS);
return;
}
Visibility visibility = is_object_visible(target.mobj);
if (visibility == Visibility::kFlicker && (leveltime & 1))
@ -524,6 +568,7 @@ void K_DrawTargetTracking(const TargetTracking& target)
{
using srb2::Draw;
Draw(FixedToFloat(result.x), FixedToFloat(result.y))
.flags(V_SPLITSCREEN)
.font(Draw::Font::kThin)
.align(Draw::Align::kCenter)
.text("BUFO ID: {}", Obj_BattleUFOSpawnerID(target.mobj));
@ -533,10 +578,11 @@ void K_DrawTargetTracking(const TargetTracking& target)
void K_CullTargetList(std::vector<TargetTracking>& targetList)
{
constexpr int kBlockSize = 20;
constexpr int kXBlocks = BASEVIDWIDTH / kBlockSize;
constexpr int kYBlocks = BASEVIDHEIGHT / kBlockSize;
bool map[kXBlocks][kYBlocks] = {};
constexpr int kBlockWidth = 20;
constexpr int kBlockHeight = 10;
constexpr int kXBlocks = BASEVIDWIDTH / kBlockWidth;
constexpr int kYBlocks = BASEVIDHEIGHT / kBlockHeight;
UINT8 map[kXBlocks][kYBlocks] = {};
constexpr fixed_t kTrackerRadius = 30*FRACUNIT/2; // just an approximation of common HUD tracker
@ -552,10 +598,43 @@ void K_CullTargetList(std::vector<TargetTracking>& targetList)
return;
}
fixed_t x1 = std::max(((tr.result.x - kTrackerRadius) / kBlockSize) / FRACUNIT, 0);
fixed_t x2 = std::min(((tr.result.x + kTrackerRadius) / kBlockSize) / FRACUNIT, kXBlocks - 1);
fixed_t y1 = std::max(((tr.result.y - kTrackerRadius) / kBlockSize) / FRACUNIT, 0);
fixed_t y2 = std::min(((tr.result.y + kTrackerRadius) / kBlockSize) / FRACUNIT, kYBlocks - 1);
fixed_t x1, x2, y1, y2;
UINT8 bit = 1;
// TODO: there should be some generic system
// instead of this special case.
if (tr.nametag == PLAYERTAG_NAME)
{
const player_t* p = tr.mobj->player;
x1 = tr.result.x;
x2 = tr.result.x + ((6 + V_ThinStringWidth(player_names[p - players], 0)) * FRACUNIT);
y1 = tr.result.y - (30 * FRACUNIT);
y2 = tr.result.y - (4 * FRACUNIT);
bit = 2; // nametags will cull on a separate plane
// see also K_DrawNameTagForPlayer
if ((gametyperules & GTR_ITEMARROWS) && p->itemtype != KITEM_NONE && p->itemamount != 0)
{
x1 -= 24 * FRACUNIT;
}
}
else if (tr.nametag != PLAYERTAG_NONE)
{
return;
}
else
{
x1 = tr.result.x - kTrackerRadius;
x2 = tr.result.x + kTrackerRadius;
y1 = tr.result.y - kTrackerRadius;
y2 = tr.result.y + kTrackerRadius;
}
x1 = std::max(x1 / kBlockWidth / FRACUNIT, 0);
x2 = std::min(x2 / kBlockWidth / FRACUNIT, kXBlocks - 1);
y1 = std::max(y1 / kBlockHeight / FRACUNIT, 0);
y2 = std::min(y2 / kBlockHeight / FRACUNIT, kYBlocks - 1);
bool allMine = true;
@ -563,17 +642,23 @@ void K_CullTargetList(std::vector<TargetTracking>& targetList)
{
for (fixed_t y = y1; y <= y2; ++y)
{
if (map[x][y])
if (map[x][y] & bit)
{
allMine = false;
}
else
{
map[x][y] = true;
map[x][y] |= bit;
if (cv_debughudtracker.value)
{
V_DrawFill(x * kBlockSize, y * kBlockSize, kBlockSize, kBlockSize, 39 + debugColorCycle);
V_DrawFill(
x * kBlockWidth,
y * kBlockHeight,
kBlockWidth,
kBlockHeight,
(39 + debugColorCycle) | V_SPLITSCREEN
);
}
}
}
@ -611,7 +696,10 @@ void K_drawTargetHUD(const vector3_t* origin, player_t* player)
continue;
}
if (is_object_tracking_target(mobj) == false)
bool tracking = is_object_tracking_target(mobj);
playertagtype_t nametag = mobj->player ? K_WhichPlayerTag(mobj->player) : PLAYERTAG_NONE;
if (tracking == false && nametag == PLAYERTAG_NONE)
{
continue;
}
@ -627,10 +715,39 @@ void K_drawTargetHUD(const vector3_t* origin, player_t* player)
tr.mobj = mobj;
tr.camDist = R_PointToDist2(origin->x, origin->y, pos.x, pos.y);
tr.foreground = false;
tr.nametag = PLAYERTAG_NONE;
K_ObjectTracking(&tr.result, &pos, false);
if (tracking)
{
K_ObjectTracking(&tr.result, &pos, false);
targetList.push_back(tr);
}
targetList.push_back(tr);
if (!mobj->player)
{
continue;
}
tr.nametag = nametag;
if (tr.is_player_nametag_on_screen())
{
fixed_t headOffset = 36*mobj->scale;
if (stplyr->mo->eflags & MFE_VERTICALFLIP)
{
pos.z -= headOffset;
}
else
{
pos.z += headOffset;
}
K_ObjectTracking(&tr.result, &pos, false);
if (tr.result.onScreen == true)
{
targetList.push_back(tr);
}
}
}
// Sort by distance from camera. Further trackers get

View file

@ -3897,6 +3897,12 @@ void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UIN
return;
}
if (player->exiting)
{
// The round has already ended, don't mess with points
return;
}
if ((inflictor && !P_MobjWasRemoved(inflictor)) && (inflictor->type == MT_BANANA && inflictor->health > 1))
{
trapItem = true;
@ -3923,8 +3929,7 @@ void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UIN
// Check this before adding to player score
if ((gametyperules & GTR_BUMPERS) && finishOff && g_pointlimit <= player->roundscore)
{
player->roundscore = 100; // Make sure you win!
P_DoAllPlayersExit(0, false);
K_EndBattleRound(player);
mobj_t *source = !P_MobjWasRemoved(inflictor) ? inflictor : player->mo;
@ -3937,8 +3942,7 @@ void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UIN
);
}
P_AddPlayerScore(player, points);
K_SpawnBattlePoints(player, victim, points);
K_GivePointsToPlayer(player, victim, points);
}
void K_SpinPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 type)
@ -4847,6 +4851,12 @@ void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount)
S_StartSound(player->mo, sfx_3db06);
}
void K_GivePointsToPlayer(player_t *player, player_t *victim, UINT8 amount)
{
P_AddPlayerScore(player, amount);
K_SpawnBattlePoints(player, victim, amount);
}
#define MINEQUAKEDIST 4096
// Does the proximity screen flash and quake for explosions
@ -13422,7 +13432,7 @@ UINT32 K_PointLimitForGametype(void)
{
if (D_IsPlayerHumanAndGaming(i))
{
ptsCap += 4;
ptsCap += 3;
}
}

View file

@ -134,6 +134,7 @@ INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
void K_DebtStingPlayer(player_t *player, mobj_t *source);
void K_GiveBumpersToPlayer(player_t *player, player_t *victim, UINT8 amount);
void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount);
void K_GivePointsToPlayer(player_t *player, player_t *victim, UINT8 amount);
void K_MineFlashScreen(mobj_t *source);
void K_SpawnMineExplosion(mobj_t *source, skincolornum_t color, tic_t delay);
void K_SpawnLandMineExplosion(mobj_t *source, skincolornum_t color, tic_t delay);

View file

@ -6,6 +6,8 @@
#include "k_objects.h"
#include "k_powerup.h"
#include "k_hud.h" // K_AddMessage
#include "p_mobj.h"
#include "s_sound.h"
tic_t K_PowerUpRemaining(const player_t* player, kartitems_t powerup)
{
@ -88,6 +90,16 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
}
break;
case POWERUP_POINTS:
K_AddMessageForPlayer(player, "Got 6 POINTS!", true, false);
K_GivePointsToPlayer(player, nullptr, 6);
if (!P_MobjWasRemoved(player->mo))
{
S_StartSound(player->mo, sfx_token);
}
break;
default:
break;
}

View file

@ -76,6 +76,8 @@
#define ARM_FRAMES (4)
#define BULB_FRAMES (4)
#define SELECTOR_FRAMES (2)
#define CATCHER_SPEED (8*FRACUNIT)
#define CATCHER_Y_OFFSET (48*FRACUNIT)
#define CATCHER_OFFSCREEN (-CATCHER_Y_OFFSET * 2)
@ -91,6 +93,10 @@
#define SELECTION_SPACING_H (SELECTION_HEIGHT + SELECTION_SPACE)
#define SELECTION_HOP (10*FRACUNIT)
#define SELECTOR_SPACE (8*FRACUNIT)
#define SELECTOR_Y ((SELECTION_HEIGHT / 2) + SELECTOR_SPACE)
#define SELECTOR_HEIGHT ((30*FRACUNIT) + SELECTOR_SPACE)
#define PILE_WIDTH (46*FRACUNIT)
#define PILE_HEIGHT ((PILE_WIDTH * BASEVIDHEIGHT) / BASEVIDWIDTH)
#define PILE_SPACE (4*FRACUNIT)
@ -146,6 +152,7 @@ typedef struct
SINT8 selection;
UINT8 delay;
boolean sentTimeOutVote;
fixed_t x, destX;
} y_vote_player;
// Vote "pile" data. Objects for each vote scattered about.
@ -188,6 +195,13 @@ typedef struct
fixed_t hop;
} y_vote_draw_level;
// Voting selector drawing
typedef struct
{
fixed_t x;
fixed_t destX;
} y_vote_draw_selector;
// General vote drawing
typedef struct
{
@ -206,6 +220,10 @@ typedef struct
fixed_t selectTransition;
y_vote_draw_level levels[VOTE_NUM_LEVELS];
patch_t *selector_arrow;
patch_t *selector_letter[MAXSPLITSCREENPLAYERS][2];
y_vote_draw_selector selectors[MAXSPLITSCREENPLAYERS];
} y_vote_draw;
static y_vote_data vote = {0};
@ -241,6 +259,29 @@ boolean Y_PlayerIDCanVote(const UINT8 playerId)
return true;
}
static boolean Y_PlayerCanSelect(const UINT8 localId)
{
const UINT8 p = g_localplayers[localId];
if (g_pickedVote != VOTE_NOT_PICKED)
{
return false;
}
if (g_votes[p] != VOTE_NOT_PICKED)
{
return false;
}
if (vote.players[localId].catcher.action != CATCHER_NA
|| vote.players[localId].catcher.delay > 0)
{
return false;
}
return Y_PlayerIDCanVote(p);
}
static void Y_SortPile(void)
{
UINT8 numVotes = 0;
@ -697,10 +738,61 @@ static void Y_DrawVoteBackground(void)
bgTimer += renderdeltatics;
}
static void Y_DrawVoteSelector(const fixed_t y, const fixed_t time, const UINT8 localPlayer)
{
const fixed_t destX = SELECTION_X + (vote.players[localPlayer].selection * SELECTION_SPACING_W);
vote_draw.selectors[localPlayer].x += FixedMul(
(destX - vote_draw.selectors[localPlayer].x) * 3 / 4,
renderdeltatics
);
if (Y_PlayerCanSelect(localPlayer) == false)
{
return;
}
static const UINT8 freq = 7;
UINT8 *colormap = NULL;
if (splitscreen > 0)
{
const UINT8 blink = ((time / freq / FRACUNIT) & 1);
colormap = R_GetTranslationColormap(TC_RAINBOW, players[ g_localplayers[localPlayer] ].skincolor, GTC_CACHE);
V_DrawFixedPatch(
vote_draw.selectors[localPlayer].x, y - SELECTOR_Y - (9*FRACUNIT),
FRACUNIT, 0,
vote_draw.selector_letter[localPlayer][blink],
colormap
);
}
fixed_t bob = FixedMul((time / freq * 2) + (FRACUNIT / 2), ANGLE_90);
if (localPlayer & 1)
{
bob = FCOS(bob);
}
else
{
bob = FSIN(bob);
}
V_DrawFixedPatch(
vote_draw.selectors[localPlayer].x, y - SELECTOR_Y + bob,
FRACUNIT, 0,
vote_draw.selector_arrow,
colormap
);
}
static void Y_DrawVoteSelection(fixed_t offset)
{
static fixed_t selectorTimer = 0;
fixed_t x = SELECTION_X;
fixed_t y = SELECTION_Y + FixedMul(offset, SELECTION_HEIGHT * 2);
fixed_t y = SELECTION_Y + FixedMul(offset, (SELECTION_HEIGHT + SELECTOR_HEIGHT) * 2);
INT32 i;
//
@ -709,7 +801,6 @@ static void Y_DrawVoteSelection(fixed_t offset)
for (i = 0; i < VOTE_NUM_LEVELS; i++)
{
boolean selected = false;
INT32 flags = 0;
fixed_t destHop = 0;
INT32 j;
@ -743,7 +834,7 @@ static void Y_DrawVoteSelection(fixed_t offset)
Y_DrawVoteThumbnail(
x, y - vote_draw.levels[i].hop,
SELECTION_WIDTH, flags,
SELECTION_WIDTH, 0,
i, (selected == false),
-1
);
@ -758,6 +849,31 @@ static void Y_DrawVoteSelection(fixed_t offset)
{
Y_DrawCatcher(&vote.players[i].catcher);
}
if (offset != FRACUNIT)
{
//
// Draw splitscreen selectors
//
selectorTimer += renderdeltatics;
//if (splitscreen > 0)
{
const UINT8 priority = vote.tic % (splitscreen + 1);
for (i = 0; i <= splitscreen; i++)
{
if (i == priority)
{
continue;
}
Y_DrawVoteSelector(y, selectorTimer, i);
}
Y_DrawVoteSelector(y, selectorTimer, priority);
}
}
}
static void Y_DrawVotePile(void)
@ -1013,6 +1129,7 @@ static void Y_TickPlayerCatcher(const UINT8 localPlayer)
{
D_ModifyClientVote(g_localplayers[localPlayer], vote.players[localPlayer].selection);
catcher->action = CATCHER_NA;
catcher->delay = 5;
S_StopSoundByNum(sfx_kc37);
}
break;
@ -1191,28 +1308,6 @@ static void Y_TickVoteRoulette(void)
}
}
static boolean Y_PlayerCanSelect(const UINT8 localId)
{
const UINT8 p = g_localplayers[localId];
if (g_pickedVote != VOTE_NOT_PICKED)
{
return false;
}
if (g_votes[p] != VOTE_NOT_PICKED)
{
return false;
}
if (vote.players[localId].catcher.action != CATCHER_NA)
{
return false;
}
return Y_PlayerIDCanVote(p);
}
static void Y_TryMapAngerVote(void)
{
SINT8 angryMaps[VOTE_NUM_LEVELS] = { -1 };
@ -1491,7 +1586,7 @@ void Y_VoteTicker(void)
//
static void Y_InitVoteDrawing(void)
{
INT32 i = 0;
INT32 i = 0, j = 0;
vote_draw.ruby_icon = W_CachePatchName("RUBYICON", PU_STATIC);
@ -1555,6 +1650,20 @@ static void Y_InitVoteDrawing(void)
vote_draw.levels[i].str[sizeof vote_draw.levels[i].str - 1] = '\0';
}
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
y_vote_player *const player = &vote.players[i];
vote_draw.selectors[i].x = vote_draw.selectors[i].destX = SELECTION_X + (player->selection * SELECTION_SPACING_W);
for (j = 0; j < SELECTOR_FRAMES; j++)
{
vote_draw.selector_letter[i][j] = W_CachePatchName(va("VSSPTR%c%d", 'A' + i, j + 1), PU_STATIC);
}
}
vote_draw.selector_arrow = W_CachePatchName("VSSPTR1", PU_STATIC);
vote_draw.selectTransition = FRACUNIT;
}
@ -1581,6 +1690,8 @@ void Y_StartVote(void)
y_vote_player *const player = &vote.players[i];
y_vote_catcher *const catcher = &player->catcher;
player->selection = (i % VOTE_NUM_LEVELS);
catcher->action = CATCHER_NA;
catcher->small = false;
catcher->player = -1;
@ -1641,6 +1752,16 @@ static void Y_UnloadVoteData(void)
UNLOAD(vote_draw.catcher_bulb[j][i]);
}
}
for (j = 0; j < MAXSPLITSCREENPLAYERS; j++)
{
for (i = 0; i < SELECTOR_FRAMES; i++)
{
UNLOAD(vote_draw.selector_letter[j][i]);
}
}
UNLOAD(vote_draw.selector_arrow);
}
//

View file

@ -1097,7 +1097,7 @@ static int lib_pPlayerZMovement(lua_State *L)
static int lib_pAddPlayerScore(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
UINT32 amount = (UINT32)luaL_checkinteger(L, 2);
INT32 amount = (UINT32)luaL_checkinteger(L, 2);
NOHUD
INLEVEL
if (!player)

View file

@ -695,10 +695,12 @@ Obj_MonitorOnDeath
K_ItemResultToType(result),
K_ItemResultToAmount(result)));
drop->momz /= 2; // This is player-locked, so no need to throw it high
if (!P_MobjWasRemoved(source) && source->player)
{
P_SetTarget(&drop->tracer, source);
drop->extravalue1 = 6*TICRATE;
drop->extravalue1 = 5*TICRATE;
drop->colorized = true;
drop->color = source->player->skincolor;
}

View file

@ -147,8 +147,10 @@ void Obj_RandomItemVisuals(mobj_t *mobj)
boolean Obj_RandomItemSpawnIn(mobj_t *mobj)
{
// We don't want item spawnpoints to be visible during
// POSITION in Battle.
// battleprisons isn't set in time to do this on spawn. GROAN
if ((mobj->flags2 & MF2_BOSSFLEE) && (gametyperules & GTR_BUMPERS) && !battleprisons)
if ((mobj->flags2 & MF2_BOSSFLEE) && (gametyperules & (GTR_CIRCUIT|GTR_PAPERITEMS)) == GTR_PAPERITEMS && !battleprisons)
mobj->renderflags |= RF_DONTDRAW;
if ((leveltime == starttime) && !(gametyperules & GTR_CIRCUIT) && (mobj->flags2 & MF2_BOSSFLEE)) // here on map start?

View file

@ -1017,8 +1017,7 @@ void VS_BlendEye_Damage(mobj_t *mobj, mobj_t *inflictor, mobj_t *source, INT32 d
if (source && source->player)
{
P_AddPlayerScore(source->player, 1);
K_SpawnBattlePoints(source->player, NULL, 1);
K_GivePointsToPlayer(source->player, NULL, 1);
}
}

View file

@ -1761,10 +1761,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
K_CheckBumpers();
if (target->player->roundscore > 1)
target->player->roundscore -= 2;
else
target->player->roundscore = 0;
P_AddPlayerScore(target->player, -2);
}
target->player->trickpanel = TRICKSTATE_NONE;

View file

@ -146,7 +146,7 @@ extern consvar_t cv_tilting;
extern fixed_t t_cam_dist[MAXSPLITSCREENPLAYERS], t_cam_height[MAXSPLITSCREENPLAYERS], t_cam_rotate[MAXSPLITSCREENPLAYERS];
void P_AddPlayerScore(player_t *player, UINT32 amount);
void P_AddPlayerScore(player_t *player, INT32 amount);
void P_ResetCamera(player_t *player, camera_t *thiscam);
boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam);
void P_SlideCameraMove(camera_t *thiscam);

View file

@ -5862,6 +5862,29 @@ static void P_MobjSceneryThink(mobj_t *mobj)
P_SpawnGhostMobj(mobj);
P_SpawnGhostMobj(mobj->target);
}
// And because this needs to inherit player-lock renderflags,
// may as well do that logic in here too. Groooooooooss
boolean locked = true;
UINT32 lockflag = RF_TRANS40;
if (!mobj->target->extravalue1)
locked = false;
else if (mobj->target->extravalue1 < TICRATE && (mobj->target->extravalue1 % 2))
locked = false;
mobj->target->colorized = false;
mobj->target->renderflags &= ~lockflag;
mobj->renderflags &= ~lockflag;
if (locked)
{
mobj->target->colorized = true;
if ((r_splitscreen == 0) && !P_MobjWasRemoved(mobj->target->tracer)
&& mobj->target->tracer->player && !P_IsDisplayPlayer(mobj->target->tracer->player))
{
mobj->target->renderflags |= lockflag;
mobj->renderflags |= lockflag;
}
}
break;
default:
@ -6234,259 +6257,6 @@ static void P_MobjSceneryThink(mobj_t *mobj)
mobj->renderflags ^= RF_DONTDRAW;
}
break;
// see also K_drawKartItem in k_hud.c
case MT_PLAYERARROW: // FIXME: Delete this object, attach to name tags instead.
if (mobj->target && mobj->target->health
&& mobj->target->player && !mobj->target->player->spectator
&& mobj->target->health && mobj->target->player->playerstate != PST_DEAD
/*&& players[displayplayers[0]].mo && !players[displayplayers[0]].spectator*/)
{
fixed_t scale = 3*mobj->target->scale;
mobj->color = mobj->target->color;
K_MatchGenericExtraFlags(mobj, mobj->target);
if (!(gametyperules & GTR_BUMPERS)
#if 1 // Set to 0 to test without needing to host
|| (P_IsDisplayPlayer(mobj->target->player))
#endif
)
mobj->renderflags |= RF_DONTDRAW;
P_UnsetThingPosition(mobj);
mobj->x = mobj->target->x;
mobj->y = mobj->target->y;
mobj->angle = R_PointToAngle(mobj->x, mobj->y) + ANGLE_90; // literally only happened because i wanted to ^L^R the SPR_ITEM's
if (!r_splitscreen && players[displayplayers[0]].mo)
{
scale = mobj->target->scale + FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayers[0]].mo->x-mobj->target->x,
players[displayplayers[0]].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
if (scale > 16*mobj->target->scale)
scale = 16*mobj->target->scale;
}
mobj->destscale = scale;
if (!(mobj->target->eflags & MFE_VERTICALFLIP))
{
mobj->z = mobj->target->z + mobj->target->height + (16*mobj->target->scale);
mobj->eflags &= ~MFE_VERTICALFLIP;
}
else
{
mobj->z = mobj->target->z - mobj->target->height - (16*mobj->target->scale);
mobj->eflags |= MFE_VERTICALFLIP;
}
P_SetThingPosition(mobj);
if (!mobj->tracer)
{
mobj_t *overlay = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
P_SetTarget(&mobj->tracer, overlay);
P_SetTarget(&mobj->tracer->target, mobj);
P_SetMobjState(mobj->tracer, S_PLAYERARROW_ITEM);
P_SetScale(mobj->tracer, (mobj->tracer->destscale = mobj->scale));
}
// Do this in an easy way
if (mobj->target->player->itemRoulette.active)
{
mobj->tracer->color = mobj->target->player->skincolor;
mobj->tracer->colorized = true;
}
else
{
mobj->tracer->color = SKINCOLOR_NONE;
mobj->tracer->colorized = false;
}
if (!(mobj->renderflags & RF_DONTDRAW))
{
//const INT32 numberdisplaymin = ((mobj->target->player->itemtype == KITEM_ORBINAUT) ? 5 : 2);
// Set it to use the correct states for its condition
if (mobj->target->player->itemRoulette.active)
{
P_SetMobjState(mobj, S_PLAYERARROW_BOX);
mobj->tracer->sprite = SPR_ITEM;
mobj->tracer->frame = 1 | FF_FULLBRIGHT;
mobj->tracer->renderflags &= ~RF_DONTDRAW;
}
else if (mobj->target->player->stealingtimer < 0)
{
P_SetMobjState(mobj, S_PLAYERARROW_BOX);
mobj->tracer->sprite = SPR_ITEM;
mobj->tracer->frame = FF_FULLBRIGHT|KITEM_HYUDORO;
if (leveltime & 2)
mobj->tracer->renderflags &= ~RF_DONTDRAW;
else
mobj->tracer->renderflags |= RF_DONTDRAW;
}
else if ((mobj->target->player->stealingtimer > 0) && (leveltime & 2))
{
P_SetMobjState(mobj, S_PLAYERARROW_BOX);
mobj->tracer->sprite = SPR_ITEM;
mobj->tracer->frame = FF_FULLBRIGHT|KITEM_HYUDORO;
mobj->tracer->renderflags &= ~RF_DONTDRAW;
}
else if (mobj->target->player->eggmanexplode > 1)
{
P_SetMobjState(mobj, S_PLAYERARROW_BOX);
mobj->tracer->sprite = SPR_ITEM;
mobj->tracer->frame = FF_FULLBRIGHT|KITEM_EGGMAN;
if (leveltime & 1)
mobj->tracer->renderflags &= ~RF_DONTDRAW;
else
mobj->tracer->renderflags |= RF_DONTDRAW;
}
else if (mobj->target->player->rocketsneakertimer > 1)
{
//itembar = mobj->target->player->rocketsneakertimer; -- not today satan
P_SetMobjState(mobj, S_PLAYERARROW_BOX);
mobj->tracer->sprite = SPR_ITEM;
mobj->tracer->frame = FF_FULLBRIGHT|KITEM_ROCKETSNEAKER;
if (leveltime & 1)
mobj->tracer->renderflags &= ~RF_DONTDRAW;
else
mobj->tracer->renderflags |= RF_DONTDRAW;
}
else if (mobj->target->player->itemtype && mobj->target->player->itemamount > 0)
{
P_SetMobjState(mobj, S_PLAYERARROW_BOX);
switch (mobj->target->player->itemtype)
{
case KITEM_ORBINAUT:
mobj->tracer->sprite = SPR_ITMO;
mobj->tracer->frame = FF_FULLBRIGHT|K_GetOrbinautItemFrame(mobj->target->player->itemamount);
break;
case KITEM_INVINCIBILITY:
mobj->tracer->sprite = SPR_ITMI;
mobj->tracer->frame = FF_FULLBRIGHT|K_GetInvincibilityItemFrame();
break;
case KITEM_SAD:
mobj->tracer->sprite = SPR_ITEM;
mobj->tracer->frame = FF_FULLBRIGHT;
break;
default:
mobj->tracer->sprite = SPR_ITEM;
mobj->tracer->frame = FF_FULLBRIGHT|(mobj->target->player->itemtype);
break;
}
if (mobj->target->player->itemflags & IF_ITEMOUT)
{
if (leveltime & 1)
mobj->tracer->renderflags &= ~RF_DONTDRAW;
else
mobj->tracer->renderflags |= RF_DONTDRAW;
}
else
mobj->tracer->renderflags &= ~RF_DONTDRAW;
}
else
{
P_SetMobjState(mobj, S_PLAYERARROW);
P_SetMobjState(mobj->tracer, S_PLAYERARROW_ITEM);
}
mobj->tracer->destscale = scale;
#if 0
if (mobj->target->player->itemamount >= numberdisplaymin
&& mobj->target->player->itemamount <= 10) // Meh, too difficult to support greater than this; convert this to a decent HUD object and then maybe :V
{
mobj_t *number = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
mobj_t *numx = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
P_SetTarget(&number->target, mobj);
P_SetMobjState(number, S_PLAYERARROW_NUMBER);
P_SetScale(number, mobj->scale);
number->destscale = scale;
number->frame = FF_FULLBRIGHT|(mobj->target->player->itemamount);
P_SetTarget(&numx->target, mobj);
P_SetMobjState(numx, S_PLAYERARROW_X);
P_SetScale(numx, mobj->scale);
numx->destscale = scale;
}
#endif
#if 0
if (K_IsPlayerWanted(mobj->target->player) && mobj->movecount != 1)
{
mobj_t *wanted = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_PLAYERWANTED);
P_SetTarget(&wanted->target, mobj->target);
P_SetTarget(&wanted->tracer, mobj);
P_SetScale(wanted, mobj->scale);
wanted->destscale = scale;
mobj->movecount = 1;
}
else if (!K_IsPlayerWanted(mobj->target->player))
#endif
mobj->movecount = 0;
}
else
mobj->tracer->renderflags |= RF_DONTDRAW;
}
else if (mobj->health > 0)
{
P_KillMobj(mobj, NULL, NULL, DMG_NORMAL);
return;
}
break;
case MT_PLAYERWANTED:
if (mobj->target && mobj->target->health && mobj->tracer
&& mobj->target->player && !mobj->target->player->spectator
&& mobj->target->health && mobj->target->player->playerstate != PST_DEAD
&& players[g_localplayers[0]].mo && !players[g_localplayers[0]].spectator)
{
fixed_t scale = 3*mobj->target->scale;
if (!K_IsPlayerWanted(mobj->target->player))
{
mobj->tracer->movecount = 0;
P_RemoveMobj(mobj);
return;
}
if (mobj->tracer->renderflags & RF_DONTDRAW)
mobj->renderflags |= RF_DONTDRAW;
else
mobj->renderflags &= ~RF_DONTDRAW;
P_UnsetThingPosition(mobj);
mobj->x = mobj->target->x;
mobj->y = mobj->target->y;
if (!r_splitscreen && players[displayplayers[0]].mo)
{
scale = mobj->target->scale + FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayers[0]].mo->x-mobj->target->x,
players[displayplayers[0]].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
if (scale > 16*mobj->target->scale)
scale = 16*mobj->target->scale;
}
mobj->destscale = scale;
if (!(mobj->target->eflags & MFE_VERTICALFLIP))
{
mobj->z = mobj->target->z + mobj->target->height + (16*mobj->target->scale) + (64*scale);
mobj->eflags &= ~MFE_VERTICALFLIP;
}
else
{
mobj->z = mobj->target->z - mobj->target->height - (16*mobj->target->scale) - (64*scale);
mobj->eflags |= MFE_VERTICALFLIP;
}
P_SetThingPosition(mobj);
}
else if (mobj->health > 0)
{
P_KillMobj(mobj, NULL, NULL, DMG_NORMAL);
return;
}
break;
case MT_ITEMCAPSULE_PART:
P_ItemCapsulePartThinker(mobj);
@ -7363,14 +7133,12 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
K_UpdateMobjItemOverlay(mobj, mobj->threshold, mobj->movecount);
// ACHTUNG HACK - this is the player-lock timer used when breaking monitors,
// but the visual side-effects of this are in the MT_OVERLAY thinker so that
// the backdrop can also go transparent. EUUUAUUAUUAAAUUUUGGGHGHHHHHHHGSSS
if (mobj->extravalue1 > 0)
{
mobj->extravalue1--;
if (mobj->extravalue1 < TICRATE)
{
mobj->colorized = mobj->extravalue1 & 1;
}
}
break;
}
case MT_ITEMCAPSULE:
@ -12316,14 +12084,6 @@ void P_SpawnPlayer(INT32 playernum)
K_InitWavedashIndicator(p);
K_InitTrickIndicator(p);
if (gametyperules & GTR_ITEMARROWS)
{
mobj_t *overheadarrow = P_SpawnMobj(mobj->x, mobj->y, mobj->z + mobj->height + 16*FRACUNIT, MT_PLAYERARROW);
P_SetTarget(&overheadarrow->target, mobj);
overheadarrow->renderflags |= RF_DONTDRAW;
P_SetScale(overheadarrow, mobj->destscale);
}
if ((gametyperules & GTR_BUMPERS) && !p->spectator)
{
mobj->health = K_BumpersToHealth(K_StartingBumperCount());

View file

@ -487,7 +487,7 @@ void P_GivePlayerLives(player_t *player, INT32 numlives)
}
// Adds to the player's score
void P_AddPlayerScore(player_t *player, UINT32 amount)
void P_AddPlayerScore(player_t *player, INT32 amount)
{
if (!((gametyperules & GTR_POINTLIMIT)))
return;
@ -495,8 +495,11 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
if (player->exiting) // srb2kart
return;
// Don't underflow.
// Don't go above MAXSCORE.
if (player->roundscore + amount < MAXSCORE)
if (amount < 0 && (UINT32)-amount > player->roundscore)
player->roundscore = 0;
else if (player->roundscore + amount < MAXSCORE)
player->roundscore += amount;
else
player->roundscore = MAXSCORE;

View file

@ -12,6 +12,7 @@
/// \brief BSP traversal, handling of LineSegs for rendering
#include <algorithm>
#include <vector>
#include <tracy/tracy/Tracy.hpp>
@ -31,7 +32,7 @@
#include "k_terrain.h"
extern "C" consvar_t cv_debugfinishline;
extern "C" consvar_t cv_debugfinishline, cv_debugrender_freezebsp;
seg_t *curline;
side_t *sidedef;
@ -53,6 +54,9 @@ INT32 doorclosed;
// can block off the BSP across that seg.
boolean g_walloffscreen;
static std::vector<std::vector<INT32>> node_cache;
static std::vector<INT32>* current_node_cache;
boolean R_NoEncore(sector_t *sector, levelflat_t *flat, boolean ceiling)
{
const boolean invertEncore = (sector->flags & MSF_INVERTENCORE);
@ -1420,5 +1424,46 @@ void R_RenderBSPNode(INT32 bspnum)
portalcullsector = NULL;
}
R_Subsector(bspnum == -1 ? 0 : bspnum & ~NF_SUBSECTOR);
bspnum = (bspnum == -1 ? 0 : bspnum & ~NF_SUBSECTOR);
R_Subsector(bspnum);
if (current_node_cache)
{
current_node_cache->push_back(bspnum);
}
}
static bool render_cache(size_t cachenum)
{
if (node_cache.empty() && !cv_debugrender_freezebsp.value)
{
current_node_cache = nullptr;
return false;
}
if (!cv_debugrender_freezebsp.value)
{
// free cache
node_cache = {};
current_node_cache = nullptr;
return false;
}
if (node_cache.size() <= cachenum)
{
node_cache.resize(cachenum + 1);
current_node_cache = &node_cache[cachenum];
return false;
}
for (INT32 bspnum : node_cache[cachenum])
R_Subsector(bspnum);
return true;
}
void R_RenderFirstBSPNode(size_t cachenum)
{
if (!render_cache(cachenum))
R_RenderBSPNode((INT32)numnodes - 1);
}

View file

@ -42,6 +42,7 @@ void R_ClearClipSegs(void);
void R_PortalClearClipSegs(INT32 start, INT32 end);
void R_ClearDrawSegs(void);
void R_RenderBSPNode(INT32 bspnum);
void R_RenderFirstBSPNode(size_t cachenum);
// determines when a given sector shouldn't abide by the encoremap's palette.
// no longer a static since this is used for encore in hw_main.c as well now:

View file

@ -263,7 +263,19 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
// -1 is the lower clamp bound because column posts have a "safe" byte before the real data
// and a few bytes after as well
*dest = R_DrawColumnPixel<Type>(dc, dest, std::clamp(frac >> FRACBITS, npow2min, npow2max));
//*dest = R_DrawColumnPixel<Type>(dc, dest, std::clamp(frac >> FRACBITS, npow2min, npow2max));
{
// jartha: faster on my AMD FX-6300 CPU.
// Faster than ternaries, faster than std::min/std::max. Don't ask me why.
// I tested by viewing a non-PO2 texture from a consistent distance so it covered the entire screen.
// The framerate difference was about 50 frames at 640x400.
INT32 n = frac >> FRACBITS;
if (n < npow2min)
n = npow2min;
if (n > npow2max)
n = npow2max;
*dest = R_DrawColumnPixel<Type>(dc, dest, n);
}
dest += vid.width;

View file

@ -55,6 +55,8 @@ INT64 mytotal = 0;
#endif
//profile stuff ---------------------------------------------------------
extern "C" consvar_t cv_debugrender_visplanes;
// Fineangles in the SCREENWIDTH wide window.
#define FIELDOFVIEW 2048
@ -1454,13 +1456,13 @@ static void Mask_Post (maskcount_t* m)
// ================
// viewx, viewy, viewangle, all that good stuff must be set
static void R_RenderViewpoint(maskcount_t* mask)
static void R_RenderViewpoint(maskcount_t* mask, INT32 cachenum)
{
Mask_Pre(mask);
curdrawsegs = ds_p;
R_RenderBSPNode((INT32)numnodes - 1);
R_RenderFirstBSPNode(cachenum);
R_AddPrecipitationSprites();
Mask_Post(mask);
@ -1516,7 +1518,7 @@ void R_RenderPlayerView(void)
srb2::ThreadPool::Sema tp_sema;
srb2::g_main_threadpool->begin_sema();
R_RenderViewpoint(&masks[nummasks - 1]);
R_RenderViewpoint(&masks[nummasks - 1], nummasks - 1);
ps_bsptime = I_GetPreciseTime() - ps_bsptime;
#ifdef TIMING
@ -1574,7 +1576,7 @@ void R_RenderPlayerView(void)
// Render the BSP from the new viewpoint, and clip
// any sprites with the new clipsegs and window.
R_RenderViewpoint(&masks[nummasks - 1]);
R_RenderViewpoint(&masks[nummasks - 1], nummasks - 1);
portalskipprecipmobjs = false;
@ -1603,6 +1605,58 @@ void R_RenderPlayerView(void)
R_DrawMasked(masks, nummasks);
ps_sw_maskedtime = I_GetPreciseTime() - ps_sw_maskedtime;
if (cv_debugrender_visplanes.value)
{
for (INT32 i = 0; i < MAXVISPLANES; i++)
{
for (visplane_t* pl = visplanes[i]; pl; pl = pl->next)
{
if (pl->minx > pl->maxx)
continue;
auto col = [](int x, int top, int bot)
{
if (top > bot)
std::swap(top, bot);
UINT8* p = &screens[0][x + top * vid.width];
while (top <= bot)
{
*p = 35;
p += vid.width;
top++;
}
};
auto span = [col](int x, int top, int bot)
{
if (top <= bot)
col(x, top, bot);
};
INT32 top = pl->top[pl->minx];
INT32 bottom = pl->bottom[pl->minx];
span(pl->minx, top, bottom);
span(pl->maxx, pl->top[pl->maxx], pl->bottom[pl->maxx]);
for (INT32 x = pl->minx + 1; x < pl->maxx; ++x)
{
INT32 new_top = pl->top[x];
INT32 new_bottom = pl->bottom[x];
if (new_top > new_bottom)
continue;
if (top > bottom)
{
col(x, new_top, new_top);
col(x, new_bottom, new_bottom);
}
else
{
col(x, top, new_top);
col(x, bottom, new_bottom);
}
top = new_top;
bottom = new_bottom;
}
}
}
}
// debugrender_portal: fill portals with red, draw over everything
if (portal_base && cv_debugrender_portal.value)
{

View file

@ -251,18 +251,23 @@ void Chain::sticker(patch_t* end_graphic, UINT8 color) const
Chain::Clipper::Clipper(const Chain& chain)
{
V_SetClipRect(
FloatToFixed(chain.clipx1_),
FloatToFixed(chain.clipy1_),
FloatToFixed(chain.clipx2_ - chain.clipx1_),
FloatToFixed(chain.clipy2_ - chain.clipy1_),
chain.flags_
);
V_SaveClipRect(&save_);
if (chain.clip_)
{
V_SetClipRect(
FloatToFixed(chain.clipx1_),
FloatToFixed(chain.clipy1_),
FloatToFixed(chain.clipx2_ - chain.clipx1_),
FloatToFixed(chain.clipy2_ - chain.clipy1_),
chain.flags_
);
}
}
Chain::Clipper::~Clipper()
{
V_ClearClipRect();
V_RestoreClipRect(&save_);
}
patch_t* Draw::cache_patch(const char* name)

View file

@ -154,10 +154,16 @@ public:
Chain& clipx() { return clipx(x_, x_ + width_); }
Chain& clipy() { return clipy(y_, y_ + height_); }
// True to use internal clipping state
// False to use global state (default)
// Changing the clipping dimensions implicitly sets
// this to true
Chain& clip(bool yes);
Chain& colormap(const UINT8* colormap);
Chain& colormap(skincolornum_t color);
Chain& colormap(INT32 skin, skincolornum_t color);
Chain& colorize(skincolornum_t color);
Chain& colormap(UINT16 color);
Chain& colormap(INT32 skin, UINT16 color);
Chain& colorize(UINT16 color);
void text(const char* str) const { string(str, flags_, font_); }
void text(const std::string& str) const { text(str.c_str()); }
@ -195,6 +201,9 @@ public:
{
explicit Clipper(const Chain& chain);
~Clipper();
private:
cliprect_t save_;
};
float x_ = 0.f;
@ -207,6 +216,7 @@ public:
float clipx2_ = BASEVIDWIDTH;
float clipy1_ = 0.f;
float clipy2_ = BASEVIDHEIGHT;
bool clip_ = false;
INT32 flags_ = 0;
@ -251,6 +261,7 @@ public:
METHOD(stretch);
METHOD(clipx);
METHOD(clipy);
METHOD(clip);
METHOD(colormap);
METHOD(colorize);

View file

@ -87,6 +87,7 @@ inline Draw::Chain& Draw::Chain::clipx(float left, float right)
{
clipx1_ = left;
clipx2_ = right;
clip_ = true;
return *this;
}
@ -94,6 +95,13 @@ inline Draw::Chain& Draw::Chain::clipy(float top, float bottom)
{
clipy1_ = top;
clipy2_ = bottom;
clip_ = true;
return *this;
}
inline Draw::Chain& Draw::Chain::clip(bool yes)
{
clip_ = yes;
return *this;
}
@ -103,19 +111,19 @@ inline Draw::Chain& Draw::Chain::colormap(const UINT8* colormap)
return *this;
}
inline Draw::Chain& Draw::Chain::colormap(skincolornum_t color)
inline Draw::Chain& Draw::Chain::colormap(UINT16 color)
{
return colormap(R_GetTranslationColormap(TC_DEFAULT, color, GTC_CACHE));
return colormap(R_GetTranslationColormap(TC_DEFAULT, static_cast<skincolornum_t>(color), GTC_CACHE));
}
inline Draw::Chain& Draw::Chain::colormap(INT32 skin, skincolornum_t color)
inline Draw::Chain& Draw::Chain::colormap(INT32 skin, UINT16 color)
{
return colormap(R_GetTranslationColormap(skin, color, GTC_CACHE));
return colormap(R_GetTranslationColormap(skin, static_cast<skincolornum_t>(color), GTC_CACHE));
}
inline Draw::Chain& Draw::Chain::colorize(skincolornum_t color)
inline Draw::Chain& Draw::Chain::colorize(UINT16 color)
{
return colormap(R_GetTranslationColormap(TC_RAINBOW, color, GTC_CACHE));
return colormap(R_GetTranslationColormap(TC_RAINBOW, static_cast<skincolornum_t>(color), GTC_CACHE));
}
}; // namespace srb2

View file

@ -715,6 +715,16 @@ void V_ClearClipRect(void)
cliprect.enabled = false;
}
void V_SaveClipRect(cliprect_t *copy)
{
*copy = cliprect;
}
void V_RestoreClipRect(const cliprect_t *copy)
{
cliprect = *copy;
}
static UINT8 hudplusalpha[11] = { 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0};
static UINT8 hudminusalpha[11] = { 10, 9, 9, 8, 8, 7, 7, 6, 6, 5, 5};
@ -1015,6 +1025,10 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
}
#endif
UINT32 alphalevel;
if ((alphalevel = V_GetAlphaLevel(c)) >= 10)
return;
if (!(c & V_NOSCALESTART))
{
INT32 dupx = vid.dupx, dupy = vid.dupy;
@ -1081,7 +1095,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
g_2d.begin_quad()
.patch(nullptr)
.color(r / 255.f, g / 255.f, b / 255.f, 1.f)
.color(r / 255.f, g / 255.f, b / 255.f, (10 - alphalevel) / 10.f)
.rect(x, y, w, h)
.done();
}

View file

@ -192,6 +192,8 @@ struct cliprect_t
const cliprect_t *V_GetClipRect(void);
void V_SetClipRect(fixed_t x, fixed_t y, fixed_t w, fixed_t h, INT32 flags);
void V_ClearClipRect(void);
void V_SaveClipRect(cliprect_t *copy);
void V_RestoreClipRect(const cliprect_t *copy);
// defines for old functions
#define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s|V_NOSCALESTART|V_NOSCALEPATCH, p, NULL)