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Netgames: never spawn shrines, instead of despawning them
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parent
edbc62f7d6
commit
10fc178d7a
1 changed files with 4 additions and 6 deletions
10
src/p_mobj.c
10
src/p_mobj.c
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@ -13176,6 +13176,10 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
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if (!(gametyperules & GTR_CHECKPOINTS))
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if (!(gametyperules & GTR_CHECKPOINTS))
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return false;
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return false;
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break;
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break;
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case MT_ANCIENTSHRINE:
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if (netgame)
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return false;
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -13813,12 +13817,6 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
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{
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{
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angle_t remainderangle = (mobj->angle % ANGLE_90);
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angle_t remainderangle = (mobj->angle % ANGLE_90);
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if (netgame)
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{
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P_RemoveMobj(mobj);
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return false;
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}
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if (remainderangle)
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if (remainderangle)
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{
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{
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// Always lock to 90 degree grid.
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// Always lock to 90 degree grid.
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