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Let buffer inputs between maps
- Do not clear inputs when a map loads
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1 changed files with 4 additions and 2 deletions
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@ -1191,8 +1191,10 @@ void G_DoLoadLevelEx(boolean resetplayer, gamestate_t newstate)
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}
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}
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// clear cmd building stuff
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// clear cmd building stuff
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G_ResetAllDeviceGameKeyDown();
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// We don't clear them anymore, so you can buffer inputs
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G_ResetAllDeviceResponding();
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// on map change / map restart.
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//G_ResetAllDeviceGameKeyDown();
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//G_ResetAllDeviceResponding();
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// clear hud messages remains (usually from game startup)
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// clear hud messages remains (usually from game startup)
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CON_ClearHUD();
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CON_ClearHUD();
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