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Scale Prison bonus time to remaining time and difficulty
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parent
6666f6d024
commit
119f309cb8
2 changed files with 25 additions and 5 deletions
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@ -13042,9 +13042,7 @@ tic_t K_TimeLimitForGametype(void)
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{
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if (grandprixinfo.gp)
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{
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if (grandprixinfo.masterbots)
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return 15*TICRATE;
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else if (grandprixinfo.gamespeed == KARTSPEED_EASY)
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if (grandprixinfo.gamespeed == KARTSPEED_EASY)
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return 30*TICRATE;
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}
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return 20*TICRATE;
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@ -44,6 +44,8 @@
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#include "acs/interface.h"
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#include "k_powerup.h"
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#include "k_collide.h"
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#include "m_easing.h"
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// CTF player names
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#define CTFTEAMCODE(pl) pl->ctfteam ? (pl->ctfteam == 1 ? "\x85" : "\x84") : ""
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@ -1123,15 +1125,35 @@ static void P_AddBrokenPrison(mobj_t *target, mobj_t *inflictor, mobj_t *source)
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if (timelimitintics)
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{
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UINT16 bonustime = 10*TICRATE;
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INT16 clamptime = 0; // Don't allow reserve time past this value (by much)...
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INT16 mintime = 2*TICRATE; // But give SOME reward for every hit.
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if (grandprixinfo.gp)
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{
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if (grandprixinfo.masterbots)
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bonustime = 8*TICRATE;
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{
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clamptime = 8*TICRATE;
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mintime = 1*TICRATE;
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}
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else if (grandprixinfo.gamespeed == KARTSPEED_HARD)
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{
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clamptime = 12*TICRATE;
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}
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else if (grandprixinfo.gamespeed == KARTSPEED_NORMAL)
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{
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clamptime = 15*TICRATE;
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}
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else if (grandprixinfo.gamespeed == KARTSPEED_EASY)
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bonustime = 15*TICRATE;
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{
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// "I think Easy Mode should be about Trying Not To Kill Your Self" -VelocitOni
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clamptime = 45*TICRATE;
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mintime = 20*TICRATE;
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}
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}
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if (clamptime) // Lower bonus if you have more reserve, keep it tense.
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bonustime = Easing_InOutSine(min(FRACUNIT, (timelimitintics - leveltime + starttime) * FRACUNIT / clamptime), clamptime, mintime);
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extratimeintics += bonustime;
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secretextratime = TICRATE/2;
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}
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