Merge branch 'hardcode-ivo-balls' into 'master'

Hardcode Mach Spheres (BIG performance boost for Phantom Cup!)

See merge request KartKrew/Kart!1660
This commit is contained in:
Oni 2023-11-26 19:55:05 +00:00
commit 6666f6d024
17 changed files with 339 additions and 10 deletions

View file

@ -4828,6 +4828,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// MT_THRUSTERPART
"S_THRUSTERPART",
// MT_IVOBALL
"S_IVOBALL",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -6050,6 +6053,10 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_GGZICESHATTER",
"MT_SIDEWAYSFREEZETHRUSTER",
"MT_THRUSTERPART",
"MT_IVOBALL",
"MT_PATROLIVOBALL",
"MT_AIRIVOBALL",
};
const char *const MOBJFLAG_LIST[] = {

View file

@ -5674,6 +5674,9 @@ state_t states[NUMSTATES] =
// MT_THRUSTERPART
{SPR_SFTR, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_THRUSTERPART}, // S_THRUSTERPART
// MT_IVOBALL
{SPR_BSPH, 2|FF_SEMIBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_IVOBALL
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -32118,6 +32121,85 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_IVOBALL
3792, // doomednum
S_IVOBALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
40*FRACUNIT, // radius
128*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_PATROLIVOBALL
3808, // doomednum
S_IVOBALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
28*FRACUNIT, // speed
40*FRACUNIT, // radius
128*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_ENEMY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_AIRIVOBALL
3811, // doomednum
S_IVOBALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
28*FRACUNIT, // speed
50*FRACUNIT, // radius
100*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
};

View file

@ -6099,6 +6099,9 @@ typedef enum state
// MT_THRUSTERPART
S_THRUSTERPART,
// MT_IVOBALL
S_IVOBALL,
S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES
@ -7341,6 +7344,10 @@ typedef enum mobj_type
MT_SIDEWAYSFREEZETHRUSTER,
MT_THRUSTERPART,
MT_IVOBALL,
MT_PATROLIVOBALL,
MT_AIRIVOBALL,
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES

View file

@ -313,6 +313,14 @@ void Obj_IceCubeBurst(player_t *player);
void Obj_SidewaysFreezeThrusterInit(mobj_t *mobj);
void Obj_SidewaysFreezeThrusterThink(mobj_t *mobj);
/* Ivo Balls */
void Obj_IvoBallInit(mobj_t *mo);
void Obj_IvoBallThink(mobj_t *mo);
void Obj_IvoBallTouch(mobj_t *special, mobj_t *toucher);
void Obj_PatrolIvoBallInit(mobj_t *mo);
void Obj_PatrolIvoBallThink(mobj_t *mo);
void Obj_PatrolIvoBallTouch(mobj_t *special, mobj_t *toucher);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -179,8 +179,14 @@ struct Mobj : mobj_t
// Sound
//
void voice(sfxenum_t sfx, int volume = 255) const { S_StartSoundAtVolume(this, sfx, volume); }
bool voice_playing(sfxenum_t sfx) const { return S_SoundPlaying(this, sfx); }
void voice(sfxenum_t sfx, int volume = 255) const { S_StartSoundAtVolume(this, sfx, volume); }
void voice_reduced(sfxenum_t sfx, const player_t* player, int volume = 255) const
{
S_ReducedVFXSoundAtVolume(this, sfx, volume, player);
}
void voice_loop(sfxenum_t sfx, int volume = 255) const
{
if (!voice_playing(sfx))

View file

@ -43,6 +43,7 @@ target_sources(SRB2SDL2 PRIVATE
charge.c
mega-barrier.cpp
frost-thrower.cpp
ivoball.cpp
)
add_subdirectory(versus)

162
src/objects/ivoball.cpp Normal file
View file

@ -0,0 +1,162 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2023 by Kart Krew.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
//
// CREDITS
// Original Lua script by Callmore
// Edits by Ivo, Angular and Sal
// Hardcoded by jartha
//
#include <algorithm>
#include "../math/fixed.hpp"
#include "../math/vec.hpp"
#include "../mobj.hpp"
#include "../d_player.h"
#include "../doomdef.h"
#include "../doomstat.h"
#include "../k_objects.h"
#include "../p_local.h"
#include "../r_defs.h"
#include "../s_sound.h"
#include "../sounds.h"
#include "../tables.h"
using srb2::Mobj;
using srb2::math::Fixed;
using srb2::math::Vec2;
namespace
{
Vec2<Fixed> angle_vector(angle_t x)
{
return Vec2<Fixed> {FCOS(x), FSIN(x)};
}
struct IvoBall : Mobj
{
static constexpr tic_t kCooldown = TICRATE*2;
static constexpr tic_t kFlashTime = TICRATE/2;
static constexpr Fixed kRippleFactor = 128*FRACUNIT/3;
static constexpr Fixed kBobHeight = 8*FRACUNIT;
static constexpr tic_t kBobTime = kFlashTime * 16;
static constexpr int kFloat = 24;
void extravalue1() = delete;
tic_t timer() const { return mobj_t::extravalue1; }
void timer(tic_t n) { mobj_t::extravalue1 = n; }
void extravalue2() = delete;
fixed_t offset() const { return mobj_t::extravalue2; }
void offset(fixed_t n) { mobj_t::extravalue2 = n; }
void init()
{
Fixed wave{(x / mapobjectscale) + (y / mapobjectscale)};
offset(wave / kRippleFactor);
color = SKINCOLOR_TANGERINE;
sprzoff = kFloat * mapobjectscale;
}
void think()
{
if (timer())
{
timer(timer() - 1);
if (timer() == 0)
{
renderflags &= ~RF_DONTDRAW;
}
}
fixed_t ballTimer = leveltime + offset();
Fixed bob = kBobHeight * Fixed {FSIN((M_TAU_FIXED * kBobTime) * ballTimer)};
spriteyoffset = bob;
colorized = !((ballTimer / kFlashTime) & 1);
}
void touch(Mobj* toucher)
{
if (timer())
{
return;
}
renderflags |= RF_DONTDRAW;
timer(kCooldown);
toucher->player->ringboost += 30;
if (P_IsDisplayPlayer(toucher->player))
{
S_StartSoundAtVolume(nullptr, sfx_ivobal, 160);
}
}
};
struct PatrolIvoBall : IvoBall
{
void init()
{
Vec2<Fixed> v = angle_vector(angle) * Fixed {info->speed} * Fixed {mapobjectscale};
momx = -v.x;
momy = v.y;
IvoBall::init();
}
void think()
{
if (!P_TryMove(this, x + momx, y + momy, true, nullptr))
{
angle += ANGLE_180;
momx = -momx;
momy = -momy;
}
IvoBall::think();
}
};
}; // namespace
void Obj_IvoBallInit(mobj_t* mobj)
{
static_cast<IvoBall*>(mobj)->init();
}
void Obj_IvoBallThink(mobj_t* mobj)
{
static_cast<IvoBall*>(mobj)->think();
}
void Obj_IvoBallTouch(mobj_t* special, mobj_t* toucher)
{
static_cast<IvoBall*>(special)->touch(static_cast<Mobj*>(toucher));
}
void Obj_PatrolIvoBallInit(mobj_t* mobj)
{
static_cast<PatrolIvoBall*>(mobj)->init();
}
void Obj_PatrolIvoBallThink(mobj_t* mobj)
{
static_cast<PatrolIvoBall*>(mobj)->think();
}
void Obj_PatrolIvoBallTouch(mobj_t* special, mobj_t* toucher)
{
static_cast<PatrolIvoBall*>(special)->touch(static_cast<Mobj*>(toucher));
}

View file

@ -974,6 +974,18 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
}
case MT_IVOBALL:
case MT_AIRIVOBALL:
{
Obj_IvoBallTouch(special, toucher);
return;
}
case MT_PATROLIVOBALL:
{
Obj_PatrolIvoBallTouch(special, toucher);
return;
}
default: // SOC or script pickup
P_SetTarget(&special->target, toucher);
break;

View file

@ -158,9 +158,9 @@ boolean P_PlayerInPain(player_t *player);
void P_ResetPlayer(player_t *player);
boolean P_PlayerCanDamage(player_t *player, mobj_t *thing);
boolean P_IsLocalPlayer(player_t *player);
boolean P_IsMachineLocalPlayer(player_t *player);
boolean P_IsDisplayPlayer(player_t *player);
boolean P_IsLocalPlayer(const player_t *player);
boolean P_IsMachineLocalPlayer(const player_t *player);
boolean P_IsDisplayPlayer(const player_t *player);
void P_SetPlayerAngle(player_t *player, angle_t angle);
void P_ForceLocalAngle(player_t *player, angle_t angle);

View file

@ -758,6 +758,18 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
return BMIT_CONTINUE;
}
if (tm.thing->type == MT_PATROLIVOBALL)
{
if (!thing->player)
return BMIT_CONTINUE;
if (tm.thing->z > thing->z + thing->height)
return BMIT_CONTINUE; // overhead
if (tm.thing->z + tm.thing->height < thing->z)
return BMIT_CONTINUE; // underneath
Obj_PatrolIvoBallTouch(tm.thing, thing);
return BMIT_CONTINUE;
}
if (thing->type == MT_BATTLEUFO)
{
if (tm.thing->type != MT_PLAYER)

View file

@ -6825,6 +6825,17 @@ static void P_MobjSceneryThink(mobj_t *mobj)
}
break;
}
case MT_IVOBALL:
case MT_AIRIVOBALL:
{
Obj_IvoBallThink(mobj);
return;
}
case MT_PATROLIVOBALL:
{
Obj_PatrolIvoBallThink(mobj);
return;
}
case MT_VWREF:
case MT_VWREB:
{
@ -11088,6 +11099,11 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
case MT_KURAGEN:
thing->shadowscale = FRACUNIT/4;
break;
case MT_IVOBALL:
case MT_PATROLIVOBALL:
case MT_AIRIVOBALL:
thing->shadowscale = FRACUNIT/2;
break;
default:
if (thing->flags & (MF_ENEMY|MF_BOSS))
thing->shadowscale = FRACUNIT;
@ -14449,6 +14465,17 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
Obj_SidewaysFreezeThrusterInit(mobj);
break;
}
case MT_IVOBALL:
case MT_AIRIVOBALL:
{
Obj_IvoBallInit(mobj);
break;
}
case MT_PATROLIVOBALL:
{
Obj_PatrolIvoBallInit(mobj);
break;
}
default:
break;
}

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@ -1026,7 +1026,7 @@ void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative)
// Returns true if player is
// ACTUALLY on the local machine
//
boolean P_IsMachineLocalPlayer(player_t *player)
boolean P_IsMachineLocalPlayer(const player_t *player)
{
UINT8 i;
@ -1051,7 +1051,7 @@ boolean P_IsMachineLocalPlayer(player_t *player)
// on the local machine
// (or simulated party)
//
boolean P_IsLocalPlayer(player_t *player)
boolean P_IsLocalPlayer(const player_t *player)
{
if (player == NULL)
{
@ -1072,7 +1072,7 @@ boolean P_IsLocalPlayer(player_t *player)
// Returns true if player is
// currently being watched.
//
boolean P_IsDisplayPlayer(player_t *player)
boolean P_IsDisplayPlayer(const player_t *player)
{
UINT8 i;

View file

@ -613,7 +613,7 @@ void S_StartSound(const void *origin, sfxenum_t sfx_id)
S_StartSoundAtVolume(origin, sfx_id, 255);
}
void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, player_t *owner)
void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, const player_t *owner)
{
if (S_SoundDisabled())
return;

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@ -128,7 +128,7 @@ void S_StartSound(const void *origin, sfxenum_t sound_id);
void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume);
// Will start a sound, but only if VFX reduce is off or the owner isn't a display player.
void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, player_t *owner);
void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, const player_t *owner);
#define S_ReducedVFXSound(a, b, c) S_ReducedVFXSoundAtVolume(a, b, 255, c)
// Stop sound for thing at <origin>

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@ -1249,6 +1249,8 @@ sfxinfo_t S_sfx[NUMSFX] =
{"glgz1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ice Cube shatters"},
{"ivobal", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Ivo Ball
// Damage sounds
{"dmga1", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
{"dmga2", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},

View file

@ -1320,6 +1320,9 @@ typedef enum
// Ice Cube
sfx_glgz1,
// Ivo Ball
sfx_ivobal,
// Damage sounds
sfx_dmga1,
sfx_dmga2,

View file

@ -515,7 +515,7 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
returny = y;
boolean (*_isHighlightedPlayer)(player_t *) =
boolean (*_isHighlightedPlayer)(const player_t *) =
(demo.playback
? P_IsDisplayPlayer
: P_IsLocalPlayer