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player_t.powerupVFXTimer tic_t -> UINT8
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@ -972,7 +972,7 @@ struct player_t
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UINT8 defenseLockout; // Committed to universal attack/defense, make 'em vulnerable! No whip/guard.
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UINT8 instaWhipChargeLockout; // Input safety
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boolean oldGuard;
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tic_t powerupVFXTimer; // Battle powerup feedback
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UINT8 powerupVFXTimer; // Battle powerup feedback
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UINT8 preventfailsafe; // Set when taking damage to prevent cheesing eggboxes
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