Flicker player and add hitlag when collecting a powerup

This commit is contained in:
SteelT 2024-02-28 21:21:34 -05:00 committed by James R
parent 126c43b250
commit cb21a9c8cd
5 changed files with 35 additions and 13 deletions

View file

@ -409,7 +409,7 @@ struct botvars_t
typedef enum
{
UFOD_GENERIC = 1,
UFOD_GENERIC = 1,
UFOD_BOOST = 1<<1,
UFOD_WHIP = 1<<2,
UFOD_BANANA = 1<<3,
@ -972,6 +972,7 @@ struct player_t
UINT8 defenseLockout; // Committed to universal attack/defense, make 'em vulnerable! No whip/guard.
UINT8 instaWhipChargeLockout; // Input safety
boolean oldGuard;
tic_t powerupVFXTimer; // Battle powerup feedback
UINT8 preventfailsafe; // Set when taking damage to prevent cheesing eggboxes

View file

@ -3827,14 +3827,14 @@ void K_DoPowerClash(mobj_t *t1, mobj_t *t2) {
{
t1->player->instashield = 1;
t1->player->speedpunt += 20;
lag1 -= min(lag1, t1->player->speedpunt/10);
lag1 -= min(lag1, t1->player->speedpunt/10);
}
if (t2->player)
{
t2->player->instashield = 1;
t2->player->speedpunt += 20;
lag2 -= min(lag1, t2->player->speedpunt/10);
lag2 -= min(lag1, t2->player->speedpunt/10);
}
S_StartSound(t1, sfx_parry);
@ -8231,7 +8231,7 @@ static void K_UpdateTripwire(player_t *player)
if (triplevel != TRIPWIRE_CONSUME)
player->tripwireLeniency = max(player->tripwireLeniency, TRIPWIRETIME);
}
// TRIPWIRE_CONSUME is only applied in very specific cases (currently, riding Garden Top)
// and doesn't need leniency; however, it should track leniency from other pass conditions,
// so that stripping Garden Top feels consistent.
@ -8580,10 +8580,10 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (P_PlayerInPain(player))
{
player->ringboost = 0;
player->ringboost = 0;
}
else if (player->ringboost)
{
{
// These values can get FUCKED ever since ring-stacking speed changes.
// If we're not actively being awarded rings, roll off extreme ringboost durations.
if (player->superring == 0)
@ -8608,7 +8608,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->flamedash)
{
player->flamedash--;
if (player->flamedash == 0)
S_StopSoundByID(player->mo, sfx_fshld1);
else if (player->flamedash == 3 && player->curshield == KSHIELD_FLAME) // "Why 3?" We can't blend sounds so this is the best shit I've got
@ -8893,6 +8893,11 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->analoginput = false;
}
if (player->powerupVFXTimer > 0)
{
player->powerupVFXTimer--;
}
if (player->dotrickfx && !player->mo->hitlag)
{
int i;
@ -9067,7 +9072,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
else
{
player->eggmanexplode--;
if (!S_SoundPlaying(player->mo, sfx_kc51))
S_StartSound(player->mo, sfx_kc51);
if (player->eggmanexplode == 5*TICRATE/2)
@ -11830,7 +11835,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
UINT32 behind = K_GetItemRouletteDistance(player, player->itemRoulette.playing);
UINT32 behindMulti = behind / 500;
behindMulti = min(behindMulti, 60);
UINT32 award = 5*player->ringboxaward + 10;
if (!cv_thunderdome.value)
@ -12323,7 +12328,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->ballhogcharge++;
if (player->ballhogcharge % BALLHOGINCREMENT == 0)
{
sfxenum_t hogsound[] =
sfxenum_t hogsound[] =
{
sfx_bhog00,
sfx_bhog01,
@ -12982,7 +12987,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (P_MobjWasRemoved(player->trickIndicator) == false)
trickcolor = player->trickIndicator->color;
if (player->trickpanel == TRICKSTATE_FORWARD)
if (player->trickpanel == TRICKSTATE_FORWARD)
{
for (j = 0; j < 2; j++)
{

View file

@ -9,6 +9,7 @@
#include "p_mobj.h"
#include "s_sound.h"
#include "p_tick.h"
#include "k_hitlag.h"
tic_t K_PowerUpRemaining(const player_t* player, kartitems_t powerup)
{
@ -55,6 +56,8 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
S_StartSound(NULL, sfx_gsha7);
player->flashing = 2*TICRATE;
K_AddHitLag(player->mo, BATTLE_POWERUP_VFX_TIME, false);
player->powerupVFXTimer = BATTLE_POWERUP_VFX_TIME;
g_darkness.start = leveltime;
g_darkness.end = leveltime + BATTLE_POWERUP_VFX_TIME + DARKNESS_FADE_TIME;

View file

@ -584,6 +584,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT8(save->p, players[i].instaWhipCharge);
WRITEUINT8(save->p, players[i].defenseLockout);
WRITEUINT8(save->p, players[i].oldGuard);
WRITEUINT8(save->p, players[i].powerupVFXTimer);
WRITEUINT8(save->p, players[i].preventfailsafe);
@ -1166,6 +1167,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].instaWhipCharge = READUINT8(save->p);
players[i].defenseLockout = READUINT8(save->p);
players[i].oldGuard = READUINT8(save->p);
players[i].powerupVFXTimer = READUINT8(save->p);
players[i].preventfailsafe = READUINT8(save->p);
@ -6047,7 +6049,7 @@ static inline void P_ArchiveMisc(savebuffer_t *save)
if (mapnum < nummapheaders && mapheaderinfo[mapnum] != NULL)
{
WRITEUINT8(save->p, roundqueue.entries[i].overridden);
if (roundqueue.entries[i].overridden == true)
{
WRITESTRINGL(save->p, mapheaderinfo[mapnum]->lumpname, MAXMAPLUMPNAME);

View file

@ -23,7 +23,18 @@ INT32 R_ThingLightLevel(mobj_t* thing)
if (player)
{
if ((player->instaWhipCharge || player->defenseLockout) && !player->whip && (leveltime & 1))
if (player->powerupVFXTimer)
{
if ((leveltime & 1))
{
lightlevel -= 255;
}
else
{
lightlevel += 255;
}
}
else if ((player->instaWhipCharge || player->defenseLockout) && !player->whip && (leveltime & 1))
{
// Darken on every other frame of instawhip cooldown
lightlevel -= 128;