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Don't run P_RespawnBattleBoxes
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1 changed files with 2 additions and 2 deletions
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@ -9948,8 +9948,8 @@ void P_RespawnSpecials(void)
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INT32 time = 30*TICRATE; // Respawn things in empty dedicated servers
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INT32 time = 30*TICRATE; // Respawn things in empty dedicated servers
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mapthing_t *mthing = NULL;
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mapthing_t *mthing = NULL;
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if (!(gametyperules & GTR_CIRCUIT) && numgotboxes >= (4*nummapboxes/5)) // Battle Mode respawns all boxes in a different way
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//if (!(gametyperules & GTR_CIRCUIT) && numgotboxes >= (4*nummapboxes/5)) // Battle Mode respawns all boxes in a different way
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P_RespawnBattleBoxes();
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//P_RespawnBattleBoxes();
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// wait time depends on player count
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// wait time depends on player count
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for (p = 0; p < MAXPLAYERS; p++)
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for (p = 0; p < MAXPLAYERS; p++)
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