Merge branch 'driftboost' into 'master'

Drift boost effects

See merge request KartKrew/Kart!297
This commit is contained in:
Sal 2020-07-20 03:11:58 -04:00
commit 17b244969b
6 changed files with 302 additions and 22 deletions

View file

@ -6585,6 +6585,39 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_DRIFTEXPLODE2",
"S_DRIFTEXPLODE3",
"S_DRIFTEXPLODE4",
"S_DRIFTEXPLODE5",
"S_DRIFTEXPLODE6",
"S_DRIFTEXPLODE7",
"S_DRIFTEXPLODE8",
// Drift boost clip
"S_DRIFTCLIPA1",
"S_DRIFTCLIPA2",
"S_DRIFTCLIPA3",
"S_DRIFTCLIPA4",
"S_DRIFTCLIPA5",
"S_DRIFTCLIPA6",
"S_DRIFTCLIPA7",
"S_DRIFTCLIPA8",
"S_DRIFTCLIPA9",
"S_DRIFTCLIPA10",
"S_DRIFTCLIPA11",
"S_DRIFTCLIPA12",
"S_DRIFTCLIPA13",
"S_DRIFTCLIPA14",
"S_DRIFTCLIPA15",
"S_DRIFTCLIPA16",
"S_DRIFTCLIPB1",
"S_DRIFTCLIPB2",
"S_DRIFTCLIPB3",
"S_DRIFTCLIPB4",
"S_DRIFTCLIPB5",
"S_DRIFTCLIPB6",
"S_DRIFTCLIPB7",
"S_DRIFTCLIPB8",
// Drift boost clip spark
"S_DRIFTCLIPSPARK",
// Sneaker boost effect
"S_BOOSTFLAME",
@ -8093,6 +8126,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_FASTLINE",
"MT_FASTDUST",
"MT_DRIFTEXPLODE",
"MT_DRIFTCLIP",
"MT_DRIFTCLIPSPARK",
"MT_BOOSTFLAME",
"MT_BOOSTSMOKE",
"MT_SNEAKERTRAIL",

View file

@ -72,7 +72,7 @@ char sprnames[NUMSPRITES + 1][5] =
"BFRT","OFRT","RFRT","PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN",
"FWRK","MXCL","RGSP","DRAF","GRES","OTFG","DBOS","EGOO","WTRL","XMS4",
"XMS5","FBUB","GCHA","CHEZ","VIEW"
"XMS5","FBUB","GCHA","CHEZ","VIEW","DBCL","DBNC","DBST",
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -2560,10 +2560,42 @@ state_t states[NUMSTATES] =
{SPR_DSHR, FF_PAPERSPRITE|5, 1, {NULL}, 0, 0, S_FASTDUST7}, // S_FASTDUST6
{SPR_DSHR, FF_PAPERSPRITE|6, 1, {NULL}, 0, 0, S_NULL}, // S_FASTDUST7
{SPR_DBOS, FF_FULLBRIGHT, 2, {NULL}, 6, 1, S_DRIFTEXPLODE2}, // S_DRIFTEXPLODE1
{SPR_DBOS, FF_FULLBRIGHT|1, 2, {NULL}, 6, 1, S_DRIFTEXPLODE3}, // S_DRIFTEXPLODE2
{SPR_DBOS, FF_FULLBRIGHT|2, 2, {NULL}, 6, 1, S_DRIFTEXPLODE4}, // S_DRIFTEXPLODE3
{SPR_DBOS, FF_FULLBRIGHT|3, 2, {NULL}, 6, 1, S_DRIFTEXPLODE1}, // S_DRIFTEXPLODE4
{SPR_DBOS, FF_FULLBRIGHT, 1, {NULL}, 6, 1, S_DRIFTEXPLODE2}, // S_DRIFTEXPLODE1
{SPR_DBST, FF_PAPERSPRITE|FF_FULLBRIGHT, 1, {NULL}, 6, 1, S_DRIFTEXPLODE3}, // S_DRIFTEXPLODE2
{SPR_DBOS, FF_FULLBRIGHT|1, 1, {NULL}, 6, 1, S_DRIFTEXPLODE4}, // S_DRIFTEXPLODE3
{SPR_DBST, FF_PAPERSPRITE|FF_FULLBRIGHT|1, 1, {NULL}, 6, 1, S_DRIFTEXPLODE5}, // S_DRIFTEXPLODE4
{SPR_DBOS, FF_FULLBRIGHT|2, 1, {NULL}, 6, 1, S_DRIFTEXPLODE6}, // S_DRIFTEXPLODE5
{SPR_DBST, FF_PAPERSPRITE|FF_FULLBRIGHT|2, 1, {NULL}, 6, 1, S_DRIFTEXPLODE7}, // S_DRIFTEXPLODE6
{SPR_DBOS, FF_FULLBRIGHT|3, 1, {NULL}, 6, 1, S_DRIFTEXPLODE8}, // S_DRIFTEXPLODE7
{SPR_DBST, FF_PAPERSPRITE|FF_FULLBRIGHT|3, 1, {NULL}, 6, 1, S_DRIFTEXPLODE1}, // S_DRIFTEXPLODE8
{SPR_DBCL, FF_FULLBRIGHT|0x0, 1, {NULL}, 6, 1, S_DRIFTCLIPA2}, // S_DRIFTCLIPA1
{SPR_DBCL, FF_FULLBRIGHT|0x8, 1, {NULL}, 6, 1, S_DRIFTCLIPA3}, // S_DRIFTCLIPA2
{SPR_DBCL, FF_FULLBRIGHT|0x1, 1, {NULL}, 6, 1, S_DRIFTCLIPA4}, // S_DRIFTCLIPA3
{SPR_DBCL, FF_FULLBRIGHT|0x9, 1, {NULL}, 6, 1, S_DRIFTCLIPA5}, // S_DRIFTCLIPA4
{SPR_DBCL, FF_FULLBRIGHT|0x2, 1, {NULL}, 6, 1, S_DRIFTCLIPA6}, // S_DRIFTCLIPA5
{SPR_DBCL, FF_FULLBRIGHT|0xA, 1, {NULL}, 6, 1, S_DRIFTCLIPA7}, // S_DRIFTCLIPA6
{SPR_DBCL, FF_FULLBRIGHT|0x3, 1, {NULL}, 6, 1, S_DRIFTCLIPA8}, // S_DRIFTCLIPA7
{SPR_DBCL, FF_FULLBRIGHT|0xB, 1, {NULL}, 6, 1, S_DRIFTCLIPA9}, // S_DRIFTCLIPA8
{SPR_DBCL, FF_FULLBRIGHT|0x4, 1, {NULL}, 6, 1, S_DRIFTCLIPA10}, // S_DRIFTCLIPA9
{SPR_DBCL, FF_FULLBRIGHT|0xC, 1, {NULL}, 6, 1, S_DRIFTCLIPA11}, // S_DRIFTCLIPA10
{SPR_DBCL, FF_FULLBRIGHT|0x5, 1, {NULL}, 6, 1, S_DRIFTCLIPA12}, // S_DRIFTCLIPA11
{SPR_DBCL, FF_FULLBRIGHT|0xD, 1, {NULL}, 6, 1, S_DRIFTCLIPA13}, // S_DRIFTCLIPA12
{SPR_DBCL, FF_FULLBRIGHT|0x6, 1, {NULL}, 6, 1, S_DRIFTCLIPA14}, // S_DRIFTCLIPA13
{SPR_DBCL, FF_FULLBRIGHT|0xE, 1, {NULL}, 6, 1, S_DRIFTCLIPA15}, // S_DRIFTCLIPA14
{SPR_DBCL, FF_FULLBRIGHT|0x7, 1, {NULL}, 6, 1, S_DRIFTCLIPA16}, // S_DRIFTCLIPA15
{SPR_DBCL, FF_FULLBRIGHT|0xF, 1, {NULL}, 6, 1, S_DRIFTCLIPB1}, // S_DRIFTCLIPA16
{SPR_DBCL, FF_FULLBRIGHT, 2, {NULL}, 6, 1, S_DRIFTCLIPB2}, // S_DRIFTCLIPB1
{SPR_DBCL, FF_FULLBRIGHT|1, 2, {NULL}, 6, 1, S_DRIFTCLIPB3}, // S_DRIFTCLIPB2
{SPR_DBCL, FF_FULLBRIGHT|2, 2, {NULL}, 6, 1, S_DRIFTCLIPB4}, // S_DRIFTCLIPB3
{SPR_DBCL, FF_FULLBRIGHT|3, 2, {NULL}, 6, 1, S_DRIFTCLIPB5}, // S_DRIFTCLIPB4
{SPR_DBCL, FF_FULLBRIGHT|4, 2, {NULL}, 6, 1, S_DRIFTCLIPB6}, // S_DRIFTCLIPB5
{SPR_DBCL, FF_FULLBRIGHT|5, 2, {NULL}, 6, 1, S_DRIFTCLIPB7}, // S_DRIFTCLIPB6
{SPR_DBCL, FF_FULLBRIGHT|6, 2, {NULL}, 6, 1, S_DRIFTCLIPB8}, // S_DRIFTCLIPB7
{SPR_DBCL, FF_FULLBRIGHT|7, 2, {NULL}, 6, 1, S_DRIFTCLIPB1}, // S_DRIFTCLIPB8
{SPR_DBNC, FF_FULLBRIGHT|FF_ANIMATE, 14, {NULL}, 6, 1, S_NULL}, // S_DRIFTCLIPSPARK
{SPR_BOST, FF_FULLBRIGHT|FF_ANIMATE, TICRATE, {NULL}, 6, 1, S_BOOSTSMOKESPAWNER}, // S_BOOSTFLAME
{SPR_NULL, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKESPAWNER
@ -15346,6 +15378,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_DRIFTCLIP
-1, // doomednum
S_DRIFTCLIPA1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
105, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_DONTENCOREMAP|MF_GRENADEBOUNCE|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_DRIFTCLIPSPARK
-1, // doomednum
S_DRIFTCLIPSPARK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BOOSTFLAME
-1, // doomednum
S_BOOSTFLAME, // spawnstate

View file

@ -811,6 +811,10 @@ typedef enum sprite
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
SPR_VIEW,
SPR_DBCL, // Drift boost clip
SPR_DBNC, // Drift boost clip's sparks
SPR_DBST, // Drift boost plume
SPR_FIRSTFREESLOT,
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
NUMSPRITES
@ -3246,6 +3250,39 @@ typedef enum state
S_DRIFTEXPLODE2,
S_DRIFTEXPLODE3,
S_DRIFTEXPLODE4,
S_DRIFTEXPLODE5,
S_DRIFTEXPLODE6,
S_DRIFTEXPLODE7,
S_DRIFTEXPLODE8,
// Drift boost clip
S_DRIFTCLIPA1,
S_DRIFTCLIPA2,
S_DRIFTCLIPA3,
S_DRIFTCLIPA4,
S_DRIFTCLIPA5,
S_DRIFTCLIPA6,
S_DRIFTCLIPA7,
S_DRIFTCLIPA8,
S_DRIFTCLIPA9,
S_DRIFTCLIPA10,
S_DRIFTCLIPA11,
S_DRIFTCLIPA12,
S_DRIFTCLIPA13,
S_DRIFTCLIPA14,
S_DRIFTCLIPA15,
S_DRIFTCLIPA16,
S_DRIFTCLIPB1,
S_DRIFTCLIPB2,
S_DRIFTCLIPB3,
S_DRIFTCLIPB4,
S_DRIFTCLIPB5,
S_DRIFTCLIPB6,
S_DRIFTCLIPB7,
S_DRIFTCLIPB8,
// Drift boost clip sparks
S_DRIFTCLIPSPARK,
// Sneaker boost effect
S_BOOSTFLAME,
@ -4791,6 +4828,8 @@ typedef enum mobj_type
MT_FASTLINE,
MT_FASTDUST,
MT_DRIFTEXPLODE,
MT_DRIFTCLIP,
MT_DRIFTCLIPSPARK,
MT_BOOSTFLAME,
MT_BOOSTSMOKE,
MT_SNEAKERTRAIL,

View file

@ -1648,6 +1648,50 @@ static void K_SpawnBrakeDriftSparks(player_t *player) // Be sure to update the m
sparks->flags2 |= MF2_DONTDRAW;
}
static fixed_t K_RandomFlip(fixed_t f)
{
return ( ( leveltime & 1 ) ? f : -f );
}
void K_SpawnDriftBoostClip(player_t *player)
{
mobj_t *clip;
fixed_t scale = 115*FRACUNIT/100;
fixed_t z;
if (( player->mo->eflags & MFE_VERTICALFLIP ))
z = player->mo->z;
else
z = player->mo->z + player->mo->height;
clip = P_SpawnMobj(player->mo->x, player->mo->y, z, MT_DRIFTCLIP);
P_SetTarget(&clip->target, player->mo);
P_SetScale(clip, ( clip->destscale = FixedMul(scale, player->mo->scale) ));
K_MatchGenericExtraFlags(clip, player->mo);
clip->fuse = 105;
clip->momz = 7 * P_MobjFlip(clip) * clip->scale;
P_InstaThrust(clip, player->mo->angle +
K_RandomFlip(P_RandomRange(FRACUNIT/2, FRACUNIT)),
FixedMul(scale, player->speed));
}
void K_SpawnDriftBoostClipSpark(mobj_t *clip)
{
mobj_t *spark;
spark = P_SpawnMobj(clip->x, clip->y, clip->z, MT_DRIFTCLIPSPARK);
P_SetTarget(&spark->target, clip);
P_SetScale(spark, ( spark->destscale = clip->scale ));
K_MatchGenericExtraFlags(spark, clip);
spark->momx = clip->momx/2;
spark->momy = clip->momx/2;
}
/** \brief Handles the state changing for moving players, moved here to eliminate duplicate code
\param player player data
@ -6330,6 +6374,43 @@ INT32 K_GetKartDriftSparkValue(player_t *player)
return (26*4 + kartspeed*2 + (9 - player->kartweight))*8;
}
/*
Stage 1: red sparks
Stage 2: blue sparks
Stage 3: big large rainbow sparks
*/
static void K_SpawnDriftBoostExplosion(player_t *player, int stage)
{
mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFTEXPLODE);
P_SetTarget(&overlay->target, player->mo);
P_SetScale(overlay, (overlay->destscale = player->mo->scale));
K_FlipFromObject(overlay, player->mo);
switch (stage)
{
case 1:
overlay->color = SKINCOLOR_KETCHUP;
overlay->fuse = 16;
break;
case 2:
overlay->color = SKINCOLOR_SAPPHIRE;
overlay->fuse = 32;
S_StartSound(player->mo, sfx_kc5b);
break;
case 3:
overlay->color = SKINCOLOR_SILVER;
overlay->fuse = 120;
S_StartSound(player->mo, sfx_kc5b);
S_StartSound(player->mo, sfx_s3kc4l);
break;
}
}
static void K_KartDrift(player_t *player, boolean onground)
{
fixed_t minspeed = (10 * player->mo->scale);
@ -6346,10 +6427,6 @@ static void K_KartDrift(player_t *player, boolean onground)
if (player->kartstuff[k_driftcharge] < 0 || player->kartstuff[k_driftcharge] >= dsone)
{
angle_t pushdir = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
//mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFTEXPLODE);
//P_SetTarget(&overlay->target, player->mo);
//P_SetScale(overlay, (overlay->destscale = player->mo->scale));
//K_FlipFromObject(overlay, player->mo);
S_StartSound(player->mo, sfx_s23c);
//K_SpawnDashDustRelease(player);
@ -6362,9 +6439,6 @@ static void K_KartDrift(player_t *player, boolean onground)
if (player->kartstuff[k_driftboost] < 15)
player->kartstuff[k_driftboost] = 15;
//overlay->color = SKINCOLOR_GOLD;
//overlay->fuse = 8;
}
else if (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
{
@ -6375,8 +6449,7 @@ static void K_KartDrift(player_t *player, boolean onground)
if (player->kartstuff[k_driftboost] < 20)
player->kartstuff[k_driftboost] = 20;
//overlay->color = SKINCOLOR_KETCHUP;
//overlay->fuse = 16;
K_SpawnDriftBoostExplosion(player, 1);
}
else if (player->kartstuff[k_driftcharge] < dsthree)
{
@ -6387,8 +6460,7 @@ static void K_KartDrift(player_t *player, boolean onground)
if (player->kartstuff[k_driftboost] < 50)
player->kartstuff[k_driftboost] = 50;
//overlay->color = SKINCOLOR_SAPPHIRE;
//overlay->fuse = 32;
K_SpawnDriftBoostExplosion(player, 2);
}
else if (player->kartstuff[k_driftcharge] >= dsthree)
{
@ -6399,8 +6471,7 @@ static void K_KartDrift(player_t *player, boolean onground)
if (player->kartstuff[k_driftboost] < 125)
player->kartstuff[k_driftboost] = 125;
//overlay->color = SKINCOLOR_SILVER;
//overlay->fuse = 120;
K_SpawnDriftBoostExplosion(player, 3);
}
}

View file

@ -30,6 +30,8 @@ void K_FlipFromObject(mobj_t *mo, mobj_t *master);
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
void K_GenericExtraFlagsNoZAdjust(mobj_t *mo, mobj_t *master);
void K_SpawnDashDustRelease(player_t *player);
void K_SpawnDriftBoostClip(player_t *player);
void K_SpawnDriftBoostClipSpark(mobj_t *clip);
void K_KartMoveAnimation(player_t *player);
void K_KartPlayerHUDUpdate(player_t *player);
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);

View file

@ -2457,6 +2457,17 @@ static boolean P_ZMovement(mobj_t *mo)
mom.z = P_MobjFlip(mo)*FixedMul(5*FRACUNIT, mo->scale);
else if (mo->type == MT_SPINFIRE) // elemental shield fire is another exception here
;
else if (mo->type == MT_DRIFTCLIP)
{
mom.z = -mom.z/2;
if (abs(mom.z) > 4 * mo->scale / 3)
{
K_SpawnDriftBoostClipSpark(mo);
S_StartSound(mo, sfx_tink);
}
else
mo->flags2 ^= MF2_DONTDRAW;
}
else if (mo->flags & MF_MISSILE)
{
if (!(mo->flags & MF_NOCLIP))
@ -8318,15 +8329,48 @@ void P_MobjThinker(mobj_t *mobj)
return;
}
mobj->angle = mobj->target->angle;
P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->angle+ANGLE_180, mobj->target->radius),
mobj->target->y + P_ReturnThrustY(mobj, mobj->angle+ANGLE_180, mobj->target->radius), mobj->target->z);
//mobj->angle = mobj->target->angle;
{
angle_t angle = R_PointToAngle2(0, 0, mobj->target->momx, mobj->target->momy);
fixed_t nudge;
mobj->angle = angle;
if (( mobj->fuse & 1 ))
{
nudge = 4*mobj->target->radius;
}
else
{
nudge = 2*mobj->target->radius;
/* rotate the papersprite frames to see the flat angle */
mobj->angle += ANGLE_90;
}
P_TeleportMove(mobj,
mobj->target->x + P_ReturnThrustX(mobj, angle + ANGLE_180, nudge),
mobj->target->y + P_ReturnThrustY(mobj, angle + ANGLE_180, nudge),
mobj->target->z);
}
P_SetScale(mobj, mobj->target->scale);
mobj->flags2 ^= MF2_DONTDRAW;
#ifdef HWRENDER
mobj->modeltilt = mobj->target->modeltilt;
#endif
if (mobj->fuse <= 16)
{
mobj->color = SKINCOLOR_KETCHUP;
/* don't draw papersprite frames after blue boost */
mobj->flags2 ^= MF2_DONTDRAW;
}
else if (mobj->fuse <= 32)
mobj->color = SKINCOLOR_SAPPHIRE;
else if (mobj->fuse > 32)
mobj->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
if (mobj->fuse == 17 || mobj->fuse == 33)/* to red/blue */
K_SpawnDriftBoostClip(mobj->target->player);
{
player_t *p = NULL;
if (mobj->target->target && mobj->target->target->player)
@ -10754,6 +10798,9 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
case MT_FLOATINGITEM:
thing->shadowscale = FRACUNIT/2;
break;
case MT_DRIFTCLIP:
thing->shadowscale = FRACUNIT/3;
break;
default:
if (thing->flags & (MF_ENEMY|MF_BOSS))
thing->shadowscale = FRACUNIT;