Merge branch 'yeaaaa-bots-lets-go' into 'master'

More Bot Improvements (Again (Again))

See merge request KartKrew/Kart!570
This commit is contained in:
James R 2022-05-20 23:32:01 +00:00
commit 1835605619
11 changed files with 819 additions and 213 deletions

View file

@ -3413,7 +3413,7 @@ static void Got_AddBot(UINT8 **p, INT32 playernum)
{
INT16 newplayernum;
UINT8 skinnum = 0;
UINT8 difficulty = MAXBOTDIFFICULTY;
UINT8 difficulty = DIFFICULTBOT;
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{
@ -5092,6 +5092,8 @@ static void SV_Maketic(void)
{
INT32 i;
ps_botticcmd_time = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
@ -5099,7 +5101,9 @@ static void SV_Maketic(void)
if (K_PlayerUsesBotMovement(&players[i]))
{
precise_t t = I_GetPreciseTime();
K_BuildBotTiccmd(&players[i], &netcmds[maketic%BACKUPTICS][i]);
ps_botticcmd_time += I_GetPreciseTime() - t;
continue;
}

View file

@ -399,9 +399,13 @@ static CV_PossibleValue_t kartbot_cons_t[] = {
{7, "Lv.7"},
{8, "Lv.8"},
{9, "Lv.9"},
{10,"Lv.10"},
{11,"Lv.11"},
{12,"Lv.12"},
{13,"Lv.MAX"},
{0, NULL}
};
consvar_t cv_kartbot = CVAR_INIT ("kartbot", "0", CV_NETVAR|CV_CHEAT, kartbot_cons_t, NULL);
consvar_t cv_kartbot = CVAR_INIT ("kartbot", "0", CV_NETVAR, kartbot_cons_t, NULL);
consvar_t cv_karteliminatelast = CVAR_INIT ("karteliminatelast", "Yes", CV_NETVAR|CV_CHEAT|CV_CALL, CV_YesNo, KartEliminateLast_OnChange);

View file

@ -167,7 +167,7 @@ void K_UpdateMatchRaceBots(void)
}
}
if (difficulty == 0 || bossinfo.boss == true)
if (difficulty == 0 || !(gametyperules & GTR_BOTS) || bossinfo.boss == true)
{
wantedbots = 0;
}
@ -294,6 +294,67 @@ boolean K_BotCanTakeCut(player_t *player)
return false;
}
/*--------------------------------------------------
static fixed_t K_BotSpeedScaled(player_t *player, fixed_t speed)
Gets the bot's speed value, adjusted for predictions.
Mainly to make bots brake earlier when on friction sectors.
Input Arguments:-
player - The bot player to calculate speed for.
speed - Raw speed value.
Return:-
The bot's speed value for calculations.
--------------------------------------------------*/
static fixed_t K_BotSpeedScaled(player_t *player, fixed_t speed)
{
fixed_t result = speed;
if (player->mo->movefactor != FRACUNIT)
{
fixed_t moveFactor = player->mo->movefactor;
if (moveFactor == 0)
{
moveFactor = 1;
}
// Reverse against friction. Allows for bots to
// acknowledge they'll be moving faster on ice,
// and to steer harder / brake earlier.
moveFactor = FixedDiv(FRACUNIT, moveFactor);
// The full value is way too strong, reduce it.
moveFactor -= (moveFactor - FRACUNIT)*3/4;
result = FixedMul(result, moveFactor);
}
if (player->mo->standingslope != NULL)
{
const pslope_t *slope = player->mo->standingslope;
if (!(slope->flags & SL_NOPHYSICS) && abs(slope->zdelta) >= FRACUNIT/21)
{
fixed_t slopeMul = FRACUNIT;
angle_t angle = K_MomentumAngle(player->mo) - slope->xydirection;
if (P_MobjFlip(player->mo) * slope->zdelta < 0)
angle ^= ANGLE_180;
// Going uphill: 0
// Going downhill: FRACUNIT*2
slopeMul = FRACUNIT + FINECOSINE(angle >> ANGLETOFINESHIFT);
// Range: 0.9 to 1.1
result = FixedMul(result, (FRACUNIT*9/10) + (slopeMul/10));
}
}
return result;
}
/*--------------------------------------------------
static line_t *K_FindBotController(mobj_t *mo)
@ -426,7 +487,7 @@ static UINT32 K_BotRubberbandDistance(player_t *player)
fixed_t K_BotRubberband(player_t *player)
{
fixed_t rubberband = FRACUNIT;
fixed_t max, min;
fixed_t rubbermax, rubbermin;
player_t *firstplace = NULL;
line_t *botController = NULL;
UINT8 i;
@ -477,32 +538,34 @@ fixed_t K_BotRubberband(player_t *player)
if (wanteddist > player->distancetofinish)
{
// Whoa, you're too far ahead! Slow back down a little.
rubberband += (MAXBOTDIFFICULTY - player->botvars.difficulty) * (distdiff / 3);
rubberband += (DIFFICULTBOT - min(DIFFICULTBOT, player->botvars.difficulty)) * (distdiff / 3);
}
else
{
// Catch up to your position!
rubberband += (2*player->botvars.difficulty) * distdiff;
rubberband += player->botvars.difficulty * distdiff;
}
}
// Lv. 1: x1.0 max
// Lv. 5: x1.5 max
// Lv. 9: x2.0 max
max = FRACUNIT + ((FRACUNIT * (player->botvars.difficulty - 1)) / (MAXBOTDIFFICULTY - 1));
// Lv. 1: x1.0 max
// Lv. 5: x1.4 max
// Lv. 9: x1.8 max
// Lv. MAX: x2.2 max
rubbermax = FRACUNIT + ((FRACUNIT * (player->botvars.difficulty - 1)) / 10);
// Lv. 1: x0.75 min
// Lv. 5: x0.875 min
// Lv. 9: x1.0 min
min = FRACUNIT - (((FRACUNIT/4) * (MAXBOTDIFFICULTY - player->botvars.difficulty)) / (MAXBOTDIFFICULTY - 1));
// Lv. 1: x0.75 min
// Lv. 5: x0.875 min
// Lv. 9: x1.0 min
// Lv. MAX: x1.0 min
rubbermin = FRACUNIT - (((FRACUNIT/4) * (DIFFICULTBOT - min(DIFFICULTBOT, player->botvars.difficulty))) / (DIFFICULTBOT - 1));
if (rubberband > max)
if (rubberband > rubbermax)
{
rubberband = max;
rubberband = rubbermax;
}
else if (rubberband < min)
else if (rubberband < rubbermin)
{
rubberband = min;
rubberband = rubbermin;
}
return rubberband;
@ -573,8 +636,9 @@ fixed_t K_BotTopSpeedRubberband(player_t *player)
--------------------------------------------------*/
fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict)
{
const fixed_t value = 20776;
fixed_t rubberband = K_BotRubberband(player) - FRACUNIT;
fixed_t origFrict, newFrict;
fixed_t newFrict = frict;
if (rubberband <= 0)
{
@ -584,30 +648,11 @@ fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict)
if (player->tiregrease > 0)
{
// This isn't great -- it means rubberbanding will slow down when they hit a spring
// But it's better than the opposite where they accelerate into hyperspace :V
// (would appreciate an actual fix though ... could try being additive instead of multiplicative)
// Bots will lose all of their momentum without this.
return frict;
}
origFrict = FixedDiv(ORIG_FRICTION, FRACUNIT + (rubberband / 2));
if (frict == ORIG_FRICTION)
{
newFrict = origFrict;
}
else
{
// Do some mumbo jumbo to make our friction value
// relative to what it WOULD be for ORIG_FRICTION.
// (I hate multiplicative friction :/)
fixed_t offset = ORIG_FRICTION - frict;
fixed_t ratio = FixedDiv(frict, ORIG_FRICTION);
offset = FixedDiv(offset, ratio);
newFrict = frict + offset;
}
newFrict = frict - FixedMul(value, rubberband);
if (newFrict < 0)
newFrict = 0;
@ -673,7 +718,7 @@ static botprediction_t *K_CreateBotPrediction(player_t *player)
const INT16 normal = KART_FULLTURN; // "Standard" handling to compare to
const tic_t futuresight = (TICRATE * normal) / max(1, handling); // How far ahead into the future to try and predict
const fixed_t speed = P_AproxDistance(player->mo->momx, player->mo->momy);
const fixed_t speed = K_BotSpeedScaled(player, P_AproxDistance(player->mo->momx, player->mo->momy));
const INT32 startDist = (768 * mapobjectscale) / FRACUNIT;
const INT32 distance = ((speed / FRACUNIT) * futuresight) + startDist;
@ -851,7 +896,7 @@ static UINT8 K_TrySpindash(player_t *player)
{
INT32 boosthold = starttime - K_GetSpindashChargeTime(player);
boosthold -= (MAXBOTDIFFICULTY - player->botvars.difficulty) * difficultyModifier;
boosthold -= (DIFFICULTBOT - min(DIFFICULTBOT, player->botvars.difficulty)) * difficultyModifier;
if (leveltime >= (unsigned)boosthold)
{
@ -1017,6 +1062,264 @@ static void K_BotTrick(player_t *player, ticcmd_t *cmd, line_t *botController)
}
}
/*--------------------------------------------------
static INT32 K_HandleBotTrack(player_t *player, ticcmd_t *cmd, botprediction_t *predict)
Determines inputs for standard track driving.
Input Arguments:-
player - Player to generate the ticcmd for.
cmd - The player's ticcmd to modify.
predict - Pointer to the bot's prediction.
Return:-
New value for turn amount.
--------------------------------------------------*/
static INT32 K_HandleBotTrack(player_t *player, ticcmd_t *cmd, botprediction_t *predict, angle_t destangle)
{
// Handle steering towards waypoints!
INT32 turnamt = 0;
SINT8 turnsign = 0;
angle_t moveangle, angle;
INT16 anglediff;
I_Assert(predict != NULL);
moveangle = player->mo->angle;
angle = (moveangle - destangle);
if (angle < ANGLE_180)
{
turnsign = -1; // Turn right
anglediff = AngleFixed(angle)>>FRACBITS;
}
else
{
turnsign = 1; // Turn left
anglediff = 360-(AngleFixed(angle)>>FRACBITS);
}
anglediff = abs(anglediff);
turnamt = KART_FULLTURN * turnsign;
if (anglediff > 90)
{
// Wrong way!
cmd->forwardmove = -MAXPLMOVE;
cmd->buttons |= BT_BRAKE;
}
else
{
const fixed_t playerwidth = (player->mo->radius * 2);
fixed_t realrad = predict->radius - (playerwidth * 4); // Remove a "safe" distance away from the edges of the road
fixed_t rad = realrad;
fixed_t dirdist = K_DistanceOfLineFromPoint(
player->mo->x, player->mo->y,
player->mo->x + FINECOSINE(moveangle >> ANGLETOFINESHIFT), player->mo->y + FINESINE(moveangle >> ANGLETOFINESHIFT),
predict->x, predict->y
);
if (realrad < player->mo->radius)
{
realrad = player->mo->radius;
}
if (anglediff > 0)
{
// Become more precise based on how hard you need to turn
// This makes predictions into turns a little nicer
// Facing 90 degrees away from the predicted point gives you a 1/3 radius
rad = FixedMul(rad, ((135 - anglediff) * FRACUNIT) / 135);
}
if (rad > realrad)
{
rad = realrad;
}
else if (rad < playerwidth)
{
rad = playerwidth;
}
cmd->buttons |= BT_ACCELERATE;
// Full speed ahead!
cmd->forwardmove = MAXPLMOVE;
if (dirdist <= rad)
{
fixed_t speedmul = FixedDiv(K_BotSpeedScaled(player, player->speed), K_GetKartSpeed(player, false));
fixed_t speedrad = rad/4;
if (speedmul > FRACUNIT)
{
speedmul = FRACUNIT;
}
// Increase radius with speed
// At low speed, the CPU will try to be more accurate
// At high speed, they're more likely to lawnmower
speedrad += FixedMul(speedmul, rad - speedrad);
if (speedrad < playerwidth)
{
speedrad = playerwidth;
}
if (dirdist <= speedrad)
{
// Don't turn at all
turnamt = 0;
}
}
}
return turnamt;
}
/*--------------------------------------------------
static INT32 K_HandleBotReverse(player_t *player, ticcmd_t *cmd, botprediction_t *predict)
Determines inputs for reversing.
Input Arguments:-
player - Player to generate the ticcmd for.
cmd - The player's ticcmd to modify.
predict - Pointer to the bot's prediction.
Return:-
New value for turn amount.
--------------------------------------------------*/
static INT32 K_HandleBotReverse(player_t *player, ticcmd_t *cmd, botprediction_t *predict, angle_t destangle)
{
// Handle steering towards waypoints!
INT32 turnamt = 0;
SINT8 turnsign = 0;
angle_t moveangle, angle;
INT16 anglediff, momdiff;
if (predict != NULL)
{
// TODO: Should we reverse through bot controllers?
return K_HandleBotTrack(player, cmd, predict, destangle);
}
if (player->nextwaypoint == NULL
|| player->nextwaypoint->mobj == NULL
|| P_MobjWasRemoved(player->nextwaypoint->mobj))
{
// No data available...
return 0;
}
if ((player->nextwaypoint->prevwaypoints != NULL)
&& (player->nextwaypoint->numprevwaypoints > 0U))
{
size_t i;
for (i = 0U; i < player->nextwaypoint->numprevwaypoints; i++)
{
if (!K_GetWaypointIsEnabled(player->nextwaypoint->prevwaypoints[i]))
{
continue;
}
destangle = R_PointToAngle2(
player->nextwaypoint->prevwaypoints[i]->mobj->x, player->nextwaypoint->prevwaypoints[i]->mobj->y,
player->nextwaypoint->mobj->x, player->nextwaypoint->mobj->y
);
break;
}
}
// Calculate turn direction first.
moveangle = player->mo->angle;
angle = (moveangle - destangle);
if (angle < ANGLE_180)
{
turnsign = -1; // Turn right
anglediff = AngleFixed(angle)>>FRACBITS;
}
else
{
turnsign = 1; // Turn left
anglediff = 360-(AngleFixed(angle)>>FRACBITS);
}
anglediff = abs(anglediff);
turnamt = KART_FULLTURN * turnsign;
// Now calculate momentum
momdiff = 180;
if (player->speed > player->mo->scale)
{
momdiff = 0;
moveangle = K_MomentumAngle(player->mo);
angle = (moveangle - destangle);
if (angle < ANGLE_180)
{
momdiff = AngleFixed(angle)>>FRACBITS;
}
else
{
momdiff = 360-(AngleFixed(angle)>>FRACBITS);
}
momdiff = abs(momdiff);
}
if (anglediff > 90 || momdiff < 90)
{
// We're not facing the track,
// or we're going too fast.
// Let's E-Brake.
cmd->forwardmove = 0;
cmd->buttons |= BT_ACCELERATE|BT_BRAKE;
}
else
{
fixed_t slopeMul = FRACUNIT;
if (player->mo->standingslope != NULL)
{
const pslope_t *slope = player->mo->standingslope;
if (!(slope->flags & SL_NOPHYSICS) && abs(slope->zdelta) >= FRACUNIT/21)
{
angle_t sangle = player->mo->angle - slope->xydirection;
if (P_MobjFlip(player->mo) * slope->zdelta < 0)
sangle ^= ANGLE_180;
slopeMul = FRACUNIT - FINECOSINE(sangle >> ANGLETOFINESHIFT);
}
}
#define STEEP_SLOPE (FRACUNIT*11/10)
if (slopeMul > STEEP_SLOPE)
{
// Slope is too steep to reverse -- EBrake.
cmd->forwardmove = 0;
cmd->buttons |= BT_ACCELERATE|BT_BRAKE;
}
else
{
cmd->forwardmove = -MAXPLMOVE;
cmd->buttons |= BT_BRAKE; //|BT_LOOKBACK
}
#undef STEEP_SLOPE
if (anglediff < 10)
{
turnamt = 0;
}
}
return turnamt;
}
/*--------------------------------------------------
void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
@ -1026,6 +1329,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
{
botprediction_t *predict = NULL;
boolean trySpindash = true;
angle_t destangle = 0;
UINT8 spindash = 0;
INT32 turnamt = 0;
line_t *botController = NULL;
@ -1039,13 +1343,11 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
// Remove any existing controls
memset(cmd, 0, sizeof(ticcmd_t));
if (
gamestate != GS_LEVEL
if (gamestate != GS_LEVEL
|| player->mo->scale <= 1
|| player->playerstate == PST_DEAD
|| leveltime <= introtime
|| (player->exiting && !(gametyperules & GTR_CIRCUIT))
)
|| !(gametyperules & GTR_BOTS))
{
// No need to do anything else.
return;
@ -1067,170 +1369,133 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
return;
}
if ((player->nextwaypoint != NULL
&& player->nextwaypoint->mobj != NULL
&& !P_MobjWasRemoved(player->nextwaypoint->mobj))
|| (botController != NULL))
destangle = player->mo->angle;
if (botController != NULL && (botController->flags & ML_EFFECT1))
{
// Handle steering towards waypoints!
SINT8 turnsign = 0;
angle_t destangle, moveangle, angle;
INT16 anglediff;
const fixed_t dist = (player->mo->radius * 4);
if (botController != NULL && (botController->flags & ML_EFFECT1))
{
const fixed_t dist = (player->mo->radius * 4);
// X Offset: Movement direction
destangle = FixedAngle(sides[botController->sidenum[0]].textureoffset);
// X Offset: Movement direction
destangle = FixedAngle(sides[botController->sidenum[0]].textureoffset);
// Overwritten prediction
predict = Z_Calloc(sizeof(botprediction_t), PU_STATIC, NULL);
// Overwritten prediction
predict = Z_Calloc(sizeof(botprediction_t), PU_STATIC, NULL);
predict->x = player->mo->x + FixedMul(dist, FINECOSINE(destangle >> ANGLETOFINESHIFT));
predict->y = player->mo->y + FixedMul(dist, FINESINE(destangle >> ANGLETOFINESHIFT));
predict->radius = (DEFAULT_WAYPOINT_RADIUS / 4) * mapobjectscale;
}
else
{
predict = K_CreateBotPrediction(player);
K_NudgePredictionTowardsObjects(predict, player);
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
}
moveangle = player->mo->angle;
angle = (moveangle - destangle);
if (angle < ANGLE_180)
{
turnsign = -1; // Turn right
anglediff = AngleFixed(angle)>>FRACBITS;
}
else
{
turnsign = 1; // Turn left
anglediff = 360-(AngleFixed(angle)>>FRACBITS);
}
anglediff = abs(anglediff);
turnamt = KART_FULLTURN * turnsign;
if (anglediff > 90)
{
// Wrong way!
cmd->forwardmove = -MAXPLMOVE;
cmd->buttons |= BT_BRAKE;
}
else
{
const fixed_t playerwidth = (player->mo->radius * 2);
fixed_t realrad = predict->radius - (playerwidth * 4); // Remove a "safe" distance away from the edges of the road
fixed_t rad = realrad;
fixed_t dirdist = K_DistanceOfLineFromPoint(
player->mo->x, player->mo->y,
player->mo->x + FINECOSINE(moveangle >> ANGLETOFINESHIFT), player->mo->y + FINESINE(moveangle >> ANGLETOFINESHIFT),
predict->x, predict->y
);
if (anglediff > 0)
{
// Become more precise based on how hard you need to turn
// This makes predictions into turns a little nicer
// Facing 90 degrees away from the predicted point gives you a 1/3 radius
rad = FixedMul(rad, ((135 - anglediff) * FRACUNIT) / 135);
}
if (rad > realrad)
{
rad = realrad;
}
else if (rad < playerwidth)
{
rad = playerwidth;
}
cmd->buttons |= BT_ACCELERATE;
// Full speed ahead!
cmd->forwardmove = MAXPLMOVE;
if (dirdist <= rad)
{
fixed_t speedmul = FixedDiv(player->speed, K_GetKartSpeed(player, false));
fixed_t speedrad = rad/4;
if (speedmul > FRACUNIT)
{
speedmul = FRACUNIT;
}
// Increase radius with speed
// At low speed, the CPU will try to be more accurate
// At high speed, they're more likely to lawnmower
speedrad += FixedMul(speedmul, rad - speedrad);
if (speedrad < playerwidth)
{
speedrad = playerwidth;
}
if (dirdist <= speedrad)
{
// Don't turn at all
turnamt = 0;
}
}
}
predict->x = player->mo->x + FixedMul(dist, FINECOSINE(destangle >> ANGLETOFINESHIFT));
predict->y = player->mo->y + FixedMul(dist, FINESINE(destangle >> ANGLETOFINESHIFT));
predict->radius = (DEFAULT_WAYPOINT_RADIUS / 4) * mapobjectscale;
}
if (leveltime <= starttime && finishBeamLine != NULL)
{
// Handle POSITION!!
const fixed_t distBase = 384*mapobjectscale;
const fixed_t distAdjust = 64*mapobjectscale;
const fixed_t closeDist = distBase + (distAdjust * (9 - player->kartweight));
const fixed_t farDist = closeDist + (distAdjust * 2);
const tic_t futureSight = (TICRATE >> 1);
fixed_t distToFinish = K_DistanceOfLineFromPoint(
finishBeamLine->v1->x, finishBeamLine->v1->y,
finishBeamLine->v2->x, finishBeamLine->v2->y,
player->mo->x, player->mo->y
) - player->speed;
) - (K_BotSpeedScaled(player, player->speed) * futureSight);
// Don't run the spindash code at all until we're in the right place
trySpindash = false;
// If you're too far, enable spindash & stay still.
// If you're too close, start backing up.
if (distToFinish < closeDist)
{
// Silly way of getting us to reverse, but it respects the above code
// where we figure out what the shape of the track looks like.
UINT16 oldButtons = cmd->buttons;
cmd->buttons &= ~(BT_ACCELERATE|BT_BRAKE);
if (oldButtons & BT_ACCELERATE)
{
cmd->buttons |= BT_BRAKE;
}
if (oldButtons & BT_BRAKE)
{
cmd->buttons |= BT_ACCELERATE;
}
cmd->forwardmove = -cmd->forwardmove;
// We're too close, we need to start backing up.
turnamt = K_HandleBotReverse(player, cmd, predict, destangle);
}
else if (distToFinish < farDist)
{
// We're in about the right place, spindash now.
cmd->forwardmove = 0;
trySpindash = true;
INT32 bullyTurn = INT32_MAX;
// We're in about the right place, let's do whatever we want to.
if (player->kartspeed >= 5)
{
// Faster characters want to spindash.
// Slower characters will use their momentum.
trySpindash = true;
}
// Look for characters to bully.
bullyTurn = K_PositionBully(player);
if (bullyTurn == INT32_MAX)
{
// No one to bully, just go for a spindash as anyone.
if (predict == NULL)
{
// Create a prediction.
if (player->nextwaypoint != NULL
&& player->nextwaypoint->mobj != NULL
&& !P_MobjWasRemoved(player->nextwaypoint->mobj))
{
predict = K_CreateBotPrediction(player);
K_NudgePredictionTowardsObjects(predict, player);
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
}
}
turnamt = K_HandleBotTrack(player, cmd, predict, destangle);
cmd->buttons &= ~(BT_ACCELERATE|BT_BRAKE);
cmd->forwardmove = 0;
trySpindash = true;
}
else
{
turnamt = bullyTurn;
// If already spindashing, wait until we get a relatively OK charge first.
if (player->spindash == 0 || player->spindash > TICRATE)
{
trySpindash = false;
cmd->buttons |= BT_ACCELERATE;
cmd->forwardmove = MAXPLMOVE;
}
}
}
else
{
// Too far away, we need to just drive up.
if (predict == NULL)
{
// Create a prediction.
if (player->nextwaypoint != NULL
&& player->nextwaypoint->mobj != NULL
&& !P_MobjWasRemoved(player->nextwaypoint->mobj))
{
predict = K_CreateBotPrediction(player);
K_NudgePredictionTowardsObjects(predict, player);
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
}
}
turnamt = K_HandleBotTrack(player, cmd, predict, destangle);
}
}
else
{
// Handle steering towards waypoints!
if (predict == NULL)
{
// Create a prediction.
if (player->nextwaypoint != NULL
&& player->nextwaypoint->mobj != NULL
&& !P_MobjWasRemoved(player->nextwaypoint->mobj))
{
predict = K_CreateBotPrediction(player);
K_NudgePredictionTowardsObjects(predict, player);
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
}
}
turnamt = K_HandleBotTrack(player, cmd, predict, destangle);
}
if (trySpindash == true)
@ -1315,4 +1580,3 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
Z_Free(predict);
}
}

View file

@ -18,7 +18,10 @@
#include "r_defs.h"
// Maximum value of botvars.difficulty
#define MAXBOTDIFFICULTY 9
#define MAXBOTDIFFICULTY 13
// Level of a "difficult" bot. The max bot level was increased, but this keeps all of the same calculations.
#define DIFFICULTBOT 9
// How many tics in a row do you need to turn in this direction before we'll let you turn.
// Made it as small as possible without making it look like the bots are twitching constantly.
@ -220,6 +223,21 @@ boolean K_BotHatesThisSector(player_t *player, sector_t *sec, fixed_t x, fixed_t
void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player);
/*--------------------------------------------------
INT32 K_PositionBully(player_t *player)
Calculates a turn value to reach a player that can be bullied.
Input Arguments:-
player - Bot to run this for.
Return:-
INT32_MAX if couldn't find anything, otherwise a steering value.
--------------------------------------------------*/
INT32 K_PositionBully(player_t *player);
/*--------------------------------------------------
void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd);

View file

@ -40,6 +40,9 @@ struct globalsmuggle
INT64 avoidAvgX[2], avoidAvgY[2];
UINT32 avoidObjs[2];
fixed_t annoyscore;
mobj_t *annoymo;
fixed_t closestlinedist;
fixed_t eggboxx, eggboxy;
@ -771,3 +774,151 @@ void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player)
}
}
}
/*--------------------------------------------------
static boolean K_FindPlayersToBully(mobj_t *thing)
Blockmap search function.
Finds players around the bot to bump.
Input Arguments:-
thing - Object passed in from iteration.
Return:-
true continues searching, false ends the search early.
--------------------------------------------------*/
static boolean K_FindPlayersToBully(mobj_t *thing)
{
INT16 anglediff;
fixed_t fulldist;
fixed_t ourweight, theirweight, weightdiff;
angle_t ourangle, destangle, angle;
if (!globalsmuggle.botmo || P_MobjWasRemoved(globalsmuggle.botmo) || !globalsmuggle.botmo->player)
{
return false;
}
if (thing->health <= 0)
{
return true;
}
if (!thing->player)
{
return true;
}
if (globalsmuggle.botmo == thing)
{
return true;
}
fulldist = R_PointToDist2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, thing->x, thing->y) - thing->radius;
if (fulldist > globalsmuggle.distancetocheck)
{
return true;
}
if (P_CheckSight(globalsmuggle.botmo, thing) == false)
{
return true;
}
ourangle = globalsmuggle.botmo->angle;
destangle = R_PointToAngle2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, thing->x, thing->y);
angle = (ourangle - destangle);
if (angle < ANGLE_180)
{
anglediff = AngleFixed(angle)>>FRACBITS;
}
else
{
anglediff = 360-(AngleFixed(angle)>>FRACBITS);
}
anglediff = abs(anglediff);
ourweight = K_GetMobjWeight(globalsmuggle.botmo, thing);
theirweight = K_GetMobjWeight(thing, globalsmuggle.botmo);
weightdiff = 0;
if (anglediff >= 90)
{
weightdiff = theirweight - ourweight;
}
else
{
weightdiff = ourweight - theirweight;
}
if (weightdiff > mapobjectscale && weightdiff > globalsmuggle.annoyscore)
{
globalsmuggle.annoyscore = weightdiff;
globalsmuggle.annoymo = thing;
}
return true;
}
/*--------------------------------------------------
INT32 K_PositionBully(player_t *player)
See header file for description.
--------------------------------------------------*/
INT32 K_PositionBully(player_t *player)
{
INT32 xl, xh, yl, yh, bx, by;
angle_t ourangle, destangle, angle;
INT16 anglediff;
globalsmuggle.botmo = player->mo;
globalsmuggle.distancetocheck = 1024*player->mo->scale;
globalsmuggle.annoymo = NULL;
globalsmuggle.annoyscore = 0;
xl = (unsigned)(globalsmuggle.botmo->x - globalsmuggle.distancetocheck - bmaporgx)>>MAPBLOCKSHIFT;
xh = (unsigned)(globalsmuggle.botmo->x + globalsmuggle.distancetocheck - bmaporgx)>>MAPBLOCKSHIFT;
yl = (unsigned)(globalsmuggle.botmo->y - globalsmuggle.distancetocheck - bmaporgy)>>MAPBLOCKSHIFT;
yh = (unsigned)(globalsmuggle.botmo->y + globalsmuggle.distancetocheck - bmaporgy)>>MAPBLOCKSHIFT;
BMBOUNDFIX(xl, xh, yl, yh);
for (bx = xl; bx <= xh; bx++)
{
for (by = yl; by <= yh; by++)
{
P_BlockThingsIterator(bx, by, K_FindPlayersToBully);
}
}
if (globalsmuggle.annoymo == NULL)
{
return INT32_MAX;
}
ourangle = globalsmuggle.botmo->angle;
destangle = R_PointToAngle2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, globalsmuggle.annoymo->x, globalsmuggle.annoymo->y);
angle = (ourangle - destangle);
if (angle < ANGLE_180)
{
anglediff = AngleFixed(angle)>>FRACBITS;
}
else
{
anglediff = 360-(AngleFixed(angle)>>FRACBITS);
}
if (anglediff < 30)
return 0;
if (anglediff < 0)
return -KART_FULLTURN;
return KART_FULLTURN;
}

View file

@ -95,6 +95,25 @@ INT16 K_CalculateGPRankPoints(UINT8 position, UINT8 numplayers)
return points;
}
/*--------------------------------------------------
SINT8 K_BotDefaultSkin(void)
See header file for description.
--------------------------------------------------*/
SINT8 K_BotDefaultSkin(void)
{
const char *defaultbotskinname = "eggrobo";
SINT8 defaultbotskin = R_SkinAvailable(defaultbotskinname);
if (defaultbotskin == -1)
{
// This shouldn't happen, but just in case
defaultbotskin = 0;
}
return defaultbotskin;
}
/*--------------------------------------------------
void K_InitGrandPrixBots(void)
@ -102,8 +121,7 @@ INT16 K_CalculateGPRankPoints(UINT8 position, UINT8 numplayers)
--------------------------------------------------*/
void K_InitGrandPrixBots(void)
{
const char *defaultbotskinname = "eggrobo";
SINT8 defaultbotskin = R_SkinAvailable(defaultbotskinname);
const SINT8 defaultbotskin = K_BotDefaultSkin();
const UINT8 startingdifficulty = K_BotStartingDifficulty(grandprixinfo.gamespeed);
UINT8 difficultylevels[MAXPLAYERS];
@ -121,12 +139,6 @@ void K_InitGrandPrixBots(void)
UINT8 newplayernum = 0;
UINT8 i, j;
if (defaultbotskin == -1)
{
// This shouldn't happen, but just in case
defaultbotskin = 0;
}
memset(competitors, MAXPLAYERS, sizeof (competitors));
memset(botskinlist, defaultbotskin, sizeof (botskinlist));
@ -144,7 +156,7 @@ void K_InitGrandPrixBots(void)
}
#if MAXPLAYERS != 16
I_Error("GP bot difficulty levels need rebalacned for the new player count!\n");
I_Error("GP bot difficulty levels need rebalanced for the new player count!\n");
#endif
if (grandprixinfo.masterbots)
@ -500,6 +512,126 @@ void K_IncreaseBotDifficulty(player_t *bot)
}
}
/*--------------------------------------------------
void K_RetireBots(void)
See header file for description.
--------------------------------------------------*/
void K_RetireBots(void)
{
const SINT8 defaultbotskin = K_BotDefaultSkin();
SINT8 newDifficulty;
boolean skinusable[MAXSKINS];
UINT8 i;
if (grandprixinfo.gp == true && grandprixinfo.roundnum >= grandprixinfo.cup->numlevels)
{
// Was last map, no replacement.
return;
}
// init usable bot skins list
for (i = 0; i < MAXSKINS; i++)
{
if (i < numskins)
{
skinusable[i] = true;
}
else
{
skinusable[i] = false;
}
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator)
{
skinusable[players[i].skin] = false;
}
}
if (!grandprixinfo.gp) // Sure, let's let this happen all the time :)
{
newDifficulty = cv_kartbot.value;
}
else
{
const UINT8 startingdifficulty = K_BotStartingDifficulty(grandprixinfo.gamespeed);
newDifficulty = startingdifficulty - 4 + grandprixinfo.roundnum;
}
if (newDifficulty > MAXBOTDIFFICULTY)
{
newDifficulty = MAXBOTDIFFICULTY;
}
else if (newDifficulty < 1)
{
newDifficulty = 1;
}
for (i = 0; i < MAXPLAYERS; i++)
{
player_t *bot = NULL;
if (!playeringame[i] || !players[i].bot)
{
continue;
}
bot = &players[i];
if (bot->spectator)
{
continue;
}
if (bot->pflags & PF_NOCONTEST)
{
UINT8 skinnum = P_RandomKey(numskins);
UINT8 loops = 0;
while (!skinusable[skinnum])
{
if (loops >= numskins)
{
// no more skins
break;
}
skinnum++;
if (skinnum >= numskins)
{
skinnum = 0;
}
loops++;
}
if (loops >= numskins)
{
// Use default skin
skinnum = defaultbotskin;
}
skinusable[skinnum] = false;
bot->botvars.difficulty = newDifficulty;
bot->botvars.diffincrease = 0;
SetPlayerSkinByNum(bot - players, skinnum);
bot->skincolor = skins[skinnum].prefcolor;
sprintf(player_names[bot - players], "%s", skins[skinnum].realname);
bot->score = 0;
bot->pflags &= ~PF_NOCONTEST;
}
}
}
/*--------------------------------------------------
void K_FakeBotResults(player_t *bot)

View file

@ -62,6 +62,16 @@ UINT8 K_BotStartingDifficulty(SINT8 value);
INT16 K_CalculateGPRankPoints(UINT8 position, UINT8 numplayers);
/*--------------------------------------------------
SINT8 K_BotDefaultSkin(void);
Returns the skin number of the skin the game
uses as a fallback option.
--------------------------------------------------*/
SINT8 K_BotDefaultSkin(void);
/*--------------------------------------------------
void K_InitGrandPrixBots(void);
@ -95,6 +105,16 @@ void K_UpdateGrandPrixBots(void);
void K_IncreaseBotDifficulty(player_t *bot);
/*--------------------------------------------------
void K_RetireBots(void);
Replaces PF_NOCONTEST bots, by refreshing their difficulty
and changing their skin.
--------------------------------------------------*/
void K_RetireBots(void);
/*--------------------------------------------------
void K_FakeBotResults(player_t *bot);
@ -136,7 +156,7 @@ void K_PlayerLoseLife(player_t *player);
None
Return:-
None
true if can change important gameplay rules, otherwise false.
--------------------------------------------------*/
boolean K_CanChangeRules(void);

View file

@ -3105,7 +3105,7 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
if (K_PlayerUsesBotMovement(player))
{
// Increase bot speed by 1-10% depending on difficulty
fixed_t add = (player->botvars.difficulty * (FRACUNIT/10)) / MAXBOTDIFFICULTY;
fixed_t add = (player->botvars.difficulty * (FRACUNIT/10)) / DIFFICULTBOT;
finalspeed = FixedMul(finalspeed, FRACUNIT + add);
if (player->botvars.rival == true)
@ -8046,7 +8046,7 @@ INT32 K_GetKartRingPower(player_t *player, boolean boosted)
if (boosted == true && K_PlayerUsesBotMovement(player))
{
// Double for Lv. 9
ringPower += (player->botvars.difficulty * ringPower) / MAXBOTDIFFICULTY;
ringPower += (player->botvars.difficulty * ringPower) / DIFFICULTBOT;
}
return ringPower;

View file

@ -46,6 +46,7 @@ static precise_t ps_frametime = 0;
precise_t ps_tictime = 0;
precise_t ps_playerthink_time = 0;
precise_t ps_botticcmd_time = 0;
precise_t ps_thinkertime = 0;
precise_t ps_thlist_times[NUM_THINKERLISTS];
@ -363,6 +364,7 @@ static void M_DrawTickStats(void)
perfstatrow_t extra_thinker_time_row[] = {
{"lthinkf", "LUAh_ThinkFrame:", &ps_lua_thinkframe_time},
{"botcmd ", "Bot logic: ", &ps_botticcmd_time},
{"other ", "Other: ", &extratime},
{0}
};

View file

@ -19,6 +19,7 @@
extern precise_t ps_tictime;
extern precise_t ps_playerthink_time;
extern precise_t ps_botticcmd_time;
extern precise_t ps_thinkertime;
extern precise_t ps_thlist_times[];

View file

@ -316,25 +316,27 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
data.pos[data.numplayers] = data.numplayers+1;
}
if ((powertype == PWRLV_DISABLED)
&& (!rankingsmode)
&& !(players[i].pflags & PF_NOCONTEST)
&& (data.pos[data.numplayers] < (numplayersingame + numgriefers)))
if (!rankingsmode)
{
// Online rank is handled further below in this file.
data.increase[i] = K_CalculateGPRankPoints(data.pos[data.numplayers], numplayersingame + numgriefers);
players[i].score += data.increase[i];
}
if ((powertype == PWRLV_DISABLED)
&& !(players[i].pflags & PF_NOCONTEST)
&& (data.pos[data.numplayers] < (numplayersingame + numgriefers)))
{
// Online rank is handled further below in this file.
data.increase[i] = K_CalculateGPRankPoints(data.pos[data.numplayers], numplayersingame + numgriefers);
players[i].score += data.increase[i];
}
if (demo.recording && !rankingsmode)
{
G_WriteStanding(
data.pos[data.numplayers],
data.name[data.numplayers],
*data.character[data.numplayers],
*data.color[data.numplayers],
data.val[data.numplayers]
);
if (demo.recording)
{
G_WriteStanding(
data.pos[data.numplayers],
data.name[data.numplayers],
*data.character[data.numplayers],
*data.color[data.numplayers],
data.val[data.numplayers]
);
}
}
data.numplayers++;
@ -582,6 +584,12 @@ void Y_IntermissionDrawer(void)
V_DrawScaledPatch(x+16, y-4, 0, W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE));
}
if ((players[data.num[i]].pflags & PF_NOCONTEST) && players[data.num[i]].bot)
{
// RETIRED!!
V_DrawScaledPatch(x+12, y-7, 0, W_CachePatchName("K_NOBLNS", PU_CACHE));
}
STRBUFCPY(strtime, data.name[i]);
y2 = y;
@ -803,6 +811,7 @@ void Y_Ticker(void)
{
if (!data.rankingsmode && sorttic != -1 && (intertic >= sorttic + 8))
{
K_RetireBots();
Y_CalculateMatchData(1, Y_CompareRank);
}
@ -1153,6 +1162,7 @@ void Y_StartIntermission(void)
//
void Y_EndIntermission(void)
{
K_RetireBots();
Y_UnloadData();
endtic = -1;