mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'yeaaaa-bots-lets-go' into 'master'
More Bot Improvements (Again (Again)) See merge request KartKrew/Kart!570
This commit is contained in:
commit
1835605619
11 changed files with 819 additions and 213 deletions
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@ -3413,7 +3413,7 @@ static void Got_AddBot(UINT8 **p, INT32 playernum)
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{
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INT16 newplayernum;
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UINT8 skinnum = 0;
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UINT8 difficulty = MAXBOTDIFFICULTY;
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UINT8 difficulty = DIFFICULTBOT;
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if (playernum != serverplayer && !IsPlayerAdmin(playernum))
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{
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@ -5092,6 +5092,8 @@ static void SV_Maketic(void)
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{
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INT32 i;
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ps_botticcmd_time = 0;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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@ -5099,7 +5101,9 @@ static void SV_Maketic(void)
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if (K_PlayerUsesBotMovement(&players[i]))
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{
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precise_t t = I_GetPreciseTime();
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K_BuildBotTiccmd(&players[i], &netcmds[maketic%BACKUPTICS][i]);
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ps_botticcmd_time += I_GetPreciseTime() - t;
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continue;
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}
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@ -399,9 +399,13 @@ static CV_PossibleValue_t kartbot_cons_t[] = {
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{7, "Lv.7"},
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{8, "Lv.8"},
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{9, "Lv.9"},
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{10,"Lv.10"},
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{11,"Lv.11"},
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{12,"Lv.12"},
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{13,"Lv.MAX"},
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{0, NULL}
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};
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consvar_t cv_kartbot = CVAR_INIT ("kartbot", "0", CV_NETVAR|CV_CHEAT, kartbot_cons_t, NULL);
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consvar_t cv_kartbot = CVAR_INIT ("kartbot", "0", CV_NETVAR, kartbot_cons_t, NULL);
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consvar_t cv_karteliminatelast = CVAR_INIT ("karteliminatelast", "Yes", CV_NETVAR|CV_CHEAT|CV_CALL, CV_YesNo, KartEliminateLast_OnChange);
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626
src/k_bot.c
626
src/k_bot.c
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@ -167,7 +167,7 @@ void K_UpdateMatchRaceBots(void)
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}
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}
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if (difficulty == 0 || bossinfo.boss == true)
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if (difficulty == 0 || !(gametyperules & GTR_BOTS) || bossinfo.boss == true)
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{
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wantedbots = 0;
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}
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@ -294,6 +294,67 @@ boolean K_BotCanTakeCut(player_t *player)
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return false;
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}
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/*--------------------------------------------------
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static fixed_t K_BotSpeedScaled(player_t *player, fixed_t speed)
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Gets the bot's speed value, adjusted for predictions.
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Mainly to make bots brake earlier when on friction sectors.
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Input Arguments:-
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player - The bot player to calculate speed for.
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speed - Raw speed value.
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Return:-
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The bot's speed value for calculations.
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--------------------------------------------------*/
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static fixed_t K_BotSpeedScaled(player_t *player, fixed_t speed)
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{
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fixed_t result = speed;
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if (player->mo->movefactor != FRACUNIT)
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{
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fixed_t moveFactor = player->mo->movefactor;
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if (moveFactor == 0)
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{
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moveFactor = 1;
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}
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// Reverse against friction. Allows for bots to
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// acknowledge they'll be moving faster on ice,
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// and to steer harder / brake earlier.
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moveFactor = FixedDiv(FRACUNIT, moveFactor);
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// The full value is way too strong, reduce it.
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moveFactor -= (moveFactor - FRACUNIT)*3/4;
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result = FixedMul(result, moveFactor);
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}
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if (player->mo->standingslope != NULL)
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{
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const pslope_t *slope = player->mo->standingslope;
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if (!(slope->flags & SL_NOPHYSICS) && abs(slope->zdelta) >= FRACUNIT/21)
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{
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fixed_t slopeMul = FRACUNIT;
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angle_t angle = K_MomentumAngle(player->mo) - slope->xydirection;
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if (P_MobjFlip(player->mo) * slope->zdelta < 0)
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angle ^= ANGLE_180;
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// Going uphill: 0
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// Going downhill: FRACUNIT*2
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slopeMul = FRACUNIT + FINECOSINE(angle >> ANGLETOFINESHIFT);
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// Range: 0.9 to 1.1
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result = FixedMul(result, (FRACUNIT*9/10) + (slopeMul/10));
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}
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}
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return result;
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}
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/*--------------------------------------------------
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static line_t *K_FindBotController(mobj_t *mo)
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@ -426,7 +487,7 @@ static UINT32 K_BotRubberbandDistance(player_t *player)
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fixed_t K_BotRubberband(player_t *player)
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{
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fixed_t rubberband = FRACUNIT;
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fixed_t max, min;
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fixed_t rubbermax, rubbermin;
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player_t *firstplace = NULL;
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line_t *botController = NULL;
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UINT8 i;
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@ -477,32 +538,34 @@ fixed_t K_BotRubberband(player_t *player)
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if (wanteddist > player->distancetofinish)
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{
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// Whoa, you're too far ahead! Slow back down a little.
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rubberband += (MAXBOTDIFFICULTY - player->botvars.difficulty) * (distdiff / 3);
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rubberband += (DIFFICULTBOT - min(DIFFICULTBOT, player->botvars.difficulty)) * (distdiff / 3);
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}
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else
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{
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// Catch up to your position!
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rubberband += (2*player->botvars.difficulty) * distdiff;
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rubberband += player->botvars.difficulty * distdiff;
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}
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}
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// Lv. 1: x1.0 max
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// Lv. 5: x1.5 max
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// Lv. 9: x2.0 max
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max = FRACUNIT + ((FRACUNIT * (player->botvars.difficulty - 1)) / (MAXBOTDIFFICULTY - 1));
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// Lv. 1: x1.0 max
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// Lv. 5: x1.4 max
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// Lv. 9: x1.8 max
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// Lv. MAX: x2.2 max
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rubbermax = FRACUNIT + ((FRACUNIT * (player->botvars.difficulty - 1)) / 10);
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// Lv. 1: x0.75 min
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// Lv. 5: x0.875 min
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// Lv. 9: x1.0 min
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min = FRACUNIT - (((FRACUNIT/4) * (MAXBOTDIFFICULTY - player->botvars.difficulty)) / (MAXBOTDIFFICULTY - 1));
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// Lv. 1: x0.75 min
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// Lv. 5: x0.875 min
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// Lv. 9: x1.0 min
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// Lv. MAX: x1.0 min
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rubbermin = FRACUNIT - (((FRACUNIT/4) * (DIFFICULTBOT - min(DIFFICULTBOT, player->botvars.difficulty))) / (DIFFICULTBOT - 1));
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if (rubberband > max)
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if (rubberband > rubbermax)
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{
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rubberband = max;
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rubberband = rubbermax;
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}
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else if (rubberband < min)
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else if (rubberband < rubbermin)
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{
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rubberband = min;
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rubberband = rubbermin;
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}
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return rubberband;
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@ -573,8 +636,9 @@ fixed_t K_BotTopSpeedRubberband(player_t *player)
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--------------------------------------------------*/
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fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict)
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{
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const fixed_t value = 20776;
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fixed_t rubberband = K_BotRubberband(player) - FRACUNIT;
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fixed_t origFrict, newFrict;
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fixed_t newFrict = frict;
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if (rubberband <= 0)
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{
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@ -584,30 +648,11 @@ fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict)
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if (player->tiregrease > 0)
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{
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// This isn't great -- it means rubberbanding will slow down when they hit a spring
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// But it's better than the opposite where they accelerate into hyperspace :V
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// (would appreciate an actual fix though ... could try being additive instead of multiplicative)
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// Bots will lose all of their momentum without this.
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return frict;
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}
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origFrict = FixedDiv(ORIG_FRICTION, FRACUNIT + (rubberband / 2));
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if (frict == ORIG_FRICTION)
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{
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newFrict = origFrict;
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}
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else
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{
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// Do some mumbo jumbo to make our friction value
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// relative to what it WOULD be for ORIG_FRICTION.
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// (I hate multiplicative friction :/)
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fixed_t offset = ORIG_FRICTION - frict;
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fixed_t ratio = FixedDiv(frict, ORIG_FRICTION);
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offset = FixedDiv(offset, ratio);
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newFrict = frict + offset;
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}
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newFrict = frict - FixedMul(value, rubberband);
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if (newFrict < 0)
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newFrict = 0;
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@ -673,7 +718,7 @@ static botprediction_t *K_CreateBotPrediction(player_t *player)
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const INT16 normal = KART_FULLTURN; // "Standard" handling to compare to
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const tic_t futuresight = (TICRATE * normal) / max(1, handling); // How far ahead into the future to try and predict
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const fixed_t speed = P_AproxDistance(player->mo->momx, player->mo->momy);
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const fixed_t speed = K_BotSpeedScaled(player, P_AproxDistance(player->mo->momx, player->mo->momy));
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const INT32 startDist = (768 * mapobjectscale) / FRACUNIT;
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const INT32 distance = ((speed / FRACUNIT) * futuresight) + startDist;
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@ -851,7 +896,7 @@ static UINT8 K_TrySpindash(player_t *player)
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{
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INT32 boosthold = starttime - K_GetSpindashChargeTime(player);
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boosthold -= (MAXBOTDIFFICULTY - player->botvars.difficulty) * difficultyModifier;
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boosthold -= (DIFFICULTBOT - min(DIFFICULTBOT, player->botvars.difficulty)) * difficultyModifier;
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if (leveltime >= (unsigned)boosthold)
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{
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@ -1017,6 +1062,264 @@ static void K_BotTrick(player_t *player, ticcmd_t *cmd, line_t *botController)
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}
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}
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/*--------------------------------------------------
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static INT32 K_HandleBotTrack(player_t *player, ticcmd_t *cmd, botprediction_t *predict)
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Determines inputs for standard track driving.
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Input Arguments:-
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player - Player to generate the ticcmd for.
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cmd - The player's ticcmd to modify.
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predict - Pointer to the bot's prediction.
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Return:-
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New value for turn amount.
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--------------------------------------------------*/
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static INT32 K_HandleBotTrack(player_t *player, ticcmd_t *cmd, botprediction_t *predict, angle_t destangle)
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{
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// Handle steering towards waypoints!
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INT32 turnamt = 0;
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SINT8 turnsign = 0;
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angle_t moveangle, angle;
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INT16 anglediff;
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I_Assert(predict != NULL);
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moveangle = player->mo->angle;
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angle = (moveangle - destangle);
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if (angle < ANGLE_180)
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{
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turnsign = -1; // Turn right
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anglediff = AngleFixed(angle)>>FRACBITS;
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}
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else
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{
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turnsign = 1; // Turn left
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anglediff = 360-(AngleFixed(angle)>>FRACBITS);
|
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}
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anglediff = abs(anglediff);
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turnamt = KART_FULLTURN * turnsign;
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|
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if (anglediff > 90)
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{
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// Wrong way!
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cmd->forwardmove = -MAXPLMOVE;
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cmd->buttons |= BT_BRAKE;
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}
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else
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{
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const fixed_t playerwidth = (player->mo->radius * 2);
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fixed_t realrad = predict->radius - (playerwidth * 4); // Remove a "safe" distance away from the edges of the road
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fixed_t rad = realrad;
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fixed_t dirdist = K_DistanceOfLineFromPoint(
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player->mo->x, player->mo->y,
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player->mo->x + FINECOSINE(moveangle >> ANGLETOFINESHIFT), player->mo->y + FINESINE(moveangle >> ANGLETOFINESHIFT),
|
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predict->x, predict->y
|
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);
|
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|
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if (realrad < player->mo->radius)
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{
|
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realrad = player->mo->radius;
|
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}
|
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|
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if (anglediff > 0)
|
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{
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// Become more precise based on how hard you need to turn
|
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// This makes predictions into turns a little nicer
|
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// Facing 90 degrees away from the predicted point gives you a 1/3 radius
|
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rad = FixedMul(rad, ((135 - anglediff) * FRACUNIT) / 135);
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||||
}
|
||||
|
||||
if (rad > realrad)
|
||||
{
|
||||
rad = realrad;
|
||||
}
|
||||
else if (rad < playerwidth)
|
||||
{
|
||||
rad = playerwidth;
|
||||
}
|
||||
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
|
||||
// Full speed ahead!
|
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cmd->forwardmove = MAXPLMOVE;
|
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|
||||
if (dirdist <= rad)
|
||||
{
|
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fixed_t speedmul = FixedDiv(K_BotSpeedScaled(player, player->speed), K_GetKartSpeed(player, false));
|
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fixed_t speedrad = rad/4;
|
||||
|
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if (speedmul > FRACUNIT)
|
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{
|
||||
speedmul = FRACUNIT;
|
||||
}
|
||||
|
||||
// Increase radius with speed
|
||||
// At low speed, the CPU will try to be more accurate
|
||||
// At high speed, they're more likely to lawnmower
|
||||
speedrad += FixedMul(speedmul, rad - speedrad);
|
||||
|
||||
if (speedrad < playerwidth)
|
||||
{
|
||||
speedrad = playerwidth;
|
||||
}
|
||||
|
||||
if (dirdist <= speedrad)
|
||||
{
|
||||
// Don't turn at all
|
||||
turnamt = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return turnamt;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static INT32 K_HandleBotReverse(player_t *player, ticcmd_t *cmd, botprediction_t *predict)
|
||||
|
||||
Determines inputs for reversing.
|
||||
|
||||
Input Arguments:-
|
||||
player - Player to generate the ticcmd for.
|
||||
cmd - The player's ticcmd to modify.
|
||||
predict - Pointer to the bot's prediction.
|
||||
|
||||
Return:-
|
||||
New value for turn amount.
|
||||
--------------------------------------------------*/
|
||||
static INT32 K_HandleBotReverse(player_t *player, ticcmd_t *cmd, botprediction_t *predict, angle_t destangle)
|
||||
{
|
||||
// Handle steering towards waypoints!
|
||||
INT32 turnamt = 0;
|
||||
SINT8 turnsign = 0;
|
||||
angle_t moveangle, angle;
|
||||
INT16 anglediff, momdiff;
|
||||
|
||||
if (predict != NULL)
|
||||
{
|
||||
// TODO: Should we reverse through bot controllers?
|
||||
return K_HandleBotTrack(player, cmd, predict, destangle);
|
||||
}
|
||||
|
||||
if (player->nextwaypoint == NULL
|
||||
|| player->nextwaypoint->mobj == NULL
|
||||
|| P_MobjWasRemoved(player->nextwaypoint->mobj))
|
||||
{
|
||||
// No data available...
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((player->nextwaypoint->prevwaypoints != NULL)
|
||||
&& (player->nextwaypoint->numprevwaypoints > 0U))
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0U; i < player->nextwaypoint->numprevwaypoints; i++)
|
||||
{
|
||||
if (!K_GetWaypointIsEnabled(player->nextwaypoint->prevwaypoints[i]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
destangle = R_PointToAngle2(
|
||||
player->nextwaypoint->prevwaypoints[i]->mobj->x, player->nextwaypoint->prevwaypoints[i]->mobj->y,
|
||||
player->nextwaypoint->mobj->x, player->nextwaypoint->mobj->y
|
||||
);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate turn direction first.
|
||||
moveangle = player->mo->angle;
|
||||
angle = (moveangle - destangle);
|
||||
|
||||
if (angle < ANGLE_180)
|
||||
{
|
||||
turnsign = -1; // Turn right
|
||||
anglediff = AngleFixed(angle)>>FRACBITS;
|
||||
}
|
||||
else
|
||||
{
|
||||
turnsign = 1; // Turn left
|
||||
anglediff = 360-(AngleFixed(angle)>>FRACBITS);
|
||||
}
|
||||
|
||||
anglediff = abs(anglediff);
|
||||
turnamt = KART_FULLTURN * turnsign;
|
||||
|
||||
// Now calculate momentum
|
||||
momdiff = 180;
|
||||
if (player->speed > player->mo->scale)
|
||||
{
|
||||
momdiff = 0;
|
||||
moveangle = K_MomentumAngle(player->mo);
|
||||
angle = (moveangle - destangle);
|
||||
|
||||
if (angle < ANGLE_180)
|
||||
{
|
||||
momdiff = AngleFixed(angle)>>FRACBITS;
|
||||
}
|
||||
else
|
||||
{
|
||||
momdiff = 360-(AngleFixed(angle)>>FRACBITS);
|
||||
}
|
||||
|
||||
momdiff = abs(momdiff);
|
||||
}
|
||||
|
||||
if (anglediff > 90 || momdiff < 90)
|
||||
{
|
||||
// We're not facing the track,
|
||||
// or we're going too fast.
|
||||
// Let's E-Brake.
|
||||
cmd->forwardmove = 0;
|
||||
cmd->buttons |= BT_ACCELERATE|BT_BRAKE;
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t slopeMul = FRACUNIT;
|
||||
|
||||
if (player->mo->standingslope != NULL)
|
||||
{
|
||||
const pslope_t *slope = player->mo->standingslope;
|
||||
|
||||
if (!(slope->flags & SL_NOPHYSICS) && abs(slope->zdelta) >= FRACUNIT/21)
|
||||
{
|
||||
angle_t sangle = player->mo->angle - slope->xydirection;
|
||||
|
||||
if (P_MobjFlip(player->mo) * slope->zdelta < 0)
|
||||
sangle ^= ANGLE_180;
|
||||
|
||||
slopeMul = FRACUNIT - FINECOSINE(sangle >> ANGLETOFINESHIFT);
|
||||
}
|
||||
}
|
||||
|
||||
#define STEEP_SLOPE (FRACUNIT*11/10)
|
||||
if (slopeMul > STEEP_SLOPE)
|
||||
{
|
||||
// Slope is too steep to reverse -- EBrake.
|
||||
cmd->forwardmove = 0;
|
||||
cmd->buttons |= BT_ACCELERATE|BT_BRAKE;
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd->forwardmove = -MAXPLMOVE;
|
||||
cmd->buttons |= BT_BRAKE; //|BT_LOOKBACK
|
||||
}
|
||||
#undef STEEP_SLOPE
|
||||
|
||||
if (anglediff < 10)
|
||||
{
|
||||
turnamt = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return turnamt;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
||||
|
||||
|
|
@ -1026,6 +1329,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
{
|
||||
botprediction_t *predict = NULL;
|
||||
boolean trySpindash = true;
|
||||
angle_t destangle = 0;
|
||||
UINT8 spindash = 0;
|
||||
INT32 turnamt = 0;
|
||||
line_t *botController = NULL;
|
||||
|
|
@ -1039,13 +1343,11 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
// Remove any existing controls
|
||||
memset(cmd, 0, sizeof(ticcmd_t));
|
||||
|
||||
if (
|
||||
gamestate != GS_LEVEL
|
||||
if (gamestate != GS_LEVEL
|
||||
|| player->mo->scale <= 1
|
||||
|| player->playerstate == PST_DEAD
|
||||
|| leveltime <= introtime
|
||||
|| (player->exiting && !(gametyperules & GTR_CIRCUIT))
|
||||
)
|
||||
|| !(gametyperules & GTR_BOTS))
|
||||
{
|
||||
// No need to do anything else.
|
||||
return;
|
||||
|
|
@ -1067,170 +1369,133 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
return;
|
||||
}
|
||||
|
||||
if ((player->nextwaypoint != NULL
|
||||
&& player->nextwaypoint->mobj != NULL
|
||||
&& !P_MobjWasRemoved(player->nextwaypoint->mobj))
|
||||
|| (botController != NULL))
|
||||
destangle = player->mo->angle;
|
||||
|
||||
if (botController != NULL && (botController->flags & ML_EFFECT1))
|
||||
{
|
||||
// Handle steering towards waypoints!
|
||||
SINT8 turnsign = 0;
|
||||
angle_t destangle, moveangle, angle;
|
||||
INT16 anglediff;
|
||||
const fixed_t dist = (player->mo->radius * 4);
|
||||
|
||||
if (botController != NULL && (botController->flags & ML_EFFECT1))
|
||||
{
|
||||
const fixed_t dist = (player->mo->radius * 4);
|
||||
// X Offset: Movement direction
|
||||
destangle = FixedAngle(sides[botController->sidenum[0]].textureoffset);
|
||||
|
||||
// X Offset: Movement direction
|
||||
destangle = FixedAngle(sides[botController->sidenum[0]].textureoffset);
|
||||
// Overwritten prediction
|
||||
predict = Z_Calloc(sizeof(botprediction_t), PU_STATIC, NULL);
|
||||
|
||||
// Overwritten prediction
|
||||
predict = Z_Calloc(sizeof(botprediction_t), PU_STATIC, NULL);
|
||||
|
||||
predict->x = player->mo->x + FixedMul(dist, FINECOSINE(destangle >> ANGLETOFINESHIFT));
|
||||
predict->y = player->mo->y + FixedMul(dist, FINESINE(destangle >> ANGLETOFINESHIFT));
|
||||
predict->radius = (DEFAULT_WAYPOINT_RADIUS / 4) * mapobjectscale;
|
||||
}
|
||||
else
|
||||
{
|
||||
predict = K_CreateBotPrediction(player);
|
||||
|
||||
K_NudgePredictionTowardsObjects(predict, player);
|
||||
|
||||
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
|
||||
}
|
||||
|
||||
moveangle = player->mo->angle;
|
||||
angle = (moveangle - destangle);
|
||||
|
||||
if (angle < ANGLE_180)
|
||||
{
|
||||
turnsign = -1; // Turn right
|
||||
anglediff = AngleFixed(angle)>>FRACBITS;
|
||||
}
|
||||
else
|
||||
{
|
||||
turnsign = 1; // Turn left
|
||||
anglediff = 360-(AngleFixed(angle)>>FRACBITS);
|
||||
}
|
||||
|
||||
anglediff = abs(anglediff);
|
||||
turnamt = KART_FULLTURN * turnsign;
|
||||
|
||||
if (anglediff > 90)
|
||||
{
|
||||
// Wrong way!
|
||||
cmd->forwardmove = -MAXPLMOVE;
|
||||
cmd->buttons |= BT_BRAKE;
|
||||
}
|
||||
else
|
||||
{
|
||||
const fixed_t playerwidth = (player->mo->radius * 2);
|
||||
fixed_t realrad = predict->radius - (playerwidth * 4); // Remove a "safe" distance away from the edges of the road
|
||||
fixed_t rad = realrad;
|
||||
fixed_t dirdist = K_DistanceOfLineFromPoint(
|
||||
player->mo->x, player->mo->y,
|
||||
player->mo->x + FINECOSINE(moveangle >> ANGLETOFINESHIFT), player->mo->y + FINESINE(moveangle >> ANGLETOFINESHIFT),
|
||||
predict->x, predict->y
|
||||
);
|
||||
|
||||
if (anglediff > 0)
|
||||
{
|
||||
// Become more precise based on how hard you need to turn
|
||||
// This makes predictions into turns a little nicer
|
||||
// Facing 90 degrees away from the predicted point gives you a 1/3 radius
|
||||
rad = FixedMul(rad, ((135 - anglediff) * FRACUNIT) / 135);
|
||||
}
|
||||
|
||||
if (rad > realrad)
|
||||
{
|
||||
rad = realrad;
|
||||
}
|
||||
else if (rad < playerwidth)
|
||||
{
|
||||
rad = playerwidth;
|
||||
}
|
||||
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
|
||||
// Full speed ahead!
|
||||
cmd->forwardmove = MAXPLMOVE;
|
||||
|
||||
if (dirdist <= rad)
|
||||
{
|
||||
fixed_t speedmul = FixedDiv(player->speed, K_GetKartSpeed(player, false));
|
||||
fixed_t speedrad = rad/4;
|
||||
|
||||
if (speedmul > FRACUNIT)
|
||||
{
|
||||
speedmul = FRACUNIT;
|
||||
}
|
||||
|
||||
// Increase radius with speed
|
||||
// At low speed, the CPU will try to be more accurate
|
||||
// At high speed, they're more likely to lawnmower
|
||||
speedrad += FixedMul(speedmul, rad - speedrad);
|
||||
|
||||
if (speedrad < playerwidth)
|
||||
{
|
||||
speedrad = playerwidth;
|
||||
}
|
||||
|
||||
if (dirdist <= speedrad)
|
||||
{
|
||||
// Don't turn at all
|
||||
turnamt = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
predict->x = player->mo->x + FixedMul(dist, FINECOSINE(destangle >> ANGLETOFINESHIFT));
|
||||
predict->y = player->mo->y + FixedMul(dist, FINESINE(destangle >> ANGLETOFINESHIFT));
|
||||
predict->radius = (DEFAULT_WAYPOINT_RADIUS / 4) * mapobjectscale;
|
||||
}
|
||||
|
||||
if (leveltime <= starttime && finishBeamLine != NULL)
|
||||
{
|
||||
// Handle POSITION!!
|
||||
const fixed_t distBase = 384*mapobjectscale;
|
||||
const fixed_t distAdjust = 64*mapobjectscale;
|
||||
|
||||
const fixed_t closeDist = distBase + (distAdjust * (9 - player->kartweight));
|
||||
const fixed_t farDist = closeDist + (distAdjust * 2);
|
||||
|
||||
const tic_t futureSight = (TICRATE >> 1);
|
||||
|
||||
fixed_t distToFinish = K_DistanceOfLineFromPoint(
|
||||
finishBeamLine->v1->x, finishBeamLine->v1->y,
|
||||
finishBeamLine->v2->x, finishBeamLine->v2->y,
|
||||
player->mo->x, player->mo->y
|
||||
) - player->speed;
|
||||
) - (K_BotSpeedScaled(player, player->speed) * futureSight);
|
||||
|
||||
// Don't run the spindash code at all until we're in the right place
|
||||
trySpindash = false;
|
||||
|
||||
// If you're too far, enable spindash & stay still.
|
||||
// If you're too close, start backing up.
|
||||
|
||||
if (distToFinish < closeDist)
|
||||
{
|
||||
// Silly way of getting us to reverse, but it respects the above code
|
||||
// where we figure out what the shape of the track looks like.
|
||||
UINT16 oldButtons = cmd->buttons;
|
||||
|
||||
cmd->buttons &= ~(BT_ACCELERATE|BT_BRAKE);
|
||||
|
||||
if (oldButtons & BT_ACCELERATE)
|
||||
{
|
||||
cmd->buttons |= BT_BRAKE;
|
||||
}
|
||||
|
||||
if (oldButtons & BT_BRAKE)
|
||||
{
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
}
|
||||
|
||||
cmd->forwardmove = -cmd->forwardmove;
|
||||
// We're too close, we need to start backing up.
|
||||
turnamt = K_HandleBotReverse(player, cmd, predict, destangle);
|
||||
}
|
||||
else if (distToFinish < farDist)
|
||||
{
|
||||
// We're in about the right place, spindash now.
|
||||
cmd->forwardmove = 0;
|
||||
trySpindash = true;
|
||||
INT32 bullyTurn = INT32_MAX;
|
||||
|
||||
// We're in about the right place, let's do whatever we want to.
|
||||
|
||||
if (player->kartspeed >= 5)
|
||||
{
|
||||
// Faster characters want to spindash.
|
||||
// Slower characters will use their momentum.
|
||||
trySpindash = true;
|
||||
}
|
||||
|
||||
// Look for characters to bully.
|
||||
bullyTurn = K_PositionBully(player);
|
||||
if (bullyTurn == INT32_MAX)
|
||||
{
|
||||
// No one to bully, just go for a spindash as anyone.
|
||||
if (predict == NULL)
|
||||
{
|
||||
// Create a prediction.
|
||||
if (player->nextwaypoint != NULL
|
||||
&& player->nextwaypoint->mobj != NULL
|
||||
&& !P_MobjWasRemoved(player->nextwaypoint->mobj))
|
||||
{
|
||||
predict = K_CreateBotPrediction(player);
|
||||
K_NudgePredictionTowardsObjects(predict, player);
|
||||
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
|
||||
}
|
||||
}
|
||||
|
||||
turnamt = K_HandleBotTrack(player, cmd, predict, destangle);
|
||||
cmd->buttons &= ~(BT_ACCELERATE|BT_BRAKE);
|
||||
cmd->forwardmove = 0;
|
||||
trySpindash = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
turnamt = bullyTurn;
|
||||
|
||||
// If already spindashing, wait until we get a relatively OK charge first.
|
||||
if (player->spindash == 0 || player->spindash > TICRATE)
|
||||
{
|
||||
trySpindash = false;
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
cmd->forwardmove = MAXPLMOVE;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Too far away, we need to just drive up.
|
||||
if (predict == NULL)
|
||||
{
|
||||
// Create a prediction.
|
||||
if (player->nextwaypoint != NULL
|
||||
&& player->nextwaypoint->mobj != NULL
|
||||
&& !P_MobjWasRemoved(player->nextwaypoint->mobj))
|
||||
{
|
||||
predict = K_CreateBotPrediction(player);
|
||||
K_NudgePredictionTowardsObjects(predict, player);
|
||||
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
|
||||
}
|
||||
}
|
||||
|
||||
turnamt = K_HandleBotTrack(player, cmd, predict, destangle);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Handle steering towards waypoints!
|
||||
if (predict == NULL)
|
||||
{
|
||||
// Create a prediction.
|
||||
if (player->nextwaypoint != NULL
|
||||
&& player->nextwaypoint->mobj != NULL
|
||||
&& !P_MobjWasRemoved(player->nextwaypoint->mobj))
|
||||
{
|
||||
predict = K_CreateBotPrediction(player);
|
||||
K_NudgePredictionTowardsObjects(predict, player);
|
||||
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
|
||||
}
|
||||
}
|
||||
|
||||
turnamt = K_HandleBotTrack(player, cmd, predict, destangle);
|
||||
}
|
||||
|
||||
if (trySpindash == true)
|
||||
|
|
@ -1315,4 +1580,3 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
Z_Free(predict);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
20
src/k_bot.h
20
src/k_bot.h
|
|
@ -18,7 +18,10 @@
|
|||
#include "r_defs.h"
|
||||
|
||||
// Maximum value of botvars.difficulty
|
||||
#define MAXBOTDIFFICULTY 9
|
||||
#define MAXBOTDIFFICULTY 13
|
||||
|
||||
// Level of a "difficult" bot. The max bot level was increased, but this keeps all of the same calculations.
|
||||
#define DIFFICULTBOT 9
|
||||
|
||||
// How many tics in a row do you need to turn in this direction before we'll let you turn.
|
||||
// Made it as small as possible without making it look like the bots are twitching constantly.
|
||||
|
|
@ -220,6 +223,21 @@ boolean K_BotHatesThisSector(player_t *player, sector_t *sec, fixed_t x, fixed_t
|
|||
void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
INT32 K_PositionBully(player_t *player)
|
||||
|
||||
Calculates a turn value to reach a player that can be bullied.
|
||||
|
||||
Input Arguments:-
|
||||
player - Bot to run this for.
|
||||
|
||||
Return:-
|
||||
INT32_MAX if couldn't find anything, otherwise a steering value.
|
||||
--------------------------------------------------*/
|
||||
|
||||
INT32 K_PositionBully(player_t *player);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd);
|
||||
|
||||
|
|
|
|||
|
|
@ -40,6 +40,9 @@ struct globalsmuggle
|
|||
INT64 avoidAvgX[2], avoidAvgY[2];
|
||||
UINT32 avoidObjs[2];
|
||||
|
||||
fixed_t annoyscore;
|
||||
mobj_t *annoymo;
|
||||
|
||||
fixed_t closestlinedist;
|
||||
|
||||
fixed_t eggboxx, eggboxy;
|
||||
|
|
@ -771,3 +774,151 @@ void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static boolean K_FindPlayersToBully(mobj_t *thing)
|
||||
|
||||
Blockmap search function.
|
||||
Finds players around the bot to bump.
|
||||
|
||||
Input Arguments:-
|
||||
thing - Object passed in from iteration.
|
||||
|
||||
Return:-
|
||||
true continues searching, false ends the search early.
|
||||
--------------------------------------------------*/
|
||||
static boolean K_FindPlayersToBully(mobj_t *thing)
|
||||
{
|
||||
INT16 anglediff;
|
||||
fixed_t fulldist;
|
||||
fixed_t ourweight, theirweight, weightdiff;
|
||||
angle_t ourangle, destangle, angle;
|
||||
|
||||
if (!globalsmuggle.botmo || P_MobjWasRemoved(globalsmuggle.botmo) || !globalsmuggle.botmo->player)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (thing->health <= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!thing->player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (globalsmuggle.botmo == thing)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
fulldist = R_PointToDist2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, thing->x, thing->y) - thing->radius;
|
||||
|
||||
if (fulldist > globalsmuggle.distancetocheck)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (P_CheckSight(globalsmuggle.botmo, thing) == false)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
ourangle = globalsmuggle.botmo->angle;
|
||||
destangle = R_PointToAngle2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, thing->x, thing->y);
|
||||
angle = (ourangle - destangle);
|
||||
|
||||
if (angle < ANGLE_180)
|
||||
{
|
||||
anglediff = AngleFixed(angle)>>FRACBITS;
|
||||
}
|
||||
else
|
||||
{
|
||||
anglediff = 360-(AngleFixed(angle)>>FRACBITS);
|
||||
}
|
||||
|
||||
anglediff = abs(anglediff);
|
||||
|
||||
ourweight = K_GetMobjWeight(globalsmuggle.botmo, thing);
|
||||
theirweight = K_GetMobjWeight(thing, globalsmuggle.botmo);
|
||||
weightdiff = 0;
|
||||
|
||||
if (anglediff >= 90)
|
||||
{
|
||||
weightdiff = theirweight - ourweight;
|
||||
}
|
||||
else
|
||||
{
|
||||
weightdiff = ourweight - theirweight;
|
||||
}
|
||||
|
||||
if (weightdiff > mapobjectscale && weightdiff > globalsmuggle.annoyscore)
|
||||
{
|
||||
globalsmuggle.annoyscore = weightdiff;
|
||||
globalsmuggle.annoymo = thing;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
INT32 K_PositionBully(player_t *player)
|
||||
|
||||
See header file for description.
|
||||
--------------------------------------------------*/
|
||||
INT32 K_PositionBully(player_t *player)
|
||||
{
|
||||
INT32 xl, xh, yl, yh, bx, by;
|
||||
|
||||
angle_t ourangle, destangle, angle;
|
||||
INT16 anglediff;
|
||||
|
||||
globalsmuggle.botmo = player->mo;
|
||||
globalsmuggle.distancetocheck = 1024*player->mo->scale;
|
||||
|
||||
globalsmuggle.annoymo = NULL;
|
||||
globalsmuggle.annoyscore = 0;
|
||||
|
||||
xl = (unsigned)(globalsmuggle.botmo->x - globalsmuggle.distancetocheck - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
xh = (unsigned)(globalsmuggle.botmo->x + globalsmuggle.distancetocheck - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
yl = (unsigned)(globalsmuggle.botmo->y - globalsmuggle.distancetocheck - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
yh = (unsigned)(globalsmuggle.botmo->y + globalsmuggle.distancetocheck - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
|
||||
BMBOUNDFIX(xl, xh, yl, yh);
|
||||
|
||||
for (bx = xl; bx <= xh; bx++)
|
||||
{
|
||||
for (by = yl; by <= yh; by++)
|
||||
{
|
||||
P_BlockThingsIterator(bx, by, K_FindPlayersToBully);
|
||||
}
|
||||
}
|
||||
|
||||
if (globalsmuggle.annoymo == NULL)
|
||||
{
|
||||
return INT32_MAX;
|
||||
}
|
||||
|
||||
ourangle = globalsmuggle.botmo->angle;
|
||||
destangle = R_PointToAngle2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, globalsmuggle.annoymo->x, globalsmuggle.annoymo->y);
|
||||
angle = (ourangle - destangle);
|
||||
|
||||
if (angle < ANGLE_180)
|
||||
{
|
||||
anglediff = AngleFixed(angle)>>FRACBITS;
|
||||
}
|
||||
else
|
||||
{
|
||||
anglediff = 360-(AngleFixed(angle)>>FRACBITS);
|
||||
}
|
||||
|
||||
if (anglediff < 30)
|
||||
return 0;
|
||||
|
||||
if (anglediff < 0)
|
||||
return -KART_FULLTURN;
|
||||
|
||||
return KART_FULLTURN;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -95,6 +95,25 @@ INT16 K_CalculateGPRankPoints(UINT8 position, UINT8 numplayers)
|
|||
return points;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
SINT8 K_BotDefaultSkin(void)
|
||||
|
||||
See header file for description.
|
||||
--------------------------------------------------*/
|
||||
SINT8 K_BotDefaultSkin(void)
|
||||
{
|
||||
const char *defaultbotskinname = "eggrobo";
|
||||
SINT8 defaultbotskin = R_SkinAvailable(defaultbotskinname);
|
||||
|
||||
if (defaultbotskin == -1)
|
||||
{
|
||||
// This shouldn't happen, but just in case
|
||||
defaultbotskin = 0;
|
||||
}
|
||||
|
||||
return defaultbotskin;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_InitGrandPrixBots(void)
|
||||
|
||||
|
|
@ -102,8 +121,7 @@ INT16 K_CalculateGPRankPoints(UINT8 position, UINT8 numplayers)
|
|||
--------------------------------------------------*/
|
||||
void K_InitGrandPrixBots(void)
|
||||
{
|
||||
const char *defaultbotskinname = "eggrobo";
|
||||
SINT8 defaultbotskin = R_SkinAvailable(defaultbotskinname);
|
||||
const SINT8 defaultbotskin = K_BotDefaultSkin();
|
||||
|
||||
const UINT8 startingdifficulty = K_BotStartingDifficulty(grandprixinfo.gamespeed);
|
||||
UINT8 difficultylevels[MAXPLAYERS];
|
||||
|
|
@ -121,12 +139,6 @@ void K_InitGrandPrixBots(void)
|
|||
UINT8 newplayernum = 0;
|
||||
UINT8 i, j;
|
||||
|
||||
if (defaultbotskin == -1)
|
||||
{
|
||||
// This shouldn't happen, but just in case
|
||||
defaultbotskin = 0;
|
||||
}
|
||||
|
||||
memset(competitors, MAXPLAYERS, sizeof (competitors));
|
||||
memset(botskinlist, defaultbotskin, sizeof (botskinlist));
|
||||
|
||||
|
|
@ -144,7 +156,7 @@ void K_InitGrandPrixBots(void)
|
|||
}
|
||||
|
||||
#if MAXPLAYERS != 16
|
||||
I_Error("GP bot difficulty levels need rebalacned for the new player count!\n");
|
||||
I_Error("GP bot difficulty levels need rebalanced for the new player count!\n");
|
||||
#endif
|
||||
|
||||
if (grandprixinfo.masterbots)
|
||||
|
|
@ -500,6 +512,126 @@ void K_IncreaseBotDifficulty(player_t *bot)
|
|||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_RetireBots(void)
|
||||
|
||||
See header file for description.
|
||||
--------------------------------------------------*/
|
||||
void K_RetireBots(void)
|
||||
{
|
||||
const SINT8 defaultbotskin = K_BotDefaultSkin();
|
||||
SINT8 newDifficulty;
|
||||
|
||||
boolean skinusable[MAXSKINS];
|
||||
|
||||
UINT8 i;
|
||||
|
||||
if (grandprixinfo.gp == true && grandprixinfo.roundnum >= grandprixinfo.cup->numlevels)
|
||||
{
|
||||
// Was last map, no replacement.
|
||||
return;
|
||||
}
|
||||
|
||||
// init usable bot skins list
|
||||
for (i = 0; i < MAXSKINS; i++)
|
||||
{
|
||||
if (i < numskins)
|
||||
{
|
||||
skinusable[i] = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
skinusable[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && !players[i].spectator)
|
||||
{
|
||||
skinusable[players[i].skin] = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!grandprixinfo.gp) // Sure, let's let this happen all the time :)
|
||||
{
|
||||
newDifficulty = cv_kartbot.value;
|
||||
}
|
||||
else
|
||||
{
|
||||
const UINT8 startingdifficulty = K_BotStartingDifficulty(grandprixinfo.gamespeed);
|
||||
newDifficulty = startingdifficulty - 4 + grandprixinfo.roundnum;
|
||||
}
|
||||
|
||||
if (newDifficulty > MAXBOTDIFFICULTY)
|
||||
{
|
||||
newDifficulty = MAXBOTDIFFICULTY;
|
||||
}
|
||||
else if (newDifficulty < 1)
|
||||
{
|
||||
newDifficulty = 1;
|
||||
}
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
player_t *bot = NULL;
|
||||
|
||||
if (!playeringame[i] || !players[i].bot)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bot = &players[i];
|
||||
|
||||
if (bot->spectator)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (bot->pflags & PF_NOCONTEST)
|
||||
{
|
||||
UINT8 skinnum = P_RandomKey(numskins);
|
||||
UINT8 loops = 0;
|
||||
|
||||
while (!skinusable[skinnum])
|
||||
{
|
||||
if (loops >= numskins)
|
||||
{
|
||||
// no more skins
|
||||
break;
|
||||
}
|
||||
|
||||
skinnum++;
|
||||
|
||||
if (skinnum >= numskins)
|
||||
{
|
||||
skinnum = 0;
|
||||
}
|
||||
|
||||
loops++;
|
||||
}
|
||||
|
||||
if (loops >= numskins)
|
||||
{
|
||||
// Use default skin
|
||||
skinnum = defaultbotskin;
|
||||
}
|
||||
|
||||
skinusable[skinnum] = false;
|
||||
|
||||
bot->botvars.difficulty = newDifficulty;
|
||||
bot->botvars.diffincrease = 0;
|
||||
|
||||
SetPlayerSkinByNum(bot - players, skinnum);
|
||||
bot->skincolor = skins[skinnum].prefcolor;
|
||||
sprintf(player_names[bot - players], "%s", skins[skinnum].realname);
|
||||
|
||||
bot->score = 0;
|
||||
bot->pflags &= ~PF_NOCONTEST;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_FakeBotResults(player_t *bot)
|
||||
|
||||
|
|
|
|||
|
|
@ -62,6 +62,16 @@ UINT8 K_BotStartingDifficulty(SINT8 value);
|
|||
INT16 K_CalculateGPRankPoints(UINT8 position, UINT8 numplayers);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
SINT8 K_BotDefaultSkin(void);
|
||||
|
||||
Returns the skin number of the skin the game
|
||||
uses as a fallback option.
|
||||
--------------------------------------------------*/
|
||||
|
||||
SINT8 K_BotDefaultSkin(void);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_InitGrandPrixBots(void);
|
||||
|
||||
|
|
@ -95,6 +105,16 @@ void K_UpdateGrandPrixBots(void);
|
|||
void K_IncreaseBotDifficulty(player_t *bot);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_RetireBots(void);
|
||||
|
||||
Replaces PF_NOCONTEST bots, by refreshing their difficulty
|
||||
and changing their skin.
|
||||
--------------------------------------------------*/
|
||||
|
||||
void K_RetireBots(void);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_FakeBotResults(player_t *bot);
|
||||
|
||||
|
|
@ -136,7 +156,7 @@ void K_PlayerLoseLife(player_t *player);
|
|||
None
|
||||
|
||||
Return:-
|
||||
None
|
||||
true if can change important gameplay rules, otherwise false.
|
||||
--------------------------------------------------*/
|
||||
|
||||
boolean K_CanChangeRules(void);
|
||||
|
|
|
|||
|
|
@ -3105,7 +3105,7 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
|
|||
if (K_PlayerUsesBotMovement(player))
|
||||
{
|
||||
// Increase bot speed by 1-10% depending on difficulty
|
||||
fixed_t add = (player->botvars.difficulty * (FRACUNIT/10)) / MAXBOTDIFFICULTY;
|
||||
fixed_t add = (player->botvars.difficulty * (FRACUNIT/10)) / DIFFICULTBOT;
|
||||
finalspeed = FixedMul(finalspeed, FRACUNIT + add);
|
||||
|
||||
if (player->botvars.rival == true)
|
||||
|
|
@ -8046,7 +8046,7 @@ INT32 K_GetKartRingPower(player_t *player, boolean boosted)
|
|||
if (boosted == true && K_PlayerUsesBotMovement(player))
|
||||
{
|
||||
// Double for Lv. 9
|
||||
ringPower += (player->botvars.difficulty * ringPower) / MAXBOTDIFFICULTY;
|
||||
ringPower += (player->botvars.difficulty * ringPower) / DIFFICULTBOT;
|
||||
}
|
||||
|
||||
return ringPower;
|
||||
|
|
|
|||
|
|
@ -46,6 +46,7 @@ static precise_t ps_frametime = 0;
|
|||
precise_t ps_tictime = 0;
|
||||
|
||||
precise_t ps_playerthink_time = 0;
|
||||
precise_t ps_botticcmd_time = 0;
|
||||
precise_t ps_thinkertime = 0;
|
||||
|
||||
precise_t ps_thlist_times[NUM_THINKERLISTS];
|
||||
|
|
@ -363,6 +364,7 @@ static void M_DrawTickStats(void)
|
|||
|
||||
perfstatrow_t extra_thinker_time_row[] = {
|
||||
{"lthinkf", "LUAh_ThinkFrame:", &ps_lua_thinkframe_time},
|
||||
{"botcmd ", "Bot logic: ", &ps_botticcmd_time},
|
||||
{"other ", "Other: ", &extratime},
|
||||
{0}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@
|
|||
extern precise_t ps_tictime;
|
||||
|
||||
extern precise_t ps_playerthink_time;
|
||||
extern precise_t ps_botticcmd_time;
|
||||
extern precise_t ps_thinkertime;
|
||||
|
||||
extern precise_t ps_thlist_times[];
|
||||
|
|
|
|||
|
|
@ -316,25 +316,27 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
|
|||
data.pos[data.numplayers] = data.numplayers+1;
|
||||
}
|
||||
|
||||
if ((powertype == PWRLV_DISABLED)
|
||||
&& (!rankingsmode)
|
||||
&& !(players[i].pflags & PF_NOCONTEST)
|
||||
&& (data.pos[data.numplayers] < (numplayersingame + numgriefers)))
|
||||
if (!rankingsmode)
|
||||
{
|
||||
// Online rank is handled further below in this file.
|
||||
data.increase[i] = K_CalculateGPRankPoints(data.pos[data.numplayers], numplayersingame + numgriefers);
|
||||
players[i].score += data.increase[i];
|
||||
}
|
||||
if ((powertype == PWRLV_DISABLED)
|
||||
&& !(players[i].pflags & PF_NOCONTEST)
|
||||
&& (data.pos[data.numplayers] < (numplayersingame + numgriefers)))
|
||||
{
|
||||
// Online rank is handled further below in this file.
|
||||
data.increase[i] = K_CalculateGPRankPoints(data.pos[data.numplayers], numplayersingame + numgriefers);
|
||||
players[i].score += data.increase[i];
|
||||
}
|
||||
|
||||
if (demo.recording && !rankingsmode)
|
||||
{
|
||||
G_WriteStanding(
|
||||
data.pos[data.numplayers],
|
||||
data.name[data.numplayers],
|
||||
*data.character[data.numplayers],
|
||||
*data.color[data.numplayers],
|
||||
data.val[data.numplayers]
|
||||
);
|
||||
if (demo.recording)
|
||||
{
|
||||
G_WriteStanding(
|
||||
data.pos[data.numplayers],
|
||||
data.name[data.numplayers],
|
||||
*data.character[data.numplayers],
|
||||
*data.color[data.numplayers],
|
||||
data.val[data.numplayers]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
data.numplayers++;
|
||||
|
|
@ -582,6 +584,12 @@ void Y_IntermissionDrawer(void)
|
|||
V_DrawScaledPatch(x+16, y-4, 0, W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE));
|
||||
}
|
||||
|
||||
if ((players[data.num[i]].pflags & PF_NOCONTEST) && players[data.num[i]].bot)
|
||||
{
|
||||
// RETIRED!!
|
||||
V_DrawScaledPatch(x+12, y-7, 0, W_CachePatchName("K_NOBLNS", PU_CACHE));
|
||||
}
|
||||
|
||||
STRBUFCPY(strtime, data.name[i]);
|
||||
|
||||
y2 = y;
|
||||
|
|
@ -803,6 +811,7 @@ void Y_Ticker(void)
|
|||
{
|
||||
if (!data.rankingsmode && sorttic != -1 && (intertic >= sorttic + 8))
|
||||
{
|
||||
K_RetireBots();
|
||||
Y_CalculateMatchData(1, Y_CompareRank);
|
||||
}
|
||||
|
||||
|
|
@ -1153,6 +1162,7 @@ void Y_StartIntermission(void)
|
|||
//
|
||||
void Y_EndIntermission(void)
|
||||
{
|
||||
K_RetireBots();
|
||||
Y_UnloadData();
|
||||
|
||||
endtic = -1;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue