Higher fastfall gravity with bubble

This commit is contained in:
AJ Martinez 2023-09-10 18:08:25 -07:00
parent a49ad03d5d
commit 18bc0d22e5

View file

@ -1172,6 +1172,8 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
const fixed_t mult = 3*FRACUNIT + (3 * FixedDiv(mo->player->fastfallBase, unit));
gravityadd = FixedMul(gravityadd, mult);
if (mo->player->curshield == KSHIELD_BUBBLE)
gravityadd *= 2;
}
}
else