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Stronger bubblebounce
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1 changed files with 1 additions and 1 deletions
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@ -10551,7 +10551,7 @@ boolean K_FastFallBounce(player_t *player)
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if (player->curshield == KSHIELD_BUBBLE)
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{
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S_StartSound(player->mo, sfx_s3k44);
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P_InstaThrust(player->mo, player->mo->angle, max(player->speed, abs(player->fastfall)));
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P_InstaThrust(player->mo, player->mo->angle, 11*max(player->speed, abs(player->fastfall))/10);
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bounce += 3 * player->mo->scale;
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}
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else
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