Stronger bubblebounce

This commit is contained in:
AJ Martinez 2023-09-10 17:18:03 -07:00
parent 69d5d368ca
commit a49ad03d5d

View file

@ -10551,7 +10551,7 @@ boolean K_FastFallBounce(player_t *player)
if (player->curshield == KSHIELD_BUBBLE)
{
S_StartSound(player->mo, sfx_s3k44);
P_InstaThrust(player->mo, player->mo->angle, max(player->speed, abs(player->fastfall)));
P_InstaThrust(player->mo, player->mo->angle, 11*max(player->speed, abs(player->fastfall))/10);
bounce += 3 * player->mo->scale;
}
else