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https://github.com/KartKrewDev/RingRacers.git
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Fix a dumb mistake, add DMG_WOMBO to orbinauts, jawz and banana hits
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parent
ba9ef23b31
commit
191103fec1
3 changed files with 9 additions and 10 deletions
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@ -48,7 +48,7 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
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else
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{
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// Player Damage
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P_DamageMobj(t2, t1, t1->target, 1, DMG_WIPEOUT);
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P_DamageMobj(t2, t1, t1->target, 1, DMG_WIPEOUT|DMG_WOMBO);
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K_KartBouncing(t2, t1);
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S_StartSound(t2, sfx_s3k7b);
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}
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@ -143,7 +143,7 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
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}
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else
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{
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P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
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P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL|DMG_WOMBO);
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}
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damageitem = true;
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@ -1930,18 +1930,17 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (combo == false)
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{
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// Check if we should allow wombo combos (DMG_WOMBO)
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boolean allowcombo;
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boolean allowcombo = false;
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// For MISSILE OBJECTS, allow combo BY DEFAULT. If DMG_WOMBO is set, do *NOT* allow it.
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if (inflictor && !P_MobjWasRemoved(inflictor) && (inflictor->flags & MF_MISSILE))
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allowcombo = !(damagetype & DMG_WOMBO);
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if (inflictor && !P_MobjWasRemoved(inflictor) && (inflictor->flags & MF_MISSILE) && !(damagetype & DMG_WOMBO))
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allowcombo = true;
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// OTHERWISE, only allow combos IF DMG_WOMBO *IS* set.
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else
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allowcombo = (damagetype & DMG_WOMBO);
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else if (damagetype & DMG_WOMBO)
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allowcombo = true;
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if ((player->mo->hitlag == 0 || !allowcombo) && player->flashing > 0)
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if ((player->mo->hitlag == 0 || allowcombo == false) && player->flashing > 0)
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{
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// Post-hit invincibility
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K_DoInstashield(player);
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@ -486,9 +486,9 @@ typedef struct BasicFF_s
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#define DMG_SPECTATOR 0x83
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#define DMG_TIMEOVER 0x84
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// Masks
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#define DMG_WOMBO 0x10 // Flag - setting this flag allows objects to damage you if you're already in spinout. The effect is reversed on objects with MF_MISSILE (setting it prevents them from comboing in spinout)
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#define DMG_STEAL 0x20 // Flag - can steal bumpers, will only deal damage to players, and will not deal damage outside Battle Mode.
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#define DMG_CANTHURTSELF 0x40 // Flag - cannot hurt your self or your team
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#define DMG_WOMBO 0x80 // Flag - setting this flag allows objects to damage you if you're already in spinout. The effect is reversed on objects with MF_MISSILE (setting it prevents them from comboing in spinout)
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#define DMG_DEATHMASK DMG_INSTAKILL // if bit 7 is set, this is a death type instead of a damage type
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#define DMG_TYPEMASK 0x0F // Get type without any flags
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