Expose K_MomentumAngle to Lua

This commit is contained in:
JugadorXEI 2025-08-08 16:11:21 +02:00
parent 8d193d65b1
commit 195f4f15ae

View file

@ -3828,6 +3828,16 @@ static int lib_kMomentumAngleReal(lua_State *L)
return 1;
}
static int lib_kMomentumAngle(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
INLEVEL
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
lua_pushangle(L, K_MomentumAngle(mo));
return 1;
}
static int lib_kDoInstashield(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
@ -4704,6 +4714,7 @@ static luaL_Reg lib[] = {
{"K_PressingEBrake",lib_kPressingEBrake},
{"K_MomentumAngleEx",lib_kMomentumAngleEx},
{"K_MomentumAngleReal",lib_kMomentumAngleReal},
{"K_MomentumAngle",lib_kMomentumAngle},
{"K_DoInstashield",lib_kDoInstashield},
{"K_SpawnBattlePoints",lib_kSpawnBattlePoints},
{"K_SpinPlayer",lib_kSpinPlayer},