Expose K_SetDefaultFriction to Lua

This commit is contained in:
JugadorXEI 2025-03-19 13:37:43 +01:00
parent e3f09875d6
commit 1a60f29a9b

View file

@ -4357,6 +4357,20 @@ static int lib_kProcessTerrainEffect(lua_State *L)
return 0;
}
static int lib_kSetDefaultFriction(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
NOHUD
INLEVEL
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
K_SetDefaultFriction(mo);
return 0;
}
static luaL_Reg lib[] = {
{"print", lib_print},
{"chatprint", lib_chatprint},
@ -4676,6 +4690,7 @@ static luaL_Reg lib[] = {
{"K_GetTerrainForTextureName", lib_kGetTerrainForTextureName},
{"K_GetTerrainForTextureNum", lib_kGetTerrainForTextureNum},
{"K_ProcessTerrainEffect", lib_kProcessTerrainEffect},
{"K_SetDefaultFriction", lib_kSetDefaultFriction},
{NULL, NULL}
};