Expose K_BumperInflate to Lua

This commit is contained in:
JugadorXEI 2025-08-09 21:33:50 +02:00
parent 187f77fd6f
commit 1a72b12bb9

View file

@ -4751,6 +4751,17 @@ static int lib_kMakeObjectReappear(lua_State *L)
return 0;
}
static int lib_kBumperInflate(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
NOHUD
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
K_BumperInflate(player);
return 0;
}
static int lib_kGetCollideAngle(lua_State *L)
{
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -5238,6 +5249,7 @@ static luaL_Reg lib[] = {
{"K_IsPlayingDisplayPlayer",lib_kIsPlayingDisplayPlayer},
{"K_PlayerCanPunt",lib_kPlayerCanPunt},
{"K_MakeObjectReappear",lib_kMakeObjectReappear},
{"K_BumperInflate",lib_kBumperInflate},
{"K_GetCollideAngle",lib_kGetCollideAngle},
{"K_AddHitLag",lib_kAddHitLag},