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P_DoPlayerExit: abuse K_MakeObjectReappear to vanish player if they win a Sealed Star
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1 changed files with 5 additions and 0 deletions
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@ -1332,6 +1332,11 @@ void P_DoPlayerExit(player_t *player, pflags_t flags)
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{
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G_BeginLevelExit();
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}
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if (specialstageinfo.valid == true && losing == false && P_MobjWasRemoved(player->mo) == false)
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{
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K_MakeObjectReappear(player->mo);
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}
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}
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K_InitPlayerTally(player);
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