Merge branch 'hardcode-lavender-shrine' into 'master'

Hardcode Lavender Shrine wall spears and classic lanterns; fix linked draw renderhitbox

See merge request KartKrew/Kart!1666
This commit is contained in:
Oni 2023-11-30 05:47:50 +00:00
commit 4588943352
9 changed files with 482 additions and 2 deletions

View file

@ -4844,6 +4844,22 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_ICECAPBLOCK_DEBRIS_D",
"S_ICECAPBLOCK_DEBRIS_E",
"S_ICECAPBLOCK_DEBRIS_F",
// MT_SPEAR
"S_SPEAR_ROD",
"S_SPEAR_TIP",
"S_SPEAR_HILT_FRONT",
"S_SPEAR_HILT_BACK",
"S_SPEAR_WALL",
// MT_BSZLAMP_S
"S_BLMS",
"S_BLMM",
"S_BLML",
// MT_BSZSLAMP
"S_BSWL",
"S_BSWC",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -6075,6 +6091,14 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_BOX_DEBRIS",
"MT_SA2_CRATE",
"MT_ICECAPBLOCK",
"MT_SPEAR",
"MT_SPEARVISUAL",
"MT_BSZLAMP_S",
"MT_BSZLAMP_M",
"MT_BSZLAMP_L",
"MT_BSZSLAMP",
"MT_BSZSLCHA",
};
const char *const MOBJFLAG_LIST[] = {

View file

@ -989,6 +989,16 @@ char sprnames[NUMSPRITES + 1][5] =
"SABX",
"ICBL",
"BSSP",
"BSPB",
"BSPR",
"BSSR",
"BLMS",
"BLMM",
"BLML",
"BSWL",
"BSWC",
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
"VIEW",
};
@ -5693,6 +5703,22 @@ state_t states[NUMSTATES] =
{SPR_ICBL, 3, 70, {NULL}, 0, 0, S_NULL}, // S_ICECAPBLOCK_DEBRIS_D
{SPR_ICBL, 4, 70, {NULL}, 0, 0, S_NULL}, // S_ICECAPBLOCK_DEBRIS_E
{SPR_ICBL, 5, 70, {NULL}, 0, 0, S_NULL}, // S_ICECAPBLOCK_DEBRIS_F
// MT_SPEAR
{SPR_BSSP, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SPEAR_ROD
{SPR_BSSP, 2|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SPEAR_TIP
{SPR_BSPR, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SPEAR_HILT_FRONT
{SPR_BSPB, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SPEAR_HILT_BACK
{SPR_BSSR, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SPEAR_WALL
// MT_BSZLAMP_S
{SPR_BLMS, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BLMS
{SPR_BLMM, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BLMM
{SPR_BLML, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BLML
// MT_BSZSLAMP
{SPR_BSWL, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BSWL
{SPR_BSWC, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BSWC
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -32320,6 +32346,189 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_SCENERY|MF_DONTPUNT, // flags
S_NULL // raisestate
},
{ // MT_SPEAR
3450, // doomednum
S_SPEAR_ROD, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64*FRACUNIT, // radius
80*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION|MF_SCENERY|MF_NOHITLAGFORME, // flags
S_NULL // raisestate
},
{ // MT_SPEARVISUAL
-1, // doomednum
S_UNKNOWN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_BSZLAMP_S
3452, // doomednum
S_BLMS, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_BSZLAMP_M
3453, // doomednum
S_BLMM, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_BSZLAMP_L
3454, // doomednum
S_BLML, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_BSZSLAMP
3469, // doomednum
S_BSWL, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
96*FRACUNIT, // radius
128*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
{ // MT_BSZSLCHA
3470, // doomednum
S_BSWC, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
128*FRACUNIT, // radius
128*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
0, // flags
S_NULL // raisestate
},
};

View file

@ -1543,6 +1543,16 @@ typedef enum sprite
SPR_SABX,
SPR_ICBL,
SPR_BSSP,
SPR_BSPB,
SPR_BSPR,
SPR_BSSR,
SPR_BLMS,
SPR_BLMM,
SPR_BLML,
SPR_BSWL,
SPR_BSWC,
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
SPR_VIEW,
@ -6118,6 +6128,22 @@ typedef enum state
S_ICECAPBLOCK_DEBRIS_E,
S_ICECAPBLOCK_DEBRIS_F,
// MT_SPEAR
S_SPEAR_ROD,
S_SPEAR_TIP,
S_SPEAR_HILT_FRONT,
S_SPEAR_HILT_BACK,
S_SPEAR_WALL,
// MT_BSZLAMP_S
S_BLMS,
S_BLMM,
S_BLML,
// MT_BSZSLAMP
S_BSWL,
S_BSWC,
S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES
@ -7369,6 +7395,14 @@ typedef enum mobj_type
MT_SA2_CRATE,
MT_ICECAPBLOCK,
MT_SPEAR,
MT_SPEARVISUAL,
MT_BSZLAMP_S,
MT_BSZLAMP_M,
MT_BSZLAMP_L,
MT_BSZSLAMP,
MT_BSZSLCHA,
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES

View file

@ -328,6 +328,10 @@ boolean Obj_TryCrateThink(mobj_t *mo);
void Obj_TryCrateTouch(mobj_t *special, mobj_t *toucher);
void Obj_TryCrateDamage(mobj_t *target, mobj_t *inflictor);
/* Lavender Shrine Spears */
void Obj_SpearInit(mobj_t *mo);
void Obj_SpearThink(mobj_t *mo);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -227,6 +227,21 @@ struct Mobj : mobj_t
spryoff(v.y);
}
void linkdraw(bool n) { flags2 = n ? flags2 | MF2_LINKDRAW : flags2 & ~MF2_LINKDRAW; }
// WARNING: sets tracer!
void linkdraw(Mobj* parent)
{
tracer(parent);
linkdraw(true);
}
void linkdraw(Mobj* parent, INT32 offset)
{
linkdraw(parent);
dispoffset = offset;
}
// TODO: Vec3

View file

@ -45,6 +45,7 @@ target_sources(SRB2SDL2 PRIVATE
frost-thrower.cpp
ivoball.cpp
crate.cpp
spear.cpp
)
add_subdirectory(versus)

179
src/objects/spear.cpp Normal file
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@ -0,0 +1,179 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2023 by Kart Krew.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
// Original Lua script by Lat
// Hardcoded by jartha
#include <algorithm>
#include "../math/fixed.hpp"
#include "../math/vec.hpp"
#include "../mobj.hpp"
#include "../mobj_list_view.hpp"
#include "../doomstat.h"
#include "../doomtype.h"
#include "../info.h"
#include "../k_objects.h"
#include "../tables.h"
using srb2::math::Fixed;
using srb2::math::Vec2;
using srb2::Mobj;
using srb2::MobjListView;
namespace
{
Vec2<Fixed> angle_vector(angle_t x)
{
return Vec2<Fixed> {FCOS(x), FSIN(x)};
}
struct Spear : Mobj
{
enum Mode
{
kWait,
kShake,
kPush,
kPull,
kNumModes,
};
static constexpr tic_t kWaitTimes[kNumModes] = {
TICRATE,
TICRATE/2,
TICRATE/2,
TICRATE,
};
void extravalue1() = delete;
int mode() const { return mobj_t::extravalue1; }
void mode(int n)
{
mobj_t::extravalue1 = n;
timer(kWaitTimes[n]);
}
void extravalue2() = delete;
tic_t timer() const { return mobj_t::extravalue2; }
void timer(tic_t n) { mobj_t::extravalue2 = n; }
void threshold() = delete;
Fixed dist() const { return mobj_t::threshold; }
void dist(Fixed n) { mobj_t::threshold = n; }
void thing_args() = delete;
bool delayed_start() const { return mobj_t::thing_args[0]; }
void init()
{
mode(kWait);
if (delayed_start())
{
timer(timer() + TICRATE*3/2);
}
auto piece = [&](statenum_t state)
{
Mobj* vis = spawn_from<Mobj>({}, MT_SPEARVISUAL);
vis->state(state);
return vis;
};
Vec2<Fixed> v = angle_vector(angle) * scale();
auto divider = [&](statenum_t state, int offset)
{
Mobj* vis = piece(state);
vis->angle = angle - ANGLE_90;
vis->sproff2d(v * offset);
return vis;
};
Mobj* head = this;
auto link = [&](Mobj* vis)
{
vis->punt_ref(this);
head->hnext(vis);
head = vis;
return vis;
};
Mobj* wall = divider(S_SPEAR_WALL, 0); // never moves
set_origin({pos2d() + (angle_vector(angle) * Fixed {radius}), z});
link(divider(S_SPEAR_HILT_BACK, 26));
Mobj* front = link(divider(S_SPEAR_HILT_FRONT, 34));
Mobj* tip = piece(S_SPEAR_TIP);
tip->angle = angle;
link(tip);
// Whether you use a positive or negative offset
// depends on how the sprite would originally be
// sorted...
this->linkdraw(wall, -5); // this sorts the rod behind the wall plate
tip->linkdraw(front, -5); // this sorts the tip IN FRONT of the rod
}
void think()
{
Vec2<Fixed> p = pos2d() - vector();
dist(new_dist());
Mobj::PosArg mpos{p + vector(), z};
move_origin(mpos);
for (Mobj* vis : MobjListView(hnext(), [](Mobj* vis) { return vis->hnext(); }))
{
vis->move_origin(mpos);
}
timer(timer() - 1);
if (!timer())
{
mode((mode() + 1) % kNumModes);
}
}
private:
Fixed new_dist() const
{
static constexpr int kMinDist = -96;
static constexpr int kMaxDist = 0;
switch (mode())
{
default:
return kMinDist * scale();
case kShake:
return (leveltime & 1 ? kMinDist : kMinDist + 4) * scale();
case kPush:
return std::min(scale() * kMaxDist, dist() + (16 * scale()));
case kPull:
return std::max(scale() * kMinDist, dist() - (4 * scale()));
}
}
Vec2<Fixed> vector() const { return angle_vector(angle) * dist(); }
};
}; // namespace
void Obj_SpearInit(mobj_t* mobj)
{
static_cast<Spear*>(mobj)->init();
}
void Obj_SpearThink(mobj_t* mobj)
{
static_cast<Spear*>(mobj)->think();
}

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@ -6850,6 +6850,15 @@ static void P_MobjSceneryThink(mobj_t *mobj)
Obj_BoxSideThink(mobj);
return;
}
case MT_SPEAR:
{
Obj_SpearThink(mobj);
return;
}
case MT_SPEARVISUAL:
{
return;
}
case MT_VWREF:
case MT_VWREB:
{
@ -11020,6 +11029,8 @@ fixed_t P_GetMobjDefaultScale(mobj_t *mobj)
case MT_HANAGUMIHALL_STEAM:
case MT_HANAGUMIHALL_NPC:
return 2*FRACUNIT;
case MT_SPEAR:
return 2*FRACUNIT;
default:
break;
}
@ -14496,6 +14507,11 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
Obj_TryCrateInit(mobj);
break;
}
case MT_SPEAR:
{
Obj_SpearInit(mobj);
break;
}
default:
break;
}

View file

@ -1656,8 +1656,6 @@ static void R_ProjectBoundingBox(mobj_t *thing, vissprite_t *vis)
box->sortscale = vis->sortscale; // link sorting to sprite
box->dispoffset = vis->dispoffset + 5;
box->cut = static_cast<spritecut_e>(box->cut | SC_LINKDRAW);
}
else
{