mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Hardcode Lavender Shrine Classic spears
This commit is contained in:
parent
4b085e3d7b
commit
3386b1a37c
4 changed files with 200 additions and 0 deletions
|
|
@ -328,6 +328,10 @@ boolean Obj_TryCrateThink(mobj_t *mo);
|
|||
void Obj_TryCrateTouch(mobj_t *special, mobj_t *toucher);
|
||||
void Obj_TryCrateDamage(mobj_t *target, mobj_t *inflictor);
|
||||
|
||||
/* Lavender Shrine Spears */
|
||||
void Obj_SpearInit(mobj_t *mo);
|
||||
void Obj_SpearThink(mobj_t *mo);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -45,6 +45,7 @@ target_sources(SRB2SDL2 PRIVATE
|
|||
frost-thrower.cpp
|
||||
ivoball.cpp
|
||||
crate.cpp
|
||||
spear.cpp
|
||||
)
|
||||
|
||||
add_subdirectory(versus)
|
||||
|
|
|
|||
179
src/objects/spear.cpp
Normal file
179
src/objects/spear.cpp
Normal file
|
|
@ -0,0 +1,179 @@
|
|||
// DR. ROBOTNIK'S RING RACERS
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2023 by Kart Krew.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Original Lua script by Lat
|
||||
// Hardcoded by jartha
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "../math/fixed.hpp"
|
||||
#include "../math/vec.hpp"
|
||||
#include "../mobj.hpp"
|
||||
#include "../mobj_list_view.hpp"
|
||||
|
||||
#include "../doomstat.h"
|
||||
#include "../doomtype.h"
|
||||
#include "../info.h"
|
||||
#include "../k_objects.h"
|
||||
#include "../tables.h"
|
||||
|
||||
using srb2::math::Fixed;
|
||||
using srb2::math::Vec2;
|
||||
using srb2::Mobj;
|
||||
using srb2::MobjListView;
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
Vec2<Fixed> angle_vector(angle_t x)
|
||||
{
|
||||
return Vec2<Fixed> {FCOS(x), FSIN(x)};
|
||||
}
|
||||
|
||||
struct Spear : Mobj
|
||||
{
|
||||
enum Mode
|
||||
{
|
||||
kWait,
|
||||
kShake,
|
||||
kPush,
|
||||
kPull,
|
||||
kNumModes,
|
||||
};
|
||||
|
||||
static constexpr tic_t kWaitTimes[kNumModes] = {
|
||||
TICRATE,
|
||||
TICRATE/2,
|
||||
TICRATE/2,
|
||||
TICRATE,
|
||||
};
|
||||
|
||||
void extravalue1() = delete;
|
||||
int mode() const { return mobj_t::extravalue1; }
|
||||
void mode(int n)
|
||||
{
|
||||
mobj_t::extravalue1 = n;
|
||||
timer(kWaitTimes[n]);
|
||||
}
|
||||
|
||||
void extravalue2() = delete;
|
||||
tic_t timer() const { return mobj_t::extravalue2; }
|
||||
void timer(tic_t n) { mobj_t::extravalue2 = n; }
|
||||
|
||||
void threshold() = delete;
|
||||
Fixed dist() const { return mobj_t::threshold; }
|
||||
void dist(Fixed n) { mobj_t::threshold = n; }
|
||||
|
||||
void thing_args() = delete;
|
||||
bool delayed_start() const { return mobj_t::thing_args[0]; }
|
||||
|
||||
void init()
|
||||
{
|
||||
mode(kWait);
|
||||
|
||||
if (delayed_start())
|
||||
{
|
||||
timer(timer() + TICRATE*3/2);
|
||||
}
|
||||
|
||||
auto piece = [&](statenum_t state)
|
||||
{
|
||||
Mobj* vis = spawn_from<Mobj>({}, MT_SPEARVISUAL);
|
||||
vis->state(state);
|
||||
return vis;
|
||||
};
|
||||
|
||||
Vec2<Fixed> v = angle_vector(angle) * scale();
|
||||
auto divider = [&](statenum_t state, int offset)
|
||||
{
|
||||
Mobj* vis = piece(state);
|
||||
vis->angle = angle - ANGLE_90;
|
||||
vis->sproff2d(v * offset);
|
||||
return vis;
|
||||
};
|
||||
|
||||
Mobj* head = this;
|
||||
auto link = [&](Mobj* vis)
|
||||
{
|
||||
vis->punt_ref(this);
|
||||
head->hnext(vis);
|
||||
head = vis;
|
||||
return vis;
|
||||
};
|
||||
|
||||
Mobj* wall = divider(S_SPEAR_WALL, 0); // never moves
|
||||
|
||||
set_origin({pos2d() + (angle_vector(angle) * Fixed {radius}), z});
|
||||
|
||||
link(divider(S_SPEAR_HILT_BACK, 26));
|
||||
Mobj* front = link(divider(S_SPEAR_HILT_FRONT, 34));
|
||||
|
||||
Mobj* tip = piece(S_SPEAR_TIP);
|
||||
tip->angle = angle;
|
||||
link(tip);
|
||||
|
||||
// Whether you use a positive or negative offset
|
||||
// depends on how the sprite would originally be
|
||||
// sorted...
|
||||
this->linkdraw(wall, -5); // this sorts the rod behind the wall plate
|
||||
tip->linkdraw(front, -5); // this sorts the tip IN FRONT of the rod
|
||||
}
|
||||
|
||||
void think()
|
||||
{
|
||||
Vec2<Fixed> p = pos2d() - vector();
|
||||
dist(new_dist());
|
||||
Mobj::PosArg mpos{p + vector(), z};
|
||||
|
||||
move_origin(mpos);
|
||||
for (Mobj* vis : MobjListView(hnext(), [](Mobj* vis) { return vis->hnext(); }))
|
||||
{
|
||||
vis->move_origin(mpos);
|
||||
}
|
||||
|
||||
timer(timer() - 1);
|
||||
if (!timer())
|
||||
{
|
||||
mode((mode() + 1) % kNumModes);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
Fixed new_dist() const
|
||||
{
|
||||
static constexpr int kMinDist = -96;
|
||||
static constexpr int kMaxDist = 0;
|
||||
|
||||
switch (mode())
|
||||
{
|
||||
default:
|
||||
return kMinDist * scale();
|
||||
case kShake:
|
||||
return (leveltime & 1 ? kMinDist : kMinDist + 4) * scale();
|
||||
case kPush:
|
||||
return std::min(scale() * kMaxDist, dist() + (16 * scale()));
|
||||
case kPull:
|
||||
return std::max(scale() * kMinDist, dist() - (4 * scale()));
|
||||
}
|
||||
}
|
||||
|
||||
Vec2<Fixed> vector() const { return angle_vector(angle) * dist(); }
|
||||
};
|
||||
|
||||
}; // namespace
|
||||
|
||||
void Obj_SpearInit(mobj_t* mobj)
|
||||
{
|
||||
static_cast<Spear*>(mobj)->init();
|
||||
}
|
||||
|
||||
void Obj_SpearThink(mobj_t* mobj)
|
||||
{
|
||||
static_cast<Spear*>(mobj)->think();
|
||||
}
|
||||
16
src/p_mobj.c
16
src/p_mobj.c
|
|
@ -6850,6 +6850,15 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
Obj_BoxSideThink(mobj);
|
||||
return;
|
||||
}
|
||||
case MT_SPEAR:
|
||||
{
|
||||
Obj_SpearThink(mobj);
|
||||
return;
|
||||
}
|
||||
case MT_SPEARVISUAL:
|
||||
{
|
||||
return;
|
||||
}
|
||||
case MT_VWREF:
|
||||
case MT_VWREB:
|
||||
{
|
||||
|
|
@ -11020,6 +11029,8 @@ fixed_t P_GetMobjDefaultScale(mobj_t *mobj)
|
|||
case MT_HANAGUMIHALL_STEAM:
|
||||
case MT_HANAGUMIHALL_NPC:
|
||||
return 2*FRACUNIT;
|
||||
case MT_SPEAR:
|
||||
return 2*FRACUNIT;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
@ -14496,6 +14507,11 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
|
|||
Obj_TryCrateInit(mobj);
|
||||
break;
|
||||
}
|
||||
case MT_SPEAR:
|
||||
{
|
||||
Obj_SpearInit(mobj);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue