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https://github.com/KartKrewDev/RingRacers.git
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Add Lavender Shrine Classic states
Spears and lanterns
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3 changed files with 267 additions and 0 deletions
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@ -4844,6 +4844,22 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_ICECAPBLOCK_DEBRIS_D",
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"S_ICECAPBLOCK_DEBRIS_E",
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"S_ICECAPBLOCK_DEBRIS_F",
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// MT_SPEAR
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"S_SPEAR_ROD",
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"S_SPEAR_TIP",
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"S_SPEAR_HILT_FRONT",
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"S_SPEAR_HILT_BACK",
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"S_SPEAR_WALL",
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// MT_BSZLAMP_S
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"S_BLMS",
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"S_BLMM",
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"S_BLML",
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// MT_BSZSLAMP
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"S_BSWL",
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"S_BSWC",
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};
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// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
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@ -6075,6 +6091,14 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_BOX_DEBRIS",
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"MT_SA2_CRATE",
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"MT_ICECAPBLOCK",
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"MT_SPEAR",
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"MT_SPEARVISUAL",
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"MT_BSZLAMP_S",
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"MT_BSZLAMP_M",
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"MT_BSZLAMP_L",
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"MT_BSZSLAMP",
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"MT_BSZSLCHA",
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};
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const char *const MOBJFLAG_LIST[] = {
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209
src/info.c
209
src/info.c
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@ -989,6 +989,16 @@ char sprnames[NUMSPRITES + 1][5] =
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"SABX",
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"ICBL",
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"BSSP",
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"BSPB",
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"BSPR",
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"BSSR",
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"BLMS",
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"BLMM",
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"BLML",
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"BSWL",
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"BSWC",
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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"VIEW",
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};
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@ -5693,6 +5703,22 @@ state_t states[NUMSTATES] =
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{SPR_ICBL, 3, 70, {NULL}, 0, 0, S_NULL}, // S_ICECAPBLOCK_DEBRIS_D
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{SPR_ICBL, 4, 70, {NULL}, 0, 0, S_NULL}, // S_ICECAPBLOCK_DEBRIS_E
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{SPR_ICBL, 5, 70, {NULL}, 0, 0, S_NULL}, // S_ICECAPBLOCK_DEBRIS_F
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// MT_SPEAR
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{SPR_BSSP, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SPEAR_ROD
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{SPR_BSSP, 2|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SPEAR_TIP
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{SPR_BSPR, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SPEAR_HILT_FRONT
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{SPR_BSPB, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SPEAR_HILT_BACK
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{SPR_BSSR, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SPEAR_WALL
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// MT_BSZLAMP_S
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{SPR_BLMS, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BLMS
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{SPR_BLMM, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BLMM
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{SPR_BLML, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BLML
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// MT_BSZSLAMP
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{SPR_BSWL, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BSWL
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{SPR_BSWC, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BSWC
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};
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mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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@ -32320,6 +32346,189 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_SCENERY|MF_DONTPUNT, // flags
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S_NULL // raisestate
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},
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{ // MT_SPEAR
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3450, // doomednum
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S_SPEAR_ROD, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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64*FRACUNIT, // radius
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80*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION|MF_SCENERY|MF_NOHITLAGFORME, // flags
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S_NULL // raisestate
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},
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{ // MT_SPEARVISUAL
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-1, // doomednum
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S_UNKNOWN, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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1*FRACUNIT, // radius
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1*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOCLIPHEIGHT|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_BSZLAMP_S
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3452, // doomednum
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S_BLMS, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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0, // flags
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S_NULL // raisestate
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},
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{ // MT_BSZLAMP_M
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3453, // doomednum
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S_BLMM, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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0, // flags
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S_NULL // raisestate
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},
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{ // MT_BSZLAMP_L
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3454, // doomednum
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S_BLML, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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0, // flags
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S_NULL // raisestate
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},
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{ // MT_BSZSLAMP
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3469, // doomednum
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S_BSWL, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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96*FRACUNIT, // radius
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128*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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0, // flags
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S_NULL // raisestate
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},
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{ // MT_BSZSLCHA
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3470, // doomednum
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S_BSWC, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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128*FRACUNIT, // radius
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128*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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0, // flags
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S_NULL // raisestate
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},
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};
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34
src/info.h
34
src/info.h
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@ -1543,6 +1543,16 @@ typedef enum sprite
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SPR_SABX,
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SPR_ICBL,
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SPR_BSSP,
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SPR_BSPB,
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SPR_BSPR,
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SPR_BSSR,
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SPR_BLMS,
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SPR_BLMM,
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SPR_BLML,
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SPR_BSWL,
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SPR_BSWC,
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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SPR_VIEW,
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@ -6118,6 +6128,22 @@ typedef enum state
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S_ICECAPBLOCK_DEBRIS_E,
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S_ICECAPBLOCK_DEBRIS_F,
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// MT_SPEAR
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S_SPEAR_ROD,
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S_SPEAR_TIP,
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S_SPEAR_HILT_FRONT,
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S_SPEAR_HILT_BACK,
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S_SPEAR_WALL,
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// MT_BSZLAMP_S
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S_BLMS,
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S_BLMM,
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S_BLML,
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// MT_BSZSLAMP
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S_BSWL,
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S_BSWC,
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S_FIRSTFREESLOT,
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S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
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NUMSTATES
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@ -7369,6 +7395,14 @@ typedef enum mobj_type
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MT_SA2_CRATE,
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MT_ICECAPBLOCK,
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MT_SPEAR,
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MT_SPEARVISUAL,
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MT_BSZLAMP_S,
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MT_BSZLAMP_M,
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MT_BSZLAMP_L,
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MT_BSZSLAMP,
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MT_BSZSLCHA,
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MT_FIRSTFREESLOT,
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MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
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NUMMOBJTYPES
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