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Fix mapload crash caused by capsules
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04ed130d24
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1 changed files with 1 additions and 3 deletions
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@ -6144,7 +6144,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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mobj_t *part = mobj->tracer;
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if (mobj->threshold != part->threshold
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|| mobj->movecount != part->movecount) // allow scripters to easily change the capsule properties!
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|| mobj->movecount != part->movecount) // change the capsule properties if the item type or amount is updated
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P_RefreshItemCapsuleParts(mobj);
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// animate invincibility capsules
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@ -11706,8 +11706,6 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
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// Ambush = double size (grounded) / half size (aerial)
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if (!(mthing->options & MTF_AMBUSH) == !P_IsObjectOnGround(mobj))
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mobj->destscale = min(mobj->destscale << 1, FixedDiv(64*FRACUNIT, mobj->info->radius)); // don't make them larger than the blockmap can handle
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P_RefreshItemCapsuleParts(mobj);
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break;
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}
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case MT_AAZTREE_HELPER:
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