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WIP: Fix shield flip
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1 changed files with 3 additions and 1 deletions
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@ -8646,9 +8646,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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}
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}
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}
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}
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P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z + mobj->target->height/2);
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P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z + (mobj->eflags & MFE_VERTICALFLIP ? 1 : 1) * mobj->target->height/2);
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mobj->angle = K_MomentumAngle(mobj->target);
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mobj->angle = K_MomentumAngle(mobj->target);
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K_FlipFromObject(mobj, mobj->target);
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if (underlayst != S_NULL)
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if (underlayst != S_NULL)
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{
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{
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mobj_t *underlay = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_FLAMESHIELDUNDERLAY);
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mobj_t *underlay = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_FLAMESHIELDUNDERLAY);
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