mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge remote-tracking branch 'origin/master' into ta24
This commit is contained in:
commit
1c6096405e
14 changed files with 264 additions and 12 deletions
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@ -408,6 +408,7 @@ struct botvars_t
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// All entries above persist between rounds and must be recorded in demos
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||||
fixed_t rubberband; // Bot rubberband value
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UINT8 bumpslow;
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tic_t itemdelay; // Delay before using item at all
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tic_t itemconfirm; // When high enough, they will use their item
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@ -2028,6 +2028,15 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_BUBBLESHIELDWAVE5",
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"S_BUBBLESHIELDWAVE6",
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// Bubble Shield Visuals
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"S_BUBA1",
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"S_BUBB1",
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"S_BUBB2",
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"S_BUBC1",
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"S_BUBC2",
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"S_BUBD1",
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"S_BUBE1",
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// Flame Shield
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"S_FLAMESHIELD1",
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"S_FLAMESHIELD2",
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@ -3616,6 +3625,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_LIGHTNINGSHIELD", // Shields
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"MT_BUBBLESHIELD",
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"MT_BUBBLESHIELD_VISUAL",
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"MT_FLAMESHIELD",
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"MT_FLAMESHIELDUNDERLAY",
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"MT_FLAMESHIELDPAPER",
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41
src/info.c
41
src/info.c
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@ -376,6 +376,11 @@ char sprnames[NUMSPRITES + 1][5] =
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"TRNQ", // SPB Manta Ring loop
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"THNS", // Lightning Shield
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"BUBS", // Bubble Shield (not Bubs)
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"BUBA", // Bubble Shield Outline
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"BUBB", // Bubble Shield Top Wave
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"BUBC", // Bubble Shield Bottom Wave
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"BUBD", // Bubble Shield Reflection
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"BUBE", // Bubble Shield Underline
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"BWVE", // Bubble Shield waves
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"FLMS", // Flame Shield
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"FLMD", // Flame Shield dash
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@ -2564,6 +2569,15 @@ state_t states[NUMSTATES] =
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{SPR_BWVE, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BUBBLESHIELDWAVE6}, // S_BUBBLESHIELDWAVE5
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{SPR_BWVE, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_NULL}, // S_BUBBLESHIELDWAVE6
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// Bubble Shield Visuals
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{SPR_BUBA, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BUBA1}, // S_BUBA1
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{SPR_BUBB, FF_FULLBRIGHT|FF_ANIMATE, 36, {NULL}, 8, 4, S_BUBB1}, // S_BUBB1
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{SPR_NULL, 0, 5, {NULL}, 0, 0, S_BUBB1}, // S_BUBB2
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{SPR_BUBC, FF_FULLBRIGHT|FF_ANIMATE, 36, {NULL}, 8, 4, S_BUBC1}, // S_BUBC1
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{SPR_NULL, 0, 5, {NULL}, 0, 0, S_BUBC1}, // S_BUBC2
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{SPR_BUBD, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BUBD1}, // S_BUBD1
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{SPR_BUBE, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BUBE1}, // S_BUBE1
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{SPR_FLMS, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_FLAMESHIELD2}, // S_FLAMESHIELD1
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{SPR_FLMS, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_FLAMESHIELD3}, // S_FLAMESHIELD2
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{SPR_FLMS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_FLAMESHIELD4}, // S_FLAMESHIELD3
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@ -15395,6 +15409,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_BUBBLESHIELD_VISUAL
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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28*FRACUNIT, // radius
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56*FRACUNIT, // height
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1, // display offset
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16, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_FLAMESHIELD
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-1, // doomednum
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S_FLAMESHIELD1, // spawnstate
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15
src/info.h
15
src/info.h
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@ -915,6 +915,11 @@ typedef enum sprite
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SPR_TRNQ, // SPB Manta Ring loop
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SPR_THNS, // Thunder Shield
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SPR_BUBS, // Bubble Shield (not Bubs)
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SPR_BUBA, // Bubble Shield Outline
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SPR_BUBB, // Bubble Shield Top Wave
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SPR_BUBC, // Bubble Shield Bottom Wave
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SPR_BUBD, // Bubble Shield Reflection
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SPR_BUBE, // Bubble Shield Underline
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SPR_BWVE, // Bubble Shield waves
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SPR_FLMS, // Flame Shield
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SPR_FLMD, // Flame Shield dash
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@ -3059,6 +3064,15 @@ typedef enum state
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S_BUBBLESHIELDWAVE5,
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S_BUBBLESHIELDWAVE6,
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// Bubble Shield Visuals
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S_BUBA1,
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S_BUBB1,
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S_BUBB2,
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S_BUBC1,
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S_BUBC2,
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S_BUBD1,
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S_BUBE1,
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// Flame Shield
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S_FLAMESHIELD1,
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S_FLAMESHIELD2,
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@ -4674,6 +4688,7 @@ typedef enum mobj_type
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MT_LIGHTNINGSHIELD, // Shields
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MT_BUBBLESHIELD,
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MT_BUBBLESHIELD_VISUAL,
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MT_FLAMESHIELD,
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MT_FLAMESHIELDUNDERLAY,
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MT_FLAMESHIELDPAPER,
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@ -803,8 +803,13 @@ fixed_t K_UpdateRubberband(player_t *player)
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fixed_t dest = K_BotRubberband(player);
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fixed_t ret = player->botvars.rubberband;
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UINT8 ease_soften = 8;
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if (player->botvars.bumpslow && dest > ret)
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ease_soften *= 10;
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// Ease into the new value.
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ret += (dest - player->botvars.rubberband) / 8;
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ret += (dest - player->botvars.rubberband) / ease_soften;
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return ret;
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}
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17
src/k_kart.c
17
src/k_kart.c
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@ -9305,6 +9305,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->flashing = K_GetKartFlashing(player);
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}
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if (player->spinouttimer && player->respawn.state != RESPAWNST_NONE)
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player->spinouttimer = 0;
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||||
if (player->spinouttimer)
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{
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||||
if (((P_IsObjectOnGround(player->mo)
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@ -9509,6 +9512,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->trickboost)
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player->trickboost--;
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if (K_PlayerUsesBotMovement(players) && player->botvars.bumpslow && player->incontrol)
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player->botvars.bumpslow--;
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||||
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||||
if (player->flamedash)
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||||
{
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||||
player->flamedash--;
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@ -14126,6 +14132,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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P_SetTarget(&shield->target, player->mo);
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S_StartSound(player->mo, sfx_s3k3f);
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player->curshield = KSHIELD_BUBBLE;
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Obj_SpawnBubbleShieldVisuals(shield);
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}
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if (!HOLDING_ITEM && NO_HYUDORO)
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@ -15554,6 +15562,15 @@ UINT32 K_GetNumGradingPoints(void)
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return numlaps * (1 + Obj_GetCheckpointCount());
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}
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void K_BotHitPenalty(player_t *player)
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{
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if (K_PlayerUsesBotMovement(player))
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{
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player->botvars.rubberband = max(player->botvars.rubberband/2, FRACUNIT/2);
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player->botvars.bumpslow = TICRATE*2;
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}
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}
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static boolean K_PickUp(player_t *player, mobj_t *picked)
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{
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SINT8 type = -1;
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||||
|
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|
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@ -317,6 +317,9 @@ UINT16 K_GetDisplayEXP(player_t *player);
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UINT32 K_GetNumGradingPoints(void);
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boolean K_LegacyRingboost(player_t *player);
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void K_BotHitPenalty(player_t *player);
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boolean K_TryPickMeUp(mobj_t *m1, mobj_t *m2);
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#ifdef __cplusplus
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@ -449,6 +449,10 @@ UINT8 K_HogChargeToHogCount(INT32 charge, UINT8 cap);
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void K_UpdateBallhogReticules(player_t *player, UINT8 num_hogs, boolean on_release);
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void K_DoBallhogAttack(player_t *player, UINT8 num_hogs);
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/* Bubble Shield */
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void Obj_SpawnBubbleShieldVisuals(mobj_t *source);
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boolean Obj_TickBubbleShieldVisual(mobj_t *mobj);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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|
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|
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@ -60,6 +60,7 @@ target_sources(SRB2SDL2 PRIVATE
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pulley.cpp
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amps.c
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ballhog.cpp
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bubble-shield.cpp
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flybot767.c
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)
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|
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136
src/objects/bubble-shield.cpp
Normal file
136
src/objects/bubble-shield.cpp
Normal file
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@ -0,0 +1,136 @@
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// DR. ROBOTNIK'S RING RACERS
|
||||
//-----------------------------------------------------------------------------
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||||
// Copyright (C) 2025 by James Robert Roman
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// Copyright (C) 2025 by Kart Krew
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||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include <algorithm>
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|
||||
#include "objects.hpp"
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|
||||
#include "../m_easing.h"
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#include "../m_fixed.h"
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||||
#include "../tables.h"
|
||||
|
||||
using namespace srb2::objects;
|
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|
||||
namespace
|
||||
{
|
||||
|
||||
struct Bubble : Mobj
|
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{
|
||||
static constexpr fixed_t kBaseScale = 5*FRACUNIT/4;
|
||||
static constexpr fixed_t kMaxScale = 5*FRACUNIT;
|
||||
static constexpr fixed_t kScaleRange = kMaxScale - kBaseScale;
|
||||
|
||||
void target() = delete;
|
||||
Mobj* follow() const { return Mobj::target(); }
|
||||
void follow(Mobj* n) { Mobj::target(n); }
|
||||
|
||||
player_t* player() const { return follow()->player; }
|
||||
|
||||
bool valid() const { return Mobj::valid(follow()) && player(); }
|
||||
};
|
||||
|
||||
struct Visual : Mobj
|
||||
{
|
||||
void target() = delete;
|
||||
Bubble* bubble() const { return Mobj::target<Bubble>(); }
|
||||
void bubble(Bubble* n) { Mobj::target(n); }
|
||||
|
||||
void extravalue1() = delete;
|
||||
Fixed prev_scale() const { return Mobj::extravalue1; }
|
||||
void prev_scale(Fixed n) { Mobj::extravalue1 = n; }
|
||||
|
||||
bool valid() const { return Mobj::valid(bubble()) && bubble()->valid(); }
|
||||
|
||||
static void spawn
|
||||
( Bubble* bubble,
|
||||
statenum_t state,
|
||||
int flicker,
|
||||
int offset)
|
||||
{
|
||||
if (!bubble->valid())
|
||||
return;
|
||||
|
||||
Visual* x = Mobj::spawn<Visual>(bubble->pos(), MT_BUBBLESHIELD_VISUAL);
|
||||
//x->scale(5 * x->scale() / 4);
|
||||
x->state(state);
|
||||
x->spriteyoffset(22*FRACUNIT);
|
||||
x->bubble(bubble);
|
||||
x->linkdraw(bubble->follow(), offset);
|
||||
|
||||
if (flicker)
|
||||
x->renderflags |= RF_DONTDRAW;
|
||||
}
|
||||
|
||||
bool tick()
|
||||
{
|
||||
if (!valid())
|
||||
{
|
||||
remove();
|
||||
return false;
|
||||
}
|
||||
|
||||
move_origin(bubble()->pos());
|
||||
|
||||
renderflags = ((renderflags ^ RF_DONTDRAW) & RF_DONTDRAW);
|
||||
|
||||
// ATTENTION: this object relies on the original MT_BUBBLESHIELD object for scale
|
||||
fixed_t f = Fixed {bubble()->scale() / bubble()->follow()->scale() - Bubble::kBaseScale} / Fixed {Bubble::kScaleRange};
|
||||
|
||||
scale(Easing_Linear(f,
|
||||
bubble()->follow()->scale() * Fixed {Bubble::kBaseScale},
|
||||
bubble()->follow()->scale() * 4));
|
||||
|
||||
if (sprite != SPR_BUBB &&
|
||||
sprite != SPR_BUBC &&
|
||||
bubble()->player()->bubblecool &&
|
||||
f == 0) // base size
|
||||
renderflags |= RF_DONTDRAW;
|
||||
|
||||
if (scale() > prev_scale())
|
||||
spritescale({ 3*FRACUNIT/2, 3*FRACUNIT/4 });
|
||||
else if (scale() < prev_scale())
|
||||
spritescale({ 3*FRACUNIT/4, 3*FRACUNIT/2 });
|
||||
else
|
||||
{
|
||||
if (f == FRACUNIT) // max size
|
||||
{
|
||||
if (leveltime & 1)
|
||||
spritescale({ 3*FRACUNIT/4, 3*FRACUNIT/2 });
|
||||
else
|
||||
{
|
||||
spritescale({ FRACUNIT, FRACUNIT });
|
||||
renderflags |= RF_ADD;
|
||||
}
|
||||
}
|
||||
else
|
||||
spritescale({ FRACUNIT, FRACUNIT });
|
||||
}
|
||||
|
||||
prev_scale(scale());
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
}; // namespace
|
||||
|
||||
void Obj_SpawnBubbleShieldVisuals(mobj_t *bubble)
|
||||
{
|
||||
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBA1, 1, 2);
|
||||
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBB1, 0, 1);
|
||||
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBC1, 1, -1);
|
||||
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBD1, 0, -2);
|
||||
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBE1, 1, -3);
|
||||
}
|
||||
|
||||
boolean Obj_TickBubbleShieldVisual(mobj_t *mobj)
|
||||
{
|
||||
return static_cast<Visual*>(mobj)->tick();
|
||||
}
|
||||
|
|
@ -2600,22 +2600,22 @@ static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source,
|
|||
player->roundconditions.checkthisframe = true;
|
||||
}
|
||||
|
||||
if (gametyperules & (GTR_BUMPERS|GTR_CHECKPOINTS))
|
||||
{
|
||||
if ((player->pitblame > -1) && (player->pitblame < MAXPLAYERS)
|
||||
&& (playeringame[player->pitblame]) && (!players[player->pitblame].spectator)
|
||||
&& (players[player->pitblame].mo) && (!P_MobjWasRemoved(players[player->pitblame].mo)))
|
||||
{
|
||||
if (gametyperules & (GTR_BUMPERS|GTR_CHECKPOINTS))
|
||||
P_DamageMobj(player->mo, players[player->pitblame].mo, players[player->pitblame].mo, 1, DMG_KARMA);
|
||||
else
|
||||
K_SpawnAmps(&players[player->pitblame], 20, player->mo);
|
||||
player->pitblame = -1;
|
||||
}
|
||||
else if (player->mo->health > 1 || K_Cooperative())
|
||||
{
|
||||
if (gametyperules & (GTR_BUMPERS|GTR_CHECKPOINTS))
|
||||
player->mo->health--;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (modeattacking & ATTACKING_SPB)
|
||||
{
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
|
||||
|
|
@ -3204,6 +3204,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
if (source && source != player->mo && source->player)
|
||||
{
|
||||
K_SpawnAmps(source->player, K_PvPAmpReward((type == DMG_WHUMBLE) ? 30 : 20, source->player, player), target);
|
||||
K_BotHitPenalty(player);
|
||||
|
||||
// Extend the invincibility if the hit was a direct hit.
|
||||
if (inflictor == source && source->player->invincibilitytimer &&
|
||||
|
|
|
|||
|
|
@ -4118,6 +4118,8 @@ static void P_BouncePlayerMove(mobj_t *mo, TryMoveResult_t *result)
|
|||
if (mo->player)
|
||||
mo->player->bumpUnstuck += 5;
|
||||
|
||||
K_BotHitPenalty(mo->player);
|
||||
|
||||
// Combo avoidance!
|
||||
if (mo->player && P_PlayerInPain(mo->player) && gametyperules & GTR_BUMPERS && mo->health == 1)
|
||||
{
|
||||
|
|
|
|||
14
src/p_mobj.c
14
src/p_mobj.c
|
|
@ -6658,6 +6658,14 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
Obj_PulleyThink(mobj);
|
||||
return;
|
||||
}
|
||||
case MT_BUBBLESHIELD_VISUAL:
|
||||
{
|
||||
if (!Obj_TickBubbleShieldVisual(mobj))
|
||||
{
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
if (mobj->fuse)
|
||||
{ // Scenery object fuse! Very basic!
|
||||
|
|
@ -8534,6 +8542,12 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
return false;
|
||||
}
|
||||
|
||||
// FIXME: Old Bubble Shield code is still running.
|
||||
// Some of it is visual, some gameplay.
|
||||
// I left it alone and just tell it to go invisible~
|
||||
// See objects/bubble-shield.cpp
|
||||
mobj->renderflags |= RF_DONTDRAW;
|
||||
|
||||
scale = (5*mobj->target->scale)>>2;
|
||||
curstate = ((mobj->tics == 1) ? (mobj->state->nextstate) : ((statenum_t)(mobj->state-states)));
|
||||
|
||||
|
|
|
|||
|
|
@ -737,6 +737,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
|
|||
WRITEUINT8(save->p, players[i].botvars.diffincrease);
|
||||
WRITEUINT8(save->p, players[i].botvars.rival);
|
||||
WRITEFIXED(save->p, players[i].botvars.rubberband);
|
||||
WRITEUINT8(save->p, players[i].botvars.bumpslow);
|
||||
WRITEUINT32(save->p, players[i].botvars.itemdelay);
|
||||
WRITEUINT32(save->p, players[i].botvars.itemconfirm);
|
||||
WRITESINT8(save->p, players[i].botvars.turnconfirm);
|
||||
|
|
@ -1380,6 +1381,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
|
|||
players[i].botvars.diffincrease = READUINT8(save->p);
|
||||
players[i].botvars.rival = (boolean)READUINT8(save->p);
|
||||
players[i].botvars.rubberband = READFIXED(save->p);
|
||||
players[i].botvars.bumpslow = READUINT8(save->p);
|
||||
players[i].botvars.itemdelay = READUINT32(save->p);
|
||||
players[i].botvars.itemconfirm = READUINT32(save->p);
|
||||
players[i].botvars.turnconfirm = READSINT8(save->p);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue