Fix stale target in A_SSMineExplode (crash)

This commit is contained in:
AJ Martinez 2024-02-07 15:05:49 -07:00
parent 4efaed3690
commit 1dad6be6a4

View file

@ -12139,7 +12139,12 @@ void A_SSMineExplode(mobj_t *actor)
return;
delay = K_MineExplodeAttack(actor, (3*actor->info->painchance)>>1, (boolean)locvar1);
K_SpawnMineExplosion(actor, (actor->target && actor->target->player) ? actor->target->player->skincolor : SKINCOLOR_KETCHUP, delay);
skincolornum_t color = SKINCOLOR_KETCHUP;
if (!P_MobjWasRemoved(actor->target) && actor->target->player)
color = actor->target->player->skincolor;
K_SpawnMineExplosion(actor, color, delay);
}
void A_SSMineFlash(mobj_t *actor)