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Fix stale target in A_SSMineExplode (crash)
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1 changed files with 6 additions and 1 deletions
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@ -12139,7 +12139,12 @@ void A_SSMineExplode(mobj_t *actor)
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return;
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delay = K_MineExplodeAttack(actor, (3*actor->info->painchance)>>1, (boolean)locvar1);
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K_SpawnMineExplosion(actor, (actor->target && actor->target->player) ? actor->target->player->skincolor : SKINCOLOR_KETCHUP, delay);
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skincolornum_t color = SKINCOLOR_KETCHUP;
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if (!P_MobjWasRemoved(actor->target) && actor->target->player)
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color = actor->target->player->skincolor;
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K_SpawnMineExplosion(actor, color, delay);
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}
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void A_SSMineFlash(mobj_t *actor)
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