Merge branch 'sealed-star-lose-text' into 'master'

Sealed Stars: show text on the screen for loss conditions; improved titlecard cecho centering, splitscreen support

See merge request KartKrew/Kart!1404
This commit is contained in:
James R 2023-08-28 07:48:47 +00:00
commit 1db1eaedff
21 changed files with 371 additions and 91 deletions

View file

@ -338,6 +338,8 @@ static bool ACS_CountThing(mobj_t *mobj, mobjtype_t type)
return false;
}
// Unused, but it's here if you need it.
#if 0
/*--------------------------------------------------
static bool ACS_ActivatorIsLocal(ACSVM::Thread *thread)
@ -365,6 +367,7 @@ static bool ACS_ActivatorIsLocal(ACSVM::Thread *thread)
return false;
}
#endif
/*--------------------------------------------------
static UINT32 ACS_SectorThingCounter(sector_t *sec, mtag_t thingTag, bool (*filter)(mobj_t *))
@ -823,8 +826,10 @@ bool CallFunc_EndPrint(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Wo
(void)argV;
(void)argC;
if (ACS_ActivatorIsLocal(thread) == true)
HU_DoTitlecardCEcho(thread->printBuf.data());
auto& info = static_cast<Thread*>(thread)->info;
if (P_MobjWasRemoved(info.mo) == false && info.mo->player != nullptr)
HU_DoTitlecardCEcho(info.mo->player, thread->printBuf.data(), true);
thread->printBuf.drop();
return false;
@ -1203,7 +1208,7 @@ bool CallFunc_EndPrintBold(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM
(void)argV;
(void)argC;
HU_DoTitlecardCEcho(thread->printBuf.data());
HU_DoTitlecardCEcho(nullptr, thread->printBuf.data(), true);
thread->printBuf.drop();
return false;

View file

@ -777,15 +777,17 @@ static void COM_CEcho_f(void)
size_t i;
char cechotext[1024] = "";
for (i = 1; i < COM_Argc(); i++)
strncpy(cechotext, COM_Argv(1), sizeof(cechotext)-1);
for (i = 2; i < COM_Argc(); i++)
{
strncat(cechotext, COM_Argv(i), sizeof(cechotext)-1);
strncat(cechotext, " ", sizeof(cechotext)-1);
strncat(cechotext, COM_Argv(i), sizeof(cechotext)-1);
}
cechotext[sizeof(cechotext) - 1] = '\0';
HU_DoCEcho(cechotext);
HU_DoTitlecardCEcho(NULL, cechotext, true);
}
/** Sets drawing flags for the CECHO command.

View file

@ -1276,6 +1276,10 @@ boolean G_IsTitleCardAvailable(void)
if (gametyperules & GTR_SPECIALSTART)
return false;
// ALso.
if (K_PodiumSequence() == true)
return false;
// The title card is available.
return true;
}

View file

@ -62,6 +62,7 @@
#include "r_fps.h"
#include "d_clisrv.h"
#include "y_inter.h" // Y_PlayerStandingsDrawer
#include "g_party.h"
// coords are scaled
#define HU_INPUTX 0
@ -157,10 +158,15 @@ static tic_t cechotimer = 0;
static tic_t cechoduration = 5*TICRATE;
static INT32 cechoflags = 0;
static char tcechotext[1024]; // buffer for the titlecard text
static tic_t tcechotimer = 0; // goes up by 1 each frame this is active
static tic_t tcechoduration = 0; // Set automatically
struct tcecho_state
{
char text[1024]; // buffer for the titlecard text
tic_t start; // gametic that the message started
tic_t duration; // Set automatically
};
#define NUM_TCECHO_STATES (1 + MAXSPLITSCREENPLAYERS)
static struct tcecho_state g_tcecho[NUM_TCECHO_STATES];
static tic_t resynch_ticker = 0;
@ -283,6 +289,12 @@ void HU_Init(void)
PR ("GTFN");
REG;
PR ("4GTOL");
REG;
PR ("4GTFN");
REG;
DIG (1);
DIM (0, 10);
@ -961,13 +973,6 @@ void HU_Ticker(void)
if (cechotimer)
cechotimer--;
if (tcechotimer)
{
tcechotimer++;
if (tcechotimer > tcechoduration)
tcechotimer = 0;
}
if (gamestate != GS_LEVEL)
{
return;
@ -1829,12 +1834,31 @@ static void HU_DrawCEcho(void)
}
}
static void HU_DrawTitlecardCEcho(void)
static tic_t HU_TitlecardCEchoElapsed(const struct tcecho_state *state)
{
if (tcechotimer)
return max(gametic, state->start) - state->start;
}
static void HU_DrawTitlecardCEcho(size_t num)
{
const struct tcecho_state *state = &g_tcecho[num];
tic_t elapsed = HU_TitlecardCEchoElapsed(state);
UINT8 viewnum = max(1, num) - 1;
boolean p4 = (num != 0 && r_splitscreen);
// If the splitscreens were somehow decreased in the
// middle of drawing this, don't draw it.
if (viewnum > r_splitscreen)
{
return;
}
if (elapsed < state->duration)
{
INT32 i = 0;
INT32 y = (BASEVIDHEIGHT/2)-16;
INT32 x = BASEVIDWIDTH/2;
INT32 y = BASEVIDHEIGHT/2;
INT32 pnumlines = 0;
INT32 timeroffset = 0;
@ -1842,11 +1866,28 @@ static void HU_DrawTitlecardCEcho(void)
char *echoptr;
char temp[1024];
for (i = 0; tcechotext[i] != '\0'; ++i)
if (tcechotext[i] == '\\')
for (i = 0; state->text[i] != '\0'; ++i)
if (state->text[i] == '\\')
pnumlines++;
y -= (pnumlines-1)*16;
if (p4)
{
if (r_splitscreen == 1) // 2P
{
y -= (1 - (viewnum * 2)) * (y / 2);
}
else // 3P / 4P
{
x -= (1 - ((viewnum % 2) * 2)) * (x / 2);
y -= (1 - ((viewnum / 2) * 2)) * (y / 2);
}
y -= 11 + ((pnumlines-1) * 9);
}
else
{
y -= 18 + ((pnumlines-1) * 16);
}
// Prevent crashing because I'm sick of this
if (y < 0)
@ -1856,13 +1897,13 @@ static void HU_DrawTitlecardCEcho(void)
return;
}
strcpy(temp, tcechotext);
strcpy(temp, state->text);
echoptr = &temp[0];
while (*echoptr != '\0')
{
INT32 w;
INT32 timer = (INT32)(tcechotimer - timeroffset);
INT32 ofs;
INT32 timer = (INT32)(elapsed - timeroffset);
if (timer <= 0)
return; // we don't care.
@ -1874,10 +1915,10 @@ static void HU_DrawTitlecardCEcho(void)
*line = '\0';
w = V_TitleCardStringWidth(echoptr);
V_DrawTitleCardString(BASEVIDWIDTH/2 -w/2, y, echoptr, 0, false, timer, TICRATE*4);
ofs = V_CenteredTitleCardStringOffset(echoptr, p4);
V_DrawTitleCardString(x - ofs, y, echoptr, 0, false, timer, TICRATE*4, p4);
y += 32;
y += p4 ? 18 : 32;
// offset the timer for the next line.
timeroffset += strlen(echoptr);
@ -2038,8 +2079,22 @@ drawontop:
if (cechotimer)
HU_DrawCEcho();
if (tcechotimer)
HU_DrawTitlecardCEcho();
const struct tcecho_state *firststate = &g_tcecho[0];
// Server messages overwrite player-specific messages
if (HU_TitlecardCEchoElapsed(firststate) < firststate->duration)
{
HU_DrawTitlecardCEcho(0);
}
else
{
size_t i;
for (i = 1; i < NUM_TCECHO_STATES; ++i)
{
HU_DrawTitlecardCEcho(i);
}
}
}
//======================================================================
@ -2576,17 +2631,41 @@ void HU_DoCEcho(const char *msg)
// No need to bother clearing the buffer or anything.
void HU_ClearTitlecardCEcho(void)
{
tcechotimer = 0;
size_t i;
for (i = 0; i < NUM_TCECHO_STATES; ++i)
{
g_tcecho[i].duration = 0;
}
}
// Similar but for titlecard CEcho and also way less convoluted because I have no clue whatever the fuck they were trying above.
void HU_DoTitlecardCEcho(const char *msg)
void HU_DoTitlecardCEcho(player_t *player, const char *msg, boolean interrupt)
{
if (player && !P_IsDisplayPlayer(player))
{
return;
}
struct tcecho_state *state = &g_tcecho[0];
if (player)
{
state = &g_tcecho[1 + G_PartyPosition(player - players)];
}
// If this message should not interrupt an existing
// message. Check if another message is already running.
if (!interrupt && HU_TitlecardCEchoElapsed(state) < state->duration)
{
return;
}
I_OutputMsg("%s\n", msg); // print to log
strncpy(tcechotext, msg, sizeof(tcechotext));
strncat(tcechotext, "\\", sizeof(tcechotext) - strlen(tcechotext) - 1);
tcechotext[sizeof(tcechotext) - 1] = '\0';
tcechotimer = 1;
tcechoduration = TICRATE*6 + strlen(tcechotext);
strncpy(state->text, msg, sizeof(state->text));
strncat(state->text, "\\", sizeof(state->text) - strlen(state->text) - 1);
state->text[sizeof(state->text) - 1] = '\0';
state->start = gametic;
state->duration = TICRATE*6 + strlen(state->text);
}

View file

@ -77,6 +77,9 @@ enum
X (GTOL),
X (GTFN),
X (GTOL4),
X (GTFN4),
X (TALLNUM),
X (NIGHTSNUM),
X (PINGNUM),
@ -163,7 +166,7 @@ void HU_SetCEchoFlags(INT32 flags);
void HU_DoCEcho(const char *msg);
// Titlecard CECHO shite
void HU_DoTitlecardCEcho(const char *msg);
void HU_DoTitlecardCEcho(player_t *player, const char *msg, boolean interrupt);
void HU_ClearTitlecardCEcho(void);
void DoSayCommand(char *message, SINT8 target, UINT8 flags, UINT8 source);

View file

@ -4332,6 +4332,9 @@ static void K_drawKartFinish(boolean finish)
if (finish)
{
if (gametyperules & GTR_SPECIALSTART)
return;
timer = stplyr->karthud[khud_finish];
kptodraw = kp_racefinish;
minsplitstationary = 2;

View file

@ -94,6 +94,21 @@ gp_rank_e K_PodiumGrade(void)
return podiumData.grade;
}
/*--------------------------------------------------
boolean K_PodiumHasEmerald(void)
See header file for description.
--------------------------------------------------*/
boolean K_PodiumHasEmerald(void)
{
if (K_PodiumSequence() == false)
{
return false;
}
return podiumData.rank.specialWon;
}
/*--------------------------------------------------
UINT8 K_GetPodiumPosition(player_t *player)
@ -284,6 +299,7 @@ boolean K_StartCeremony(void)
G_SetGametype(GT_RACE);
G_DoLoadLevelEx(false, GS_CEREMONY);
wipegamestate = GS_CEREMONY; // I don't know what else to do here
r_splitscreen = 0; // Only one screen for the ceremony
R_ExecuteSetViewSize();

View file

@ -69,6 +69,20 @@ boolean K_PodiumRanking(void);
gp_rank_e K_PodiumGrade(void);
/*--------------------------------------------------
boolean K_PodiumHasEmerald(void)
Returns whether the Emerald or Prize was collected.
Input Arguments:-
N/A
Return:-
true if the Emerald/Prize was collected during the GP, otherwise false.
--------------------------------------------------*/
boolean K_PodiumHasEmerald(void);
/*--------------------------------------------------
UINT8 K_GetPodiumPosition(player_t *player);

View file

@ -3515,8 +3515,11 @@ static int lib_getTimeMicros(lua_State *L)
static int lib_startTitlecardCecho(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
HU_DoTitlecardCEcho(str);
player_t *player = lua_isnil(L, 1) ? NULL : *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
const char *str = luaL_checkstring(L, 2);
boolean interrupt = lua_optboolean(L, 3);
HU_DoTitlecardCEcho(player, str, interrupt);
return 1;
}

View file

@ -948,6 +948,7 @@ static int libd_drawTitleCardString(lua_State *L)
boolean rightalign = lua_optboolean(L, 5);
INT32 timer = luaL_optinteger(L, 6, 0);
INT32 threshold = luaL_optinteger(L, 7, 0);
boolean p4 = lua_optboolean(L, 8);
huddrawlist_h list;
flags &= ~V_PARAMMASK; // Don't let crashes happen.
@ -958,9 +959,9 @@ static int libd_drawTitleCardString(lua_State *L)
lua_pop(L, 1);
if (LUA_HUD_IsDrawListValid(list))
LUA_HUD_AddDrawTitleCardString(list, x, y, flags, str, rightalign, timer, threshold);
LUA_HUD_AddDrawTitleCardString(list, x, y, flags, str, rightalign, timer, threshold, p4);
else
V_DrawTitleCardString(x, y, str, flags, rightalign, timer, threshold);
V_DrawTitleCardString(x, y, str, flags, rightalign, timer, threshold, p4);
return 0;
}
@ -989,9 +990,10 @@ static int libd_drawKartString(lua_State *L)
static int libd_titleCardStringWidth(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
boolean p4 = lua_optboolean(L, 2);
HUDONLY
lua_pushinteger(L, V_TitleCardStringWidth(str));
lua_pushinteger(L, V_TitleCardStringWidth(str, p4));
return 1;
}

View file

@ -61,6 +61,7 @@ typedef struct drawitem_s {
INT32 timer;
INT32 threshold;
boolean bossmode;
boolean p4;
} drawitem_t;
// The internal structure of a drawlist.
@ -358,7 +359,8 @@ void LUA_HUD_AddDrawTitleCardString(
const char *str,
boolean bossmode,
INT32 timer,
INT32 threshold
INT32 threshold,
boolean p4
)
{
size_t i = AllocateDrawItem(list);
@ -371,6 +373,7 @@ void LUA_HUD_AddDrawTitleCardString(
item->bossmode = bossmode;
item->timer = timer;
item->threshold = threshold;
item->p4 = p4;
}
void LUA_HUD_AddDrawKartString(
@ -465,7 +468,7 @@ void LUA_HUD_DrawList(huddrawlist_h list)
V_DrawFadeScreen(item->color, item->strength);
break;
case DI_DrawTitleCardString:
V_DrawTitleCardString(item->x, item->y, itemstr, item->flags, item->bossmode, item->timer, item->threshold);
V_DrawTitleCardString(item->x, item->y, itemstr, item->flags, item->bossmode, item->timer, item->threshold, item->p4);
break;
case DI_DrawKartString:
V_DrawTimerString(item->x, item->y, item->flags, itemstr);

View file

@ -111,7 +111,8 @@ void LUA_HUD_AddDrawTitleCardString(
const char *str,
boolean bossmode,
INT32 timer,
INT32 threshold
INT32 threshold,
boolean p4
);
void LUA_HUD_AddDrawKartString(
huddrawlist_h list,

View file

@ -26,6 +26,7 @@
#include "../r_skins.h"
#include "../k_hitlag.h"
#include "../acs/interface.h"
#include "../hu_stuff.h"
#define UFO_BASE_SPEED (42 * FRACUNIT) // UFO's slowest speed.
#define UFO_SPEEDUP (FRACUNIT >> 1) // Acceleration
@ -453,6 +454,8 @@ static void UFOMove(mobj_t *ufo)
// Disable player
P_DoAllPlayersExit(PF_NOCONTEST, false);
HU_DoTitlecardCEcho(NULL, "TOO LATE...", false);
}
if (pathfindsuccess == true)

View file

@ -2069,6 +2069,11 @@ static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source,
#else
P_DoPlayerExit(player, PF_NOCONTEST);
#endif
if (specialstageinfo.valid == true)
{
HU_DoTitlecardCEcho(player, "FALL OUT!", false);
}
}
if (player->exiting)

View file

@ -8245,8 +8245,17 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
}
}
if (gametyperules & GTR_SPECIALSTART)
if (K_PodiumHasEmerald())
{
// Special Stage out
if (ranspecialwipe != 2)
S_StartSound(NULL, sfx_s3k6a);
levelfadecol = 0;
wipetype = wipe_encore_towhite;
}
else if (gametyperules & GTR_SPECIALSTART)
{
// Special Stage in
if (ranspecialwipe != 2)
S_StartSound(NULL, sfx_s3kaf);
levelfadecol = 0;
@ -8254,6 +8263,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
}
else if (skipstats == 1)
{
// MapWarp
if (ranspecialwipe != 2)
S_StartSound(NULL, sfx_s3k73);
levelfadecol = 0;
@ -8261,11 +8271,13 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
}
else if (encoremode)
{
// Encore
levelfadecol = 0;
wipetype = wipe_encore_towhite;
}
else
{
// Default
levelfadecol = 31;
}

View file

@ -1987,7 +1987,15 @@ static void K_HandleLapIncrement(player_t *player)
player->starpostnum = 0;
if (P_IsDisplayPlayer(player))
if (gametyperules & GTR_SPECIALSTART)
{
if (player->laps > numlaps)
{
// Warp out
S_StartSound(NULL, sfx_s3kb3);
}
}
else if (P_IsDisplayPlayer(player))
{
if (numlaps > 1 && player->laps == numlaps) // final lap
S_StartSound(NULL, sfx_s3k68);
@ -2053,6 +2061,8 @@ static void K_HandleLapIncrement(player_t *player)
if (!(specialstageinfo.ufo == NULL || P_MobjWasRemoved(specialstageinfo.ufo)))
{
applyflags |= PF_NOCONTEST;
HU_DoTitlecardCEcho(player, "EMPTY\\HANDED?", false);
}
}

View file

@ -1296,7 +1296,7 @@ void P_DoPlayerExit(player_t *player, pflags_t flags)
{
K_UpdateAllPlayerPositions();
if (cv_kartvoices.value)
if (cv_kartvoices.value && !(gametyperules & GTR_SPECIALSTART))
{
if (P_IsDisplayPlayer(player))
{
@ -1326,7 +1326,9 @@ void P_DoPlayerExit(player_t *player, pflags_t flags)
G_BeginLevelExit();
}
if (grandprixinfo.gp == true && player->bot == false && losing == false)
if (grandprixinfo.gp == true
&& (roundqueue.size && roundqueue.position < roundqueue.size) // Not the last map of GP
&& player->bot == false && losing == false)
{
const UINT8 lifethreshold = 20;
@ -1407,6 +1409,11 @@ void P_DoAllPlayersExit(pflags_t flags, boolean trygivelife)
// You've already finished, don't play again
;
}
else if (gametyperules & GTR_SPECIALSTART)
{
// Warp out
S_StartSound(NULL, sfx_s3kb3);
}
else if (musiccountdown == 0)
{
// Other people finish

View file

@ -943,10 +943,10 @@ void ST_drawTitleCard(void)
// Everything else...
if (bossinfo.enemyname)
{
bx = V_TitleCardStringWidth(bossinfo.enemyname);
bx = V_TitleCardStringWidth(bossinfo.enemyname, false);
// Name.
V_DrawTitleCardString((BASEVIDWIDTH - bx)/2, 75, bossinfo.enemyname, 0, true, bossinfo.titleshow, lt_exitticker);
V_DrawTitleCardString((BASEVIDWIDTH - bx)/2, 75, bossinfo.enemyname, 0, true, bossinfo.titleshow, lt_exitticker, false);
// Under-bar.
{
@ -1067,10 +1067,10 @@ void ST_drawTitleCard(void)
V_DrawFixedPatch(eggx2*FRACUNIT, eggy2*FRACUNIT, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTOLEFT, tccirclebottom, NULL);
// Now the level name.
V_DrawTitleCardString((actnum) ? 265 : 280, 60, lvlttl, V_SNAPTORIGHT, false, lt_ticker, TTANIMENDTHRESHOLD);
V_DrawTitleCardString((actnum) ? 265 : 280, 60, lvlttl, V_SNAPTORIGHT, false, lt_ticker, TTANIMENDTHRESHOLD, false);
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
V_DrawTitleCardString((actnum) ? 265 : 280, 60+32, strlen(zonttl) ? zonttl : "ZONE", V_SNAPTORIGHT, false, lt_ticker - strlen(lvlttl), TTANIMENDTHRESHOLD);
V_DrawTitleCardString((actnum) ? 265 : 280, 60+32, strlen(zonttl) ? zonttl : "ZONE", V_SNAPTORIGHT, false, lt_ticker - strlen(lvlttl), TTANIMENDTHRESHOLD, false);
// the act has a similar graphic animation, but we'll handle it here since it's only like 2 graphics lmfao.
if (actnum && actnum < 10)

View file

@ -1852,50 +1852,155 @@ void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercase, UINT8 *co
);
}
// V_TitleCardStringWidth
// Get the string's width using the titlecard font.
INT32 V_TitleCardStringWidth(const char *str)
template <bool Centered>
static INT32 Internal_TitleCardStringOffset(const char *str, boolean p4)
{
int bg_font = GTOL_FONT;
int fg_font = GTFN_FONT;
if (p4)
{
bg_font = GTOL4_FONT;
fg_font = GTFN4_FONT;
}
INT32 xoffs = 0;
const char *ch = str;
char c;
patch_t *pp;
for (;;ch++)
// Returns true if it reached the end, false if interrupted.
auto scan = [&](auto keep_going)
{
if (!*ch)
break;
if (*ch == '\n')
for (;;ch++)
{
xoffs = 0;
continue;
if (*ch == '\n')
{
xoffs = 0;
return false;
}
if (!keep_going(*ch))
{
break;
}
c = *ch;
c = toupper(c);
c -= LT_FONTSTART;
// check if character exists, if not, it's a space.
if (c < 0 || c >= LT_FONTSIZE || !fontv[bg_font].font[(INT32)c])
{
xoffs += p4 ? 5 : 10;
continue;
}
pp = fontv[fg_font].font[(INT32)c];
xoffs += pp->width - (p4 ? 3 : 5);
}
c = *ch;
c = toupper(c);
c -= LT_FONTSTART;
return true;
};
// check if character exists, if not, it's a space.
if (c < 0 || c >= LT_FONTSIZE || !fontv[GTOL_FONT].font[(INT32)c])
do
{
// For the sake of centering, don't count spaces or
// punctuation at each end of a line.
// TODO: This should ideally be more sophisticated:
// - Check patch width directly for monospace or
// punctuation that isn't necessarily thin.
// - Apply to all centered string drawing.
if constexpr (Centered)
{
xoffs += 10;
continue;
// Count leading fluff
if (!scan([](int c) { return c && !isalnum(c); }))
{
continue;
}
if (!*ch)
{
// ALL fluff, so center it normally.
break;
}
// xoffs gets halved later, which centers the
// string. If we don't want leading fluff to push
// everything to the right, its full width needs
// to be subtracted, so it's doubled here to
// cancel out the division.
xoffs *= 2;
INT32 trim = -1;
bool reached_end = scan(
[&trim, &xoffs](int c)
{
if (isalnum(c))
{
trim = -1;
}
else if (trim < 0)
{
trim = xoffs;
}
return c;
}
);
// Discount trailing fluff
if (reached_end && trim >= 0)
{
xoffs = trim;
}
}
else
{
scan([](int c) { return c; });
}
pp = fontv[GTFN_FONT].font[(INT32)c];
xoffs += pp->width-5;
}
while (*(ch++));
return xoffs;
if constexpr (Centered)
{
return xoffs / 2;
}
else
{
return xoffs;
}
}
// V_TitleCardStringWidth
// Get the string's width using the titlecard font.
INT32 V_TitleCardStringWidth(const char *str, boolean p4)
{
return Internal_TitleCardStringOffset<false>(str, p4);
}
// V_CenteredTitleCardStringOffset
// Subtract this offset from an X coordinate to center the string around that point.
INT32 V_CenteredTitleCardStringOffset(const char *str, boolean p4)
{
return Internal_TitleCardStringOffset<true>(str, p4);
}
// V_DrawTitleCardScreen.
// see v_video.h's prototype for more information.
//
void V_DrawTitleCardString(INT32 x, INT32 y, const char *str, INT32 flags, boolean bossmode, INT32 timer, INT32 threshold)
void V_DrawTitleCardString(INT32 x, INT32 y, const char *str, INT32 flags, boolean bossmode, INT32 timer, INT32 threshold, boolean p4)
{
int bg_font = GTOL_FONT;
int fg_font = GTFN_FONT;
if (p4)
{
bg_font = GTOL4_FONT;
fg_font = GTFN4_FONT;
}
INT32 xoffs = 0;
INT32 yoffs = 0;
@ -1916,7 +2021,7 @@ void V_DrawTitleCardString(INT32 x, INT32 y, const char *str, INT32 flags, boole
x -= 2; // Account for patch width...
if (flags & V_SNAPTORIGHT)
x -= V_TitleCardStringWidth(str);
x -= V_TitleCardStringWidth(str, p4);
for (;;ch++, i++)
@ -1933,7 +2038,7 @@ void V_DrawTitleCardString(INT32 x, INT32 y, const char *str, INT32 flags, boole
if (*ch == '\n')
{
xoffs = x;
yoffs += 32;
yoffs += p4 ? 18 : 32;
continue;
}
@ -1944,14 +2049,14 @@ void V_DrawTitleCardString(INT32 x, INT32 y, const char *str, INT32 flags, boole
c -= LT_FONTSTART;
// check if character exists, if not, it's a space.
if (c < 0 || c >= LT_FONTSIZE || !fontv[GTFN_FONT].font[(INT32)c])
if (c < 0 || c >= LT_FONTSIZE || !fontv[fg_font].font[(INT32)c])
{
xoffs += 10;
xoffs += p4 ? 5 : 10;
continue;
}
ol = fontv[GTOL_FONT].font[(INT32)c];
pp = fontv[GTFN_FONT].font[(INT32)c];
ol = fontv[bg_font].font[(INT32)c];
pp = fontv[fg_font].font[(INT32)c];
if (bossmode)
{
@ -2004,7 +2109,7 @@ void V_DrawTitleCardString(INT32 x, INT32 y, const char *str, INT32 flags, boole
V_DrawStretchyFixedPatch((x + xoffs)*FRACUNIT + offs, (y+yoffs)*FRACUNIT, abs(scalex), FRACUNIT, flags|flipflag, pp, NULL);
}
xoffs += pp->width -5;
xoffs += pp->width - (p4 ? 3 : 5);
}
}

View file

@ -347,10 +347,13 @@ void V_DrawRightAlignedThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, con
// threshold: when the letters start disappearing (leave to 0 to disable) (both are INT32 in case you supply negative values...)
// NOTE: This function ignores most conventional string flags (V_RETURN8, V_FORCEUPPERCASE ...)
// NOTE: This font only works with uppercase letters.
void V_DrawTitleCardString(INT32 x, INT32 y, const char *str, INT32 flags, boolean bossmode, INT32 timer, INT32 threshold);
void V_DrawTitleCardString(INT32 x, INT32 y, const char *str, INT32 flags, boolean bossmode, INT32 timer, INT32 threshold, boolean p4);
// returns thr width of a string drawn using the above function.
INT32 V_TitleCardStringWidth(const char *str);
INT32 V_TitleCardStringWidth(const char *str, boolean p4);
// offset that can be subtracted to center align.
INT32 V_CenteredTitleCardStringOffset(const char *str, boolean p4);
// Draw tall nums, used for menu, HUD, intermission
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num);

View file

@ -1462,7 +1462,7 @@ void Y_IntermissionDrawer(void)
}
else
{
headerwidth = V_TitleCardStringWidth(data.headerstring);
headerwidth = V_TitleCardStringWidth(data.headerstring, false);
headerx = (BASEVIDWIDTH - headerwidth)/2;
headery = 17;
@ -1490,7 +1490,7 @@ void Y_IntermissionDrawer(void)
V_DrawMappedPatch(x + roundx, 39, 0, roundpatch, NULL);
}
V_DrawTitleCardString(x + headerx, headery, data.headerstring, 0, false, 0, 0);
V_DrawTitleCardString(x + headerx, headery, data.headerstring, 0, false, 0, 0, false);
}
// Returns early if there's no players to draw