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Small buff
More bail time, more ringboost retention, more drops
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1 changed files with 3 additions and 3 deletions
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@ -45,9 +45,9 @@ Make sure this matches the actual number of states
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#define PUNISHWINDOW (7*TICRATE/10)
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#define BAIL_MAXCHARGE (84) // tics to bail when in painstate nad in air, on ground is half, if you touch this, also update Obj_BailChargeThink synced animation logic
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#define BAIL_DROP (FRACUNIT/2)
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#define BAIL_BOOST (40*FRACUNIT/100)
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#define BAIL_DROPFREQUENCY (1)
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#define BAIL_DROP (2*FRACUNIT/3)
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#define BAIL_BOOST (80*FRACUNIT/100)
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#define BAIL_DROPFREQUENCY (2)
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#define BAILSTUN (TICRATE*10)
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#define MAXCOMBOTHRUST (mapobjectscale*20)
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