Remove fullbright from ball switch pad

Allows brightmap to come through (although I can't get the brightmap to work)
This commit is contained in:
Sally Coolatta 2023-09-26 09:06:07 -04:00
parent 643cf46b61
commit 1fd1cee2e4

View file

@ -5422,8 +5422,8 @@ state_t states[NUMSTATES] =
{SPR_SA2S, FF_SEMIBRIGHT|3, -1, {NULL}, 0, 0, S_NULL}, // S_BALLSWITCH_BALL
{SPR_SA2S, FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM|4, -1, {NULL}, 1, 1, S_NULL}, // S_BALLSWITCH_BALL_ACTIVE
{SPR_SA2S, FF_FLOORSPRITE|FF_SEMIBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BALLSWITCH_PAD
{SPR_SA2S, FF_FLOORSPRITE|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM|1, -1, {NULL}, 1, 1, S_NULL}, // S_BALLSWITCH_PAD_ACTIVE
{SPR_SA2S, FF_FLOORSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_BALLSWITCH_PAD
{SPR_SA2S, FF_FLOORSPRITE|FF_ANIMATE|FF_GLOBALANIM|1, -1, {NULL}, 1, 1, S_NULL}, // S_BALLSWITCH_PAD_ACTIVE
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =