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Merge branch 'momentum-angle-consistency' into 'master'
Raise threshold for K_MomentumAngle to fall back on facing angle Closes #483 See merge request KartKrew/Kart!1081
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commit
205de5503f
2 changed files with 9 additions and 3 deletions
11
src/k_kart.c
11
src/k_kart.c
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@ -3485,9 +3485,14 @@ fixed_t K_3dKartMovement(player_t *player)
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return finalspeed;
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}
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fixed_t K_MomentumThreshold(const mobj_t *mo)
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{
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return 6 * mo->scale;
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}
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angle_t K_MomentumAngle(mobj_t *mo)
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{
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if (FixedHypot(mo->momx, mo->momy) >= mo->scale)
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if (FixedHypot(mo->momx, mo->momy) > K_MomentumThreshold(mo))
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{
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return R_PointToAngle2(0, 0, mo->momx, mo->momy);
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}
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@ -4086,7 +4091,7 @@ void K_UpdateSliptideZipIndicator(player_t *player)
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}
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mobj = player->sliptideZipIndicator;
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angle_t momentumAngle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
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angle_t momentumAngle = K_MomentumAngle(player->mo);
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P_MoveOrigin(mobj, player->mo->x - FixedMul(40*mapobjectscale, FINECOSINE(momentumAngle >> ANGLETOFINESHIFT)),
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player->mo->y - FixedMul(40*mapobjectscale, FINESINE(momentumAngle >> ANGLETOFINESHIFT)),
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@ -10091,7 +10096,7 @@ boolean K_FastFallBounce(player_t *player)
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static void K_AirFailsafe(player_t *player)
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{
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const fixed_t maxSpeed = 6*player->mo->scale;
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const fixed_t maxSpeed = K_MomentumThreshold(player->mo);
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const fixed_t thrustSpeed = 6*player->mo->scale; // 10*player->mo->scale
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if (player->speed > maxSpeed // Above the max speed that you're allowed to use this technique.
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@ -83,6 +83,7 @@ void K_KartPlayerHUDUpdate(player_t *player);
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void K_KartResetPlayerColor(player_t *player);
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void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
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void K_KartPlayerAfterThink(player_t *player);
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fixed_t K_MomentumThreshold(const mobj_t *mo);
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angle_t K_MomentumAngle(mobj_t *mo);
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void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage);
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void K_SetHitLagForObjects(mobj_t *mo1, mobj_t *mo2, INT32 tics, boolean fromDamage);
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