Merge branch 'momentum-angle-consistency' into 'master'

Raise threshold for K_MomentumAngle to fall back on facing angle

Closes #483

See merge request KartKrew/Kart!1081
This commit is contained in:
Chromatian Keiske 2023-03-23 08:36:29 +00:00
commit 205de5503f
2 changed files with 9 additions and 3 deletions

View file

@ -3485,9 +3485,14 @@ fixed_t K_3dKartMovement(player_t *player)
return finalspeed;
}
fixed_t K_MomentumThreshold(const mobj_t *mo)
{
return 6 * mo->scale;
}
angle_t K_MomentumAngle(mobj_t *mo)
{
if (FixedHypot(mo->momx, mo->momy) >= mo->scale)
if (FixedHypot(mo->momx, mo->momy) > K_MomentumThreshold(mo))
{
return R_PointToAngle2(0, 0, mo->momx, mo->momy);
}
@ -4086,7 +4091,7 @@ void K_UpdateSliptideZipIndicator(player_t *player)
}
mobj = player->sliptideZipIndicator;
angle_t momentumAngle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
angle_t momentumAngle = K_MomentumAngle(player->mo);
P_MoveOrigin(mobj, player->mo->x - FixedMul(40*mapobjectscale, FINECOSINE(momentumAngle >> ANGLETOFINESHIFT)),
player->mo->y - FixedMul(40*mapobjectscale, FINESINE(momentumAngle >> ANGLETOFINESHIFT)),
@ -10091,7 +10096,7 @@ boolean K_FastFallBounce(player_t *player)
static void K_AirFailsafe(player_t *player)
{
const fixed_t maxSpeed = 6*player->mo->scale;
const fixed_t maxSpeed = K_MomentumThreshold(player->mo);
const fixed_t thrustSpeed = 6*player->mo->scale; // 10*player->mo->scale
if (player->speed > maxSpeed // Above the max speed that you're allowed to use this technique.

View file

@ -83,6 +83,7 @@ void K_KartPlayerHUDUpdate(player_t *player);
void K_KartResetPlayerColor(player_t *player);
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
void K_KartPlayerAfterThink(player_t *player);
fixed_t K_MomentumThreshold(const mobj_t *mo);
angle_t K_MomentumAngle(mobj_t *mo);
void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage);
void K_SetHitLagForObjects(mobj_t *mo1, mobj_t *mo2, INT32 tics, boolean fromDamage);