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Add K_MomentumThreshold, raise threshold for K_MomentumAngle to 6 FU, same as K_AirFailsafe
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commit
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2 changed files with 8 additions and 2 deletions
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@ -3485,9 +3485,14 @@ fixed_t K_3dKartMovement(player_t *player)
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return finalspeed;
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}
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fixed_t K_MomentumThreshold(const mobj_t *mo)
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{
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return 6 * mo->scale;
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}
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angle_t K_MomentumAngle(mobj_t *mo)
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{
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if (FixedHypot(mo->momx, mo->momy) >= mo->scale)
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if (FixedHypot(mo->momx, mo->momy) > K_MomentumThreshold(mo))
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{
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return R_PointToAngle2(0, 0, mo->momx, mo->momy);
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}
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@ -10076,7 +10081,7 @@ boolean K_FastFallBounce(player_t *player)
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static void K_AirFailsafe(player_t *player)
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{
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const fixed_t maxSpeed = 6*player->mo->scale;
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const fixed_t maxSpeed = K_MomentumThreshold(player->mo);
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const fixed_t thrustSpeed = 6*player->mo->scale; // 10*player->mo->scale
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if (player->speed > maxSpeed // Above the max speed that you're allowed to use this technique.
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@ -83,6 +83,7 @@ void K_KartPlayerHUDUpdate(player_t *player);
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void K_KartResetPlayerColor(player_t *player);
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void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
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void K_KartPlayerAfterThink(player_t *player);
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fixed_t K_MomentumThreshold(const mobj_t *mo);
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angle_t K_MomentumAngle(mobj_t *mo);
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void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage);
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void K_SetHitLagForObjects(mobj_t *mo1, mobj_t *mo2, INT32 tics, boolean fromDamage);
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