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MT_FORWARDTRICK: Don't interp when your sweep returns you to the front of the player
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@ -8570,7 +8570,10 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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mobj->threshold += FRACUNIT/(7*4);
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if (mobj->threshold > FRACUNIT)
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{
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mobj->threshold -= FRACUNIT;
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mobj->flags2 |= MF2_AMBUSH;
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}
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P_InstaScale(mobj, mobj->target->scale);
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