Power-ups: fade out level music while voice clip is playing

This commit is contained in:
James R 2024-03-07 00:37:41 -08:00
parent 0707c9e5ec
commit 215446f42a

View file

@ -63,6 +63,11 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
g_darkness.start = leveltime;
g_darkness.end = leveltime + BATTLE_POWERUP_VFX_TIME + DARKNESS_FADE_TIME;
g_musicfade.start = leveltime;
g_musicfade.end = g_musicfade.start + 90;
g_musicfade.fade = 20;
g_musicfade.ticked = false;
switch (powerup)
{
case POWERUP_SMONITOR: