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Merge branch 'jartha/fix-stone-shoe-reverse-grav' into 'master'
Fix Stone Shoe in reverse gravity See merge request kart-krew-dev/ring-racers-internal!2679
This commit is contained in:
commit
23b4b83c7c
2 changed files with 10 additions and 3 deletions
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@ -230,7 +230,7 @@ private:
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if (P_IsObjectOnGround(this))
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{
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momz = 32 * mapobjectscale;
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momz = flip(32 * mapobjectscale);
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bouncing(true);
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voice(sfx_s3k5f);
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P_StartQuakeFromMobj(5, 40 * scale(), 512 * scale(), this);
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@ -271,6 +271,11 @@ private:
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follow()->player->stonedrag = dist > minDist();
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sprzoff(30 * scale());
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if (is_flipped() != follow()->is_flipped())
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{
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K_FlipFromObject(this, follow());
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}
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}
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void move_chain()
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@ -292,6 +297,7 @@ private:
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while (Mobj::valid(node))
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{
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node->move_origin({p, pz});
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K_FlipFromObject(node, this);
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node->sprzoff(sprzoff());
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// Let chain flicker like shoe does
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@ -1095,7 +1095,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
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wasflip = (mo->eflags & MFE_VERTICALFLIP) != 0;
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if (mo->type != MT_SPINFIRE)
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if (mo->type != MT_SPINFIRE && mo->type != MT_STONESHOE)
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mo->eflags &= ~MFE_VERTICALFLIP;
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if (mo->subsector->sector->ffloors) // Check for 3D floor gravity too.
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@ -1307,7 +1307,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
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gravityadd *= 2;
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break;
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case MT_STONESHOE:
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gravityadd *= 4;
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gravityadd = -4 * abs(gravityadd) * P_MobjFlip(mo);
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break;
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default:
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break;
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@ -15514,6 +15514,7 @@ boolean P_MobjCanChangeFlip(mobj_t *mobj)
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case MT_SHRINK_CHAIN:
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case MT_SHRINK_LASER:
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case MT_SHRINK_PARTICLE:
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case MT_STONESHOE:
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return false;
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default:
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