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Fix splitscreen joining destroying textcmd buffer
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1 changed files with 3 additions and 0 deletions
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@ -3872,6 +3872,9 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2, const c
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playernode[newplayernum] = (UINT8)node;
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// Reset the buffer to the start for multiple joiners
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buf_p = buf;
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WRITEUINT8(buf_p, (UINT8)node);
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WRITEUINT8(buf_p, newplayernum);
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