Fix splitscreen joining destroying textcmd buffer

This commit is contained in:
Sryder 2020-08-23 19:18:02 +01:00
parent cedb09bd92
commit 23ec089d51

View file

@ -3872,6 +3872,9 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2, const c
playernode[newplayernum] = (UINT8)node;
// Reset the buffer to the start for multiple joiners
buf_p = buf;
WRITEUINT8(buf_p, (UINT8)node);
WRITEUINT8(buf_p, newplayernum);