Merge branch 'slope-adjust-cleanup' into 'master'

Clean up debug messages left from slope adjustments branch

See merge request KartKrew/Kart!2465
This commit is contained in:
AJ Martinez 2024-09-16 12:18:21 +00:00
commit 29013f17f7
3 changed files with 24 additions and 24 deletions

View file

@ -12552,7 +12552,7 @@ boolean K_FastFallBounce(player_t *player)
} }
player->mo->momz = bounce * P_MobjFlip(player->mo); player->mo->momz = bounce * P_MobjFlip(player->mo);
CONS_Printf("%s FastFallBounce %d\n", player_names[player-players], player->mo->momz); // CONS_Printf("%s FastFallBounce %d\n", player_names[player-players], player->mo->momz);
return true; return true;
} }

View file

@ -2783,11 +2783,11 @@ fixed_t P_GetThingStepUp(mobj_t *thing, fixed_t destX, fixed_t destY)
slopemom.z = 0; slopemom.z = 0;
P_QuantizeMomentumToSlope(&slopemom, thing->standingslope); P_QuantizeMomentumToSlope(&slopemom, thing->standingslope);
fixed_t momentumzdelta = FixedDiv(slopemom.z, FixedHypot(slopemom.x, slopemom.y)); // so this lets us know what the zdelta is for the vector the player is travelling along, in addition to the slope's zdelta in its xydirection fixed_t momentumzdelta = FixedDiv(slopemom.z, FixedHypot(slopemom.x, slopemom.y)); // so this lets us know what the zdelta is for the vector the player is travelling along, in addition to the slope's zdelta in its xydirection
if (thing->player) // if (thing->player)
CONS_Printf("%s P_GetThingStepUp %d +", player_names[thing->player-players], maxstep); // CONS_Printf("%s P_GetThingStepUp %d +", player_names[thing->player-players], maxstep);
maxstep += abs(momentumzdelta); maxstep += abs(momentumzdelta);
if (thing->player) // if (thing->player)
CONS_Printf(" %d = %d\n", momentumzdelta, maxstep); // CONS_Printf(" %d = %d\n", momentumzdelta, maxstep);
} }

View file

@ -1916,13 +1916,13 @@ boolean P_XYMovement(mobj_t *mo)
mo->standingslope = oldslope; mo->standingslope = oldslope;
P_SetPitchRollFromSlope(mo, mo->standingslope); P_SetPitchRollFromSlope(mo, mo->standingslope);
P_SlopeLaunch(mo); P_SlopeLaunch(mo);
if (mo->player) // if (mo->player)
CONS_Printf("%s Slope change launch old angle %f - new angle %f = %f\n", // CONS_Printf("%s Slope change launch old angle %f - new angle %f = %f\n",
player_names[mo->player-players], // player_names[mo->player-players],
FIXED_TO_FLOAT(AngleFixed(oldangle)), // FIXED_TO_FLOAT(AngleFixed(oldangle)),
FIXED_TO_FLOAT(AngleFixed(newangle)), // FIXED_TO_FLOAT(AngleFixed(newangle)),
FIXED_TO_FLOAT(AngleFixed(oldangle-newangle)) // FIXED_TO_FLOAT(AngleFixed(oldangle-newangle))
); // );
} }
} }
else else
@ -1934,8 +1934,8 @@ boolean P_XYMovement(mobj_t *mo)
|| ( (mo->eflags & MFE_VERTICALFLIP) && FixedDiv(slopemom.z, mo->scale) + P_GetMobjGravity(mo)*24 < 0 && predictedz - mo->z < slopemom.z*4/5 ) || ( (mo->eflags & MFE_VERTICALFLIP) && FixedDiv(slopemom.z, mo->scale) + P_GetMobjGravity(mo)*24 < 0 && predictedz - mo->z < slopemom.z*4/5 )
) )
{ {
if (mo->player) // if (mo->player)
CONS_Printf("%s Ramp Launch %d %d %d+%d > 0 && %d-%d > %d True\n", player_names[mo->player-players], mo->scale, momentumzdelta, FixedDiv(slopemom.z, mo->scale), P_GetMobjGravity(mo)*24, predictedz, mo->z, slopemom.z*4/5); // CONS_Printf("%s Ramp Launch %d %d %d+%d > 0 && %d-%d > %d True\n", player_names[mo->player-players], mo->scale, momentumzdelta, FixedDiv(slopemom.z, mo->scale), P_GetMobjGravity(mo)*24, predictedz, mo->z, slopemom.z*4/5);
P_SlopeLaunch(mo); P_SlopeLaunch(mo);
} }
// else // else
@ -2282,8 +2282,8 @@ boolean P_ZMovement(mobj_t *mo)
mo->standingslope = NULL; mo->standingslope = NULL;
else if (!onground) else if (!onground)
{ {
if (mo->player) // if (mo->player)
// CONS_Printf("ZMovement launch?\n"); // CONS_Printf("ZMovement launch?\n");
P_SlopeLaunch(mo); P_SlopeLaunch(mo);
} }
} }
@ -2821,16 +2821,16 @@ void P_PlayerZMovement(mobj_t *mo)
if (mo->eflags & MFE_JUSTSTEPPEDDOWN && abs(mo->momz) > 1) if (mo->eflags & MFE_JUSTSTEPPEDDOWN && abs(mo->momz) > 1)
{ {
CONS_Printf("%s Check Step up momz reset %d < %d + %d", player_names[mo->player-players], abs(mo->momz), P_GetThingStepUp(mo, mo->x, mo->y)/6, abs(P_GetMobjGravity(mo)*3)); // CONS_Printf("%s Check Step up momz reset %d < %d + %d", player_names[mo->player-players], abs(mo->momz), P_GetThingStepUp(mo, mo->x, mo->y)/6, abs(P_GetMobjGravity(mo)*3));
if (abs(mo->momz) < P_GetThingStepUp(mo, mo->x, mo->y)/6 + abs(P_GetMobjGravity(mo)*3)) if (abs(mo->momz) < P_GetThingStepUp(mo, mo->x, mo->y)/6 + abs(P_GetMobjGravity(mo)*3))
{ {
CONS_Printf(" True\n"); // CONS_Printf(" True\n");
mo->momz = 0; mo->momz = 0;
} }
else // else
{ // {
CONS_Printf(" False\n"); // CONS_Printf(" False\n");
} // }
} }
mo->z += mo->momz; mo->z += mo->momz;
@ -2847,9 +2847,9 @@ void P_PlayerZMovement(mobj_t *mo)
mo->standingslope = NULL; mo->standingslope = NULL;
else if (!onground) else if (!onground)
{ {
CONS_Printf("%s PlayerZMovement launch %d ", player_names[mo->player-players], mo->momz); // CONS_Printf("%s PlayerZMovement launch %d ", player_names[mo->player-players], mo->momz);
P_SlopeLaunch(mo); P_SlopeLaunch(mo);
CONS_Printf("%d\n", mo->momz); // CONS_Printf("%d\n", mo->momz);
} }
} }