On higher gamespeeds, increase SPB target distance

This commit is contained in:
AJ Martinez 2023-07-01 19:20:42 -07:00
parent afc474461f
commit 291eef55c4

View file

@ -661,6 +661,7 @@ static void SPBChase(mobj_t *spb, mobj_t *bestMobj)
baseSpeed = SPB_DEFAULTSPEED;
range = (160 * chase->scale);
range = max(range, FixedMul(range, K_GetKartGameSpeedScalar(gamespeed)));
// Play the intimidating gurgle
if (S_SoundPlaying(spb, spb->info->activesound) == false)