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On higher gamespeeds, increase SPB target distance
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@ -661,6 +661,7 @@ static void SPBChase(mobj_t *spb, mobj_t *bestMobj)
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baseSpeed = SPB_DEFAULTSPEED;
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range = (160 * chase->scale);
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range = max(range, FixedMul(range, K_GetKartGameSpeedScalar(gamespeed)));
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// Play the intimidating gurgle
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if (S_SoundPlaying(spb, spb->info->activesound) == false)
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