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Merge branch 'responsive-flame-shield' into 'master'
Use sliptide super handling while flamedashing Closes #1378 See merge request kart-krew-dev/ring-racers-internal!2572
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@ -11396,7 +11396,7 @@ INT16 K_GetKartTurnValue(const player_t *player, INT16 turnvalue)
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// If you're sliptiding, don't interact with handling boosts.
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// You need turning power proportional to your speed, no matter what!
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fixed_t topspeed = K_GetKartSpeed(player, false, false);
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if (K_Sliptiding(player))
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if (K_Sliptiding(player) || player->flamedash)
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{
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fixed_t sliptide_handle;
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